Platinum Battle Hall Single Battle Record: 220
Pokémon: Blissey
SERENA (Level 100 Blissey 1)
Item: Focus Sash
Ability: Serene Grace
Nature: Modest
IVs: 31/3/31/31/31/31
EV Spread: 0-0-252-252-6-0
Lv.100 Stats: 651-25-119-273-307-146
Moveset:
- Psychic
- Flamethrower
- Counter
- Protect
Takes on (7 types): Bug, Poison, Ice, Electric, Fighting, Steel, Fire
GRACE (Level 100 Blissey 2)
Item: Focus Sash
Ability: Serene Grace
Nature: Modest
IVs: 31/1/31/31/31/31
EV Spread: 0-0-252-252-6-0
Lv.100 Stats: 651-23-119-273-307-146
Moveset:
- Thunderbolt
- Ice Beam
- Counter
- Shadow Ball
Takes on (10 types): Flying, Ground, Rock, Psychic, Ghost, Grass, Dragon, Normal, Dark
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Blissey 3 (version 1 of GRACE)
Item: Focus Sash
Ability: Serene Grace
Nature: Modest
IVs: 31/3/31/31/31/31
EV Spread: 0-0-146-252-0-112
Lv.100 Stats: 651-25-92-273-306-174
Moveset:
- Psychic (orig. Thunderbolt)
- Flamethrower (orig. Ice Beam)
- Counter
- Water Pulse (orig. Shadow Ball)
Takes on Fire type Rank 1-8 Pokémon and Steel type Rank 1-10 before 170, so I don´t lose to Houndour, have an easier time with other fire types and hopefully don´t lose to Heatran in Steel (although IIRC it only occured in Fire so far).
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Who would´ve thought that I was going to use a Blissey, the Pokémon coming closest to being disliked by me (more like despised lol). My history with Blis is that I have never used it in the GSC era and I was a very good battler back then (started in ´02). I used a Blissey just two times total in my relatively long Pokécareer, in one German cross-generation tourney and then in one of the Smogon Tour tourneys, with Growl haha, that way gay. I had a similar history with Skarmory, for that matter, which I succesfully used in the DP tower in my 459 streak.
So yeah, times and people change, here we are in 2010 and I bred five Chanseys already, 3 of which are trained, evolved and rockin´ the Hall at level 100. I always knew she was a great Pokémon, I just couldn´t accept that such a pink egg that is supposed to take care of my hurt Pokémon, is suddenly able to wall each and every special attack from everyone and their mother, oh well. Back to reality, I´m actually enjoying utilizing her skills now.
Approach before 170:
1-30: I did Fire, Fighting and Steel at the beginning, for obvious reasons...oh you haven´t read the rest of my post, sorry...they are Infernape, Heatran, Poliwrath, Machamp, Medicham, to name a few
31-40: Water – mainly because of Poliwrath and because Waterfall flinches, but it´s generally wise to do this type as early as possible (the most number of Pokémon, lots of dual types and variety)
41-50: Normal – because there are nasty pokémon I don´t want to face (like Togekiss, and this set has a wider coverage for Argenta).
51-110:
Ice – they freeze me and I´ve lost to those like 4 times already.
Dark – dangerous dual types, I often rely on them being not lucky lol and I´m not kidding (Umby, Weavile, Sharpedo)
Psychic – manageable, unless Wobbuffet shows its ass, also tough battles against Focus Blasters.
Poison – most of them are easy, but things like Crobat and Drapion worry me.
Dragon – at times I did this right after Argenta, when I lost to Kingdra twice, all other dragons almost never stand a chance (well, maybe dragon rush dragonair in the early stages :o).
Electric – there´s always the chance to be (fully) paralyzed when it matters.
111-120: Ghost – GRACE moveset has never lost to a Ghost.
121-130: Ground – OK type that I have lost in once I think (against Steelix).
131-140: Rock – pretty manageable type, but there are always some troublemakers (Aero and Probo, for example), I have lost to Solrock for being stupid once.
141-150: Bug – group with Scyther, Scizor and Yanmega, but B deals with them fairly well.
