Mediocre (but passable?) streak
Heart Gold version, Battle Tower Singles, streak of 109
Okay, so I didn't quite make the top 30 here, but I am still ecstatic about my success with this team, as this is the first time I ever got past battle 100. Furthermore, the most solid member of my team was something that's very rarely seen here: Lapras.
Anyways, my main reason for posting my success with this team is to (hopefully) inspire new variants of the trickscarf strategy. Back in the early days of battling in the Frontier facilities (all the way back in Emerald), I always enjoyed a rather simplistic sweeping strategy. Of course, this never got me very far, as not only do the appropriate stallers shut me down, but I, too, am plagued with the terrible luck associated with challengers of the Battle Frontier.
When I bought my Heart Gold game and finally got the courage (and appropriate pokemon) to challenge the Frontier for the first time in 4th Gen, I decided that maybe I should research strategies that worked for other people, and a friend referred me to Smogon's forums. Well, long story short, the success that teams had with setting up against a successfully crippled foe (using trickscarf) inspired me to try integrating such a strategy this time around.
The Trick/Charm/Thunder Wave/Flash moveset narrowed down my options pretty quick, and I decided to go with Togekiss as my trickscarfer, just for something different (also, I don't have any other 4th gen games, so Uxie wasn't even up for grabs).
So, without further ado...
Bold
@ Choice Scarf
Serene Grace
31/x/20/x/x/31
252 HP / 252 Speed / 6 Def
* Trick
* Charm
* Flash
* Thunder Wave
Of course, this is my invaluable lead. The advantage of it is that it draws 3 types of attacks: Rock, Ice, and Electric. If the opponent uses Rock or Electric, Garchomp can take care of them pretty easy (Rock does carry some exceptions...) while Lapras happily absorbs any Ice attacks. There really isn't much more to say, as the other people using trickscarfers have said enough.
Jolly @ Lum Berry
Sand Veil
27/31/20/28/19/31
252 Atk / 6 Def / 252 Speed
* Swords Dance
* Outrage
* Substitute
* Earthquake
I actually hated Garchomp before I bought Heart Gold, and for a lot of my gameplay initially. For fun, I decided to breed them, and I actually ended up with these nice IVs thanks to the new Power item breeding strategy. Friends had always told me about how this thing is uncommonly overpowered in standard play, and so I really did not want to get too attached to it.
Sadly, I ended up becoming a fan of it for the Frontier. While training it for the sake of pokedex entry, I quickly fell in love with its amazing power, and this beast got me to a streak of 186 in Battle Hall after repeated failures with Espeon (why did Weavile appear constantly for Espeon and never showed up for Garchomp?)
Since my strategy needed a Ground type with great resistances and good power, along with the ability to set up nicely, I decided to go with Garchomp, and I am not dissatisfied. Once again, so many have used this beast in their teams that I don't think I have to say much to explain my "strategy" with him.
Impish @ Leftovers
Shell Armor
28/31/31/31/30/28
32 HP / 158 Atk / 208 Def / 112 SpDef
* Waterfall
* Return
* Substitute
* Dragon Dance
Here's the star of my team. Ever since the days I played Yellow, I've adored Lapras. Its stat total, general appearance, and its typing's STAB coverage have always appeased to me enough to stand out significantly. Lapras is just great. The only real problems lie in its typing, as a lot of things get to score supereffective hits on the poor thing. Still, despite this, Lapras has enough bulk to survive hits and just enough power to hit back.
The general strategy of this guy is to go out against something with a weak physical attack (or doomed to use Struggle soon). Nothing can break this guy's Substitute in less than 3 Ice attacks, and anything that uses Struggle after 3 Charms from Togekiss is simply helpless. Basically, this guy is almost guaranteed to get 6 Dragon Dances in after Togekiss cripples the opponent's lead.
After 6 DDs, he scores important 1hkos against many of his counters. As for those that resist/absorb Water, Return manages to 1hko almost all the time. Hell, even if a Gyarados is sent out and manages to successfully Intimidate, I can 1hko it with a good Return if it has no HP EVs.
What I really love about this guy is that his Subs are so bulky that he, 70% of the time, manages to return to full HP (from Leftovers) after 6 Dragon Dances. So, essentially, he is at full HP, has a Sub protecting him, and has the ability to 1hko most of the game, 2hko the rest. What's not to like about this beast?
As for EVs, I arranged them specifically so he would have Subs that could take 4-5 Struggles from anything, along with the ability to survive just about any powerful, supereffective attack. To give you an example, this guy took a DynamicPunch from a Machamp @ 75% HP and survived with about 12.
The HP EVs in particular were added so he would have 208 HP, the very first number that allows Leftovers to recover 13 HP. This has proven to be extremely effective (read above) in terms of balancing Defense and HP.
Finally, the Attack EVs were there specifically to get him to 125 exactly. It's a nice clean number, and guarantees a lot of important 1hkos against moderately bulky grass types. It actually even scores a 1hko on Roserade with Waterfall!
How I lost:
Went up against a Battle Girl. Her lead was Lucario, the king of unpredictability. I made a HUGE mistake of using Trick with Togekiss, and it turned out to be the Close Combat variety. So, I have a monster that can 2hko all of my team AND outspeed them. Major facepalm moment. So, I let Togekiss die, knowing it's better to lose the crippler than waste a sweeper. Garchomp goes out, takes a non-crit CC (whew!), and uses EQ. KOs Lucario, of course, and then a Machamp gets sent out.
And, here's where my bad luck kicks in. Quick Claw activates. Machamp uses EQ and takes out the remaining ~60 HP that Garchomp has, before I can attempt some damage using Outrage. Lapras is my last contender, and at this point, I know I'm done. Thankfully, Lapras was able to outspeed this Machamp, and I got a successful Waterfall in, which took out about 30% of its HP? I then get a moment of luck. Machamp flinches! Next, I made another mistake (though at this point I don't think I could've found a way out of the mess) by using Sub, hoping that it's a Guts Machamp, and assuming it'd use Stone Edge. It does use Stone Edge, but it connects and the Sub fades. Next, I decide to keep trying to Sub. Much as would be expected by now, Quick Claw activates... Machamp uses DynamicPunch, and Lapras survives with about 12 HP. Lapras then manages to get through confusion and try Sub, which fails of course. Next turn, I decide to just go all out offensive, since I'm screwed at this point. I try a Waterfall, and I hit myself in confusion. Match over. orz
Videos!
All I have for now: my 49th battle vs. Palmer. The whole thing went smoothly, and is the quintessential way my team wins, typically, so I'm pretty proud of this one -
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