Stat-up moves and Leech Seed indeed get priority. I'm not what the priority level is, but I know for a fact that these moves work. I was wondering why my paralyzed Monmen was able to use these moves first, heh.
I will test out stun spore when I have the chance to see if that works as well.
That's the best news about Gen 5 I've heard so far.Wifi Battles: Like in PBR, teams are revealed before the battle, and you pick your pokemon in order from lead to last. Unconfirmed if the function can be switched off.
Could affect how a Gen V simulator is built if teams have to be revealed at the beginning.
I think someone also tested to see if Rest and Perish Song have an extra turn for their effect and proved that they didn't. I don't know where the post was, though.
Wifi Singles are 3v3, and Triples are 6v6.
However. This is Random Wifi matches, much like PBR. Friend matches via friend codes still have teams hidden. This should not change anything in terms of the way simulators are built.
Well, that's as may be. I've played a lot of PBR battles and strongly recommend both the reduced number of Pokémon and being able to see your opponent's team and choose leads, but that's a debate for another thread.Wifi Singles are 3v3, and Triples are 6v6.
However. This is Random Wifi matches, much like PBR. Friend matches via friend codes still have teams hidden. This should not change anything in terms of the way simulators are built.
Excellent.I did a FC battle with someone a few hours ago and it still revealed teams.
That's the best news about Gen 5 I've heard so far.
I've heard that WiFi Double Battles are 4v4. If so, do you see your opponent's team of 6 and then choose 4 to use, or do you each have to choose 4 before going into WiFi mode?
Also, are WiFi Single Battles 3v3 or 6v6? What about Triple Battles?
Does mischievous heart (gives priority tomoves) make trick room go first? Or is it still stuck at -6 priority?
Mischievous Heart doesn't alter move priority in any way. It only makes +0 priority, 0 base power moves go first than other +0 moves.
Don't apologize - I thought it was weird too. However, I read this on Serebii, which at times is highly unreliable and gives poor translations. I would have thought Defense and Special Defense as well, or Defense and Attack, not two stats on the end of the spectrum.
Granted if it pans out my original thought wasn't correct I'm going to be disappointed - the Sarcophagus with 417 Defense at Maximum screams for possibly poorly translated Wonder Room.
Are you sure of that? Have you tried seeing if a Mischief Heart-boosted move goes after a slower Pokemon using Quick Attack?
What happens when an electric type attack his a ground pokemon with lightning rod? Does the immunity or the ability activate first?
Snatch: Supposedly affects Conversion, Wish, Recycle, Imprison, Healing Wish, Power Trick, Lucky Chant, Aqua Ring, Magnet Rise, and Lunar Dance
¬_¬ i tried to edit post above, but it wasn't working.
Anyways
Do multi hitting moves still only activate shell bell once? Or does it activate for each individual hit.
E.g. Closter with skill link uses Icicle spear. Shell bell restores health 5 times
This what used to happen in Gen III and was changed in DPPt (abilities before immunities). I believe this means Jolteon and Electivire aren't immune to Thunder Wave anymore.
Seriously, did you read the first post? STOP SPREADING MISINFORMATION.
Magic Coat: Supposedly affects Whirlwind, Roar, Disable, Spite, Spikes, Foresight, Encore, Torment, Taunt, Odor Sleuth, Miracle Eye, Embargo, Heal Block, Leech Seed, stat-down moves, Toxic Spikes, Defog, and Stealth Rock