151-160: Grass – only a few Pokémon with a low chance to beat B (used the thrower one before, now GRACE handles Grass)
161-170: Flying – dual types and some foes from this group are dangerous, but I have to battle one less and GRACE has a wider coverage and deals with Argenta (so far I´m 4-1 at #170)
As my experience in the Hall grew, I changed the order of Types depending on how I felt about certain threats at certain times. Currently my approach looks more like this:
Battle 1-10: Rank 1-8 Fire & Rank 1-2 Fighting – Blissey 3
Battle 11-20: Rank 9-10 Fire & Rank 3-10 Fighting – Blissey 1
Battle 21-30: Rank 1-10 Ice – Blissey 2
Battle 31-40: Rank 1-10 Psychic – Blissey 2
Battle 41-50: Rank 1-10 Normal or Water – Blissey 2
then Dark ASAP
Steel much later with Blissey 3
Judging from my exp., Infernape occurs only in Rank 9 & 10, thus I do the first 8 with the Water Pulse set, then pray I don´t meet Heatran in battle #11 or #12 and that I can pass Medicham, which is more like a coin flip win than anything else. Ice early should be clear, they get on my nerves. Psychic only because of Wobba, Medicham is handled by Shadow Ball.
Lower than RANK 10 Pokémon that are troublesome:
Medicham: is the worst of them all and it is about 95% you will face one in both Fighting and Psychic. In Fighting I just have to hope my Counter connects because of Double Team and Force Palm 30% paralyze chance, if you look at my logs you´ll see how many times that didn´t work out. In Psychic I have OHKOed with Shadow Ball so far.
Houndour: SERENA has no move to damage this lil´ nasty plotter, it always comes at low levels where Sucker Punch (it almost always uses it at least once, because the move choices at lower ranks are random) doesn´t do enough damage for B to OHKO with Counter. I lost against this many times, some of them due to chosing the wrong B for Dark.
Wobbuffet: oh my, this holds a Sitrus Berry and I think the only safe way to win is a sD drop on the first Shadow Ball. Depending on the Rank I get to face Wobba, it acts randomly (and I win) or just Mirror Coats at the right time. Losing to this (and getting rid of Cham, for that matter) made me aproach Psychic much earlier than before, under 50.
Magcargo: Light Screen and Recover, while I fire away with Psychic. I managed to lose against this, actually, lol.
RANK 10 Pokémon:
Abomasnow: Counter the Wood Hammer has always worked.
Absol: holds a Sash, has high CH rate, bolt 2HKOs and I have a 20% para chance, therefore bolt > counter. I obviously rely on no CHs from Absol.
Aerodactyl: it generally uses Sandstorm (or so I heard lol), so bolt seemed to be the better option, but as I already posted, close to min damage twice and I lost – now I´m using counter, it´s the safer option (I should win unless it CHs).
Aggron: not sure about this one, I probably just Counter.
Alakazam: Shadow Ball 2HKOs, Focus Blast 3HKOs, go figure – I should win unless zam gets accurate and lucky.
Altaria: Ice Beam, period.
Ambipom: tricky fellow whose move choices are not always clear to me, Counter should do the job, or I just attack directly.
Ampharos: Serene Grace Psychic should get the job done.
Arcanine: Counter I guess, I would calc. Psychic+Blitz recoil if I faced it above 170, to not be sorry afterwards...I hate when fire types Wisp me.
Armaldo: Counter, easy one.
Articuno: dunno if I faced one, but both movesets have SE attacks with 20% status inducing chances.
Azelf: IMHO only Argenta can use the trio, as I only seen it once. I lost because I didn´t attack first turn (they will use Trick 99/100 times).
Banette: Shadow Ball, Bane uses Bolt, occasinally Sucker P.
Bastiodon: faced it many times, zero losses; Protect+Thrower or Bolt/Beam, Blissey HP > Metal Burst and it often just attacks instead of MB.
Bellossom: Counter the Drain Punch.
Blastoise: spams all of its moves, but my Thunderbolt should win in the end.
Blaziken: Counter the Sky Uppercut.
Blissey: hahahahahahahahahah...TRE says: You will never face the Pokémon you use. Go die in a hole ya pink biatch...wait I don´t mean you, Serena and Grace, you two are cool because I´m your trainer :p
Breloom: Counter.
Bronzong: against Steel I have a burning Flamethrower (yes I do know about the second ability), against Psychic I have Shadow Ball with a 40% sD drop chance.
Cacturne: Counter.
Camerupt: has only special attacks, I use whatever I have (Psychic / Ice Beam / Shadow Ball).
Carnivine: I am faster and have SE moves, any other questions?
Chansey: booo my pre-ev., I „should“ win (outdamage), unless she burns me; the 2-3 times I faced her I won, I think I froze her last time.
Charizard: dunno if I faced it in Fire, but in Flying Thunderbolt fixes zard...yeah not a cakewalk on paper with just Psychic.
Cherrim: oh no, I´m scared! 1HKO when I faced Grass with SERENA, now a 2HKO with Ice Beam.
Claydol: I guess this one should lock itself into Quake, so it lives just for that one turn.
Clefable: you better not get overconfident and freeze me or something; Counter.
Cloyster: use.special.attack.
Cradily: Ice Beam.
Crawdaunt: I am faster and Thunderbolt 1HKOs.
Cresselia: a combination of Shadow Ball and Counter.
Crobat: I like bat, but what a pain in the butt. I should win if I hit first turn, that damage plus the recoil for trying to be a brave „bird“ should KO.
Dewgong: stalls and freezes, dangerous bitch. In Water I have bolt, but this always comes in Ice and I rely on a Psychic sD drop (which once took 13 turns to get). This is one of those Pokémon I have a shot at losing against and I lost against this already, you know. Ice Beam freezes.
Dodrio: Counter or Bolt/Beam.
Donphan: Ice Beam, I guess.
Dragonite: Counter Yeaah! Can´t lose.
Drapion: I have to Counter, IIRC lost once in an early attempt, because it CHed or something when I was directly attacking.
Drifblim: Bolt / Beam / Shadow Ball. Choose wisely (or not lol).
Dusclops: Shadow Ball wins.
Dusknoir: another tricky foe, I have (maybe surprisingly) yet to lose against noir. Shadow Ball 40% sD drop chance. If it drops, 2HKO. If it doesn´t, 3HKO. Noir uses Brick Break, it used Curse once IIRC. I have a much better chance to beat Dusknoir than it beating me.
Electabuzz: Counter.
Electivire: Counter.
Electrode: Flamethrower (or Counter if Rollout starts).
Empoleon: Thunderbolt in Water is good, Thrower in Steel is a bit ehm.
Entei: Psychic and/or Counter on Fire Fang, depending on its behaviour.
Espeon: Shadow Ball.
Exeggutor: I use Ice Beam and it faints itself with recoil.
Exploud: pure special attacker, Ice Beam / Thunderbolt it.
Fearow: Counter.
Feraligatr: Counter.
Flareon: NFT. Nasty Fire Type. I don´t have a SE attack and have to Psychic. It gets close (burn + protect spam), but I should win.
Floatzel: Counter. Hope it doesn´t use a flinching Waterfall instead of Brick Break.
Flygon: Ice Beam OHKO.
Forretress: Flamethrower OHKO.
Froslass: SERENA Flamethrower, GRACE Shadow Ball. Both win unless Blizzard freezes and I never thaw out.
Gallade: Counter OHKO.
Gardevoir: potential bitch; sticky barb hurts + protect spam + Shadow Ball is a 3HKO unless the first one gets a sD drop) I think last time was very close.
Garchomp: Ice Beam OHKO.
Gastrodon: Lax Incense is like Blissey -20acc., Shadow Ball +/or just Ice Beam has worked for me so far.
Gengar: Shadow Ball 2HKO, hypnonightmare is dangerous on paper, but last time GRACE just woke up and KOed (not to mention my Blisseys are generally so cute that the oponents miss them quite often, even with like 95acc. moves)
Girafarig: Counter Return.
Glaceon: Flamethrower.
Glalie: Flamethrower. Dangerous because of Ice Beam´s tendency to freeze, at times.
Gliscor: Ice Beam.
Golbat: PSA (pure special attacker). Psychic or Boltbeam.
Golduck: Thunderbolt, I think.
Golem: Counter the Hammer Arm for the OHKO.
Gorebyss: PSA. Thunderbolt.
Granbull: Counter the Close Combat.
Grumpig: Focus Blast is a 4HKO and can miss. My Shadow Ball should win.
Gyarados: I think I haven´t faced this yet, but Thunderbolt OHKOs.
Hariyama: Protect + Counter.
Heatran: I simply can not beat this one. Had to decide between being able to beat Infernape 100% of the time with Protect and having a shot at Heatran with Water Pulse (which would ease my Fire type encounters in general as well). I decided in favour of Ape and it paid off so far, Heatran is rare, Ape is quite common.
By the way, Heatran beat even version1 of Grace that I´m currrently using with Water Pulse/Thrower/Psychic/Counter to deal with Steel <170 and also Fire 1-8. It got a CH through confusion there, but still.
The Infernape / Heatran dual type bitch commando caused me some serious headaches when I was building the 2 movesets. Infernape is pretty much the only Pokémon I need protect for, that´s very painful. As you will see from the streak logs, because I´m WPulse-less, fire types cause me the most trouble of all types.
Something funny to add, I was doing the early Blissey theorymon with Surf in mind, it was a bit later that I figured Blissey couldn´t learn the move (which is ridiculous but whatever).
Heracross: Counter the Close Combat.
Hippowdon: Counter or Ice Beam.
Hitmonchan: Counter.
Hitmonlee: I managed to lose once against this LOL (I think it used reversal and HJK afterwards). Counter first turn and Protect on Bounce. Protect on HJK is instadeath for Lee :p
Hitmontop: Counter this weirdo.
Honchkrow: Counter this as well.
Houndoom: locks itself into Crunch against Blissey so I win with Counter.
Huntail: Counter.
Hypno: classic Shadow Ball vs Focus Blast from a Psychic Type face off. I should win.
Infernape: Blissey can not beat this without Protect. What an awful moveset, complimented by life orb. The main (and prolly only) reason for using Protect on a Blissey. Sucks badly, because with Water Pulse Over it I´d have a much easier life against Fire types. As I said above, this was a tough choice (between Ape and Tran). I went with Protect.
Jolteon: Flamethrower.
Jumpluff: Ice Beam OHKO.
Jynx: Flamethrower against Ice, Shadow Ball against Psychic. Potential bitch with Lkeater, but Blissey is a happy and lucky Pokémon, most of the time.
Kabutops: Counter the Stone Edge.
Kangaskhan: Counter.
Kecleon: Counter.
Kingdra: seems to be the only Dragon in Rank10 that is dangerous for B. Yawn first turn that is. Boltbeam 3HKOs and Sniper Pimp is something that even the biggest sD wall out there can´t handle well. I lost to Kingdra twice IIRC.
Kingler: because of the Battle Tower experience I´m scared of this cool Pokémon. The reason I ran 174 speed on my first version of Grace (the boltbeam set). After getting more and more experience in the hall with B, I have decided to breed another B to change the EV spread (you know about lv.100 boundaries), because I lost more because of the low defense instead of Kingler (in fact, I only faced Kay once at a lower rank).
Lanturn: Lil´ headscratch in the early stages of B theorymon, but both my movesets are capable of dealing with it (Psychic / Shadow Ball) quite easily.
Lapras: nasty ice type, no prob when faced in Water, troublesome in ice. I hope for an early sD drop and thrower afterwards.
Latias: Ice Beam/Shadow Ball, you´re welcome cutie.
Latios: haven´t faced yet, trouble on paper because of captivate.
Leafeon: Counter.
Lickilicky: Counter.
Lucario: looks tricky on paper, Flamethrower fixes it though. ARGENTA pulled one on me at 50 once and I still won with the second moveset.
Ludicolo: Shadow Ball / Boltbeam outdamages its Water Pulse
Lumineon: umm really? Bolt.
Lunatone: Shadow baby Ball.
Luxray: bleh an electric type, they always t-wave. I Counter the Spark.
Magmar: manageable Fire. Counter.
Magmortar: Protect whoring on both sides, Psychic has won so far.
Magneton: main reason (along with its evo below) that I uce SERENA against electric types, Thrower wins. Before, I beat this with a lucky decisive thunderbolt.
Magnezone: Read above. Flamethrower.
Machamp: now this dude is pretty much unbeatable on paper if it doesn´t mess up completely. The following statement is made in full awareness of how my Gliscor statement in the Battle Tower worked out (about how it always uses Counter and then like 2 days later it 4hitted me with guillotine at #2364) : Machamp is non-existent in the Battle Hall. I am facing fighters more than the other types and I never faced a Machamp. Good for me.
Mamoswine: Flamethrower in Ice, Ice Beam in Ground (the latter is tad more difficult to take M out with)
Manectric: PSA. Fire with direct attacks.
Mantine: Thunderbolt OHKO.
Meganium: Ice Beam.
Mesprit: Shadow Ball.
Metagross: Counter. Often uses screen turn 1 but countering the MM is the way to go.
Milotic: dunno if I faced one, but I´d Thunderbolt / Counter this.
Miltank: Counter.
Mismagius: Shadow Ball.
Moltres: Thunderbolt in Flying, Psychic+Protect in fire. I tried to Counter Sky Attack, well, it flinched me.
Mr. Mime: Shadow Ball or Counter.
Muk: Counter I guess, not sure. I´d calc. Psychic damage because I have a feeling it could spam Acid Armor, don´t remember. Counter is quite safe though.
Nidoking: don´t attract my B, please, she´s not into the whole „horn drilling“ process, she´s a good girl. Counter or Psychic/Ice Beam.
Nidoqueen: Psychic / Ice Beam depending on the moveset.
Ninetales: NFT, of the worst kind. WoW, Confuse Ray, Overheat and White Herb. Open battle and I may lose this one. The Fox stopped me at #221.
Ninjask: Counter.
Noctowl: Boltbeam.
Octillery: Counter.
Omastar: Thunderbolt.
Persian: PSA. Boltbeam.
Pidgeot: PSA. Boltbeam.
Piloswine: not as easy as it seems, Hail-Hide-Powder and Counter misses.
Pinsir: Counter.
Politoed: Thunderbolt, which misses sometimes.
Poliwrath: is generally one of the most dangerous Hall Pokémon. 3hits B, who 2hits. Then there´s the Hypnosis matter and Zoom Lens. I have lost against this one in one of my early attempts, but I was able to beat it lately. Version 1 GRACE was faster, now I´m like 1 point slower. 60&70 vs 72&84 accuracy. Faster is probably better, so I´ll give my second GRACE (the one I´ll be using in HG) 148 speed.
Porygon2: umm Counter.
Porygon-Z: dangerous PSA and one of the few normal types that give me a hard time (on paper). Now I don´t recall facing this, but I´d definitely Boltbeam this and hope for some hax.
Primeape: Counter.
Probopass: Oh shi, this one´s pretty dangerous, because I don´t have a SE move. I managed to beat it everytime so far, in some cases it was quite close. It´ll sub or sandstorm, then flash cannon and I have to be the first one to kill before being killed, a freeze here and there helps J
Purugly: Counter.
Raichu: Counter.
Raikou: direct attack or Counter. I think only Argenta used this on me once, and I beat it.
Rampardos: direct attack or Counter, too lazy to calc. now, but I´m definitely faster so I should win.
Rapidash: Counter or Psychic + recoil? Razor Fang means Flare Blitz could flinch me L Counter is quite safe.
Regice: lost once against the block of ice, to fully para and a CH avalanche when I was about to Counter. Beatable, but I guess this is the main reason I approach ice types with SERENA (or simply because there has to be 7 types for one moveset and 10 for the other one). Ice Type is a borderline type for B.
Regiggas: simply put, I don´t want to face this mofo and I hope GRACE won´t hurt herself while trying to Counter the Drain Punch. I haven´t seen this in the Hall so far.
Regirock: faced and survived, Counter on Stone Edge after being Thunder Waved.
Registeel: I would Flamethrower and then decide on a whim whether Counter through paraflinch.
Relicanth: Counter.
Rhydon: Ice Beam this (am faster), because I don´t want to be flinched by Rock Slide when attempting to Counter.
Rhyperior: huh? unsure what this one uses, I think I would Counter, the other option is Ice Beam hmm. Maybe I did Ice Beam last time ...damn I don´t remember, but I know I won
Roserade: attack directly, Thrower / Ice Beam should 2HKO
Rotom: PSA, attack directly with Thrower / Shadow Ball.
Salamence: Ice Beam or Counter, both are sure ways to win.
Sandslash: Ice Beam.
Sceptile: Counter the Leaf Blade.
Scizor: Psychic then Flamethrower as B´s faster and I don´t want to give it an unnecessary Swarm boost. Argenta beat me at 170 with it (the only time I lost at 170), because I had the 92 def/174 speed version 1 GRACE and scissor+bullet finished me off (technician).
Scyther: probably the same as with Scizor (or Shadow Ball and Boltbeam/Counter in Flying)
Seadra: Thunderbolt.
Seaking: Counter, Waterfall flinches though.
Seviper: Counter.
Sharpedo: bolting this dangerous mofo, Sash, Waterfall flinches, Crunch may lower def and last time it wanted to be a bitch at #67 and used ice fang turn 2 to freeze me ._.
Shiftry: Ice Beam vs Focus Blast, I win.
Shuckle: Counter.
Skarmory: Counter the Drill Peck.
Skuntank: Counter the Poison Jab.
Slaking: Counter.
Slowbro: no prob., PSA and I have SE attacks.
Slowking: same as Bro´.
Snorlax: Counter.
Solrock: Attention!!! Counter this please!!! Twice I didn´t pay attention and used Shadow Ball, the first time I lost (it doesn´t OHKO) and Srock is faster (2HKOs), the second time (actually in the 220 streak) I won, because Stone Edge missed haha. SB is kind of an automatic reaction when facing it in the Psychic type and I SB Lunatone.
Spiritomb.: weak PSA, just attack it directly.
Stantler: Counter.
Staraptor: Counter or Boltbeam, both will do.
Starmie: Thunderbolt 2HKOs.
Steelix: Flamethrower in Steel, Ice Beam in Ground. I lost once when I attempted to Counter turn1, lix cursed, then I ice beamed for 49%, he gyroed for 650, I ice beamed for 49% and lost that turn
Suicune: I think I will Counter the Facade, bolting into a Sitrus Berry and Mirroc Coat seems risky. My approach will depend on how it behaves.
Swalot: Counter or Psychic.
Swampert: is one of those Pokémon I labeled as dangerous during theorymon. It creates 80 HP subs and Ice Beam does 71-84 damage. It holds BrightPowder and both of its damaging moves have 85 acc. on one hand, but 30% of the time lower my accuracy. I met it once, Argenta used it at #50 and I won thanks to special defense drop(s) from Shadow Ball.
Tangrowth: PSA, Ice Beam it.
Tauros: Counter.
Tentacruel: dunno if I faced it, but I´d Counter it.
Togekiss: booooooooo! Ice Beam is a 3HKO because of its EV spread and I have to face paraflinch hax. Probably on top of my Normal type list of Pokémon I´d rather not face. I did once (in the 220 streak) and I freaking froze it with my first Ice Beam mwahahahaha, it´s about who opts for serene grace hax first that lives to talk about it later ;)
Torkoal: Counter the Stone Edge.
Torterra: Lax Incense means I´m in „prayer“ mode everytime I face this. I have to hit with Ice Beam at least once in the 2 turns I get.
Toxicroak: Counter.
Tropius: Ice Beam.
Typhlosion: Psychic, Eruption hurts.
Tyranitar: Counter, pray that Stone Edge hits, because you don´t have a Sash turn2.
Umbreon: our all time favourite battle-hall-streak-ending-machine. It uses Facade as its main attack, sometimes throws a Sucker Punch in between, of course Confuse Ray is the main problem. Sometimes it uses Cray turn 1, sometimes not. I use Counter on Facade then Ice Beam on Moonlight. It always Moonlights after being knocked to about 60-65% after lefties. Now it should be clear why an increased damage from umby helps my B. Countering a CH Facade brings Umby down to KO range from Ice Beam. Battles vs Umby are always open and depend on my luck with confusion and whether I´m able to live long enough to Counter-Ice Beam win. You see, on my 220 streak I froze the dark bitch at #180 and then at #200 got in a CH Facade Counter followed by a CH Ice Beam hehe. Blissey vs Umbreon above battle 170, score = 2-2. I lost two streaks to Umby and beat it twice to get my highest streak of 220.
Ursaring: Counter.
Uxie: Shadow Ball.
Vaporeon: Thunderbolt.
Venomoth: Flamethrower.
Venusaur: Flamethrower in Poison & Ice Beam in Grass.