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Trainer Name: Hitch
Pokemon: Ralts; Pawniard; Treeko
W/L/T/DQ: 0/0/0/2 :(
Trainer Counter: 0
Backpack:
Token Pocket
Finished Battles: (in order of finishing)
None.
Reffed Battles (ongoing): (in order of starting)
None.
Reffed Battles (finished): (in order of finishing)
None.
Pokemon Team:
Ralts* (Edge) (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 90
Atk: **(+)
Def: *
SpA: **
SpD: *(-)
Spe: 40
Evolution Counter: 1 / 9
Move Counter: 1
Dream Counter: 1
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Calm Mind (*)
Magical Leaf (*)
Heal Pulse (*)
Shadow Sneak (*)
Destiny Bond (*)
Disable (*)
Will-O-Wisp (*)
Thunder wave (*)
Psychic (*)
Treeko* (Blitz) (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
HP: 90
Atk: **
Def: *(-)
SpA: ***
SpD: **
Spe: 81(+)
Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Attacks:
Pound (*)
Leer (*)
Absorb (*)
Quick Attack (*)
Pursuit (*)
Screech (*)
Leaf Storm (*)
GrassWhistle (*)
Crunch (*)
Swords Dance (*)
Sunny Day (*)
Solarbeam (*)
Pawniard* (Blade) (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 60
Evolution Counter: 1 / 6
Move Counter: 1
Dream Counter: 1
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW Locked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)
Rock Polish (*)
Swords Dance (*)
X-Scissor (*)
Trainer Name: Hitch
Pokemon: Ralts; Pawniard; Treeko
W/L/T/DQ: 0/0/0/2 :(
Trainer Counter: 0
Backpack:
Berry Pocket:
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket:
Ref Tokens: 0 gained, 0 spent, 0 left
Business Tokens: 0
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Rawst Berry
2x Aspear Berry
Token Pocket:
Ref Tokens: 0 gained, 0 spent, 0 left
Business Tokens: 0
Finished Battles: (in order of finishing)
None.
Reffed Battles (ongoing): (in order of starting)
None.
Reffed Battles (finished): (in order of finishing)
None.
Pokemon Team:
Ralts* (Edge) (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
HP: 90
Atk: **(+)
Def: *
SpA: **
SpD: *(-)
Spe: 40
Evolution Counter: 1 / 9
Move Counter: 1
Dream Counter: 1
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can Be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW Locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Attacks:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Calm Mind (*)
Magical Leaf (*)
Heal Pulse (*)
Shadow Sneak (*)
Destiny Bond (*)
Disable (*)
Will-O-Wisp (*)
Thunder wave (*)
Psychic (*)
Treeko* (Blitz) (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
HP: 90
Atk: **
Def: *(-)
SpA: ***
SpD: **
Spe: 81(+)
Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Attacks:
Pound (*)
Leer (*)
Absorb (*)
Quick Attack (*)
Pursuit (*)
Screech (*)
Leaf Storm (*)
GrassWhistle (*)
Crunch (*)
Swords Dance (*)
Sunny Day (*)
Solarbeam (*)
Pawniard* (Blade) (M)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Dark/Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: **
Spe: 60
Evolution Counter: 1 / 6
Move Counter: 1
Dream Counter: 1
Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW Locked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)
Rock Polish (*)
Swords Dance (*)
X-Scissor (*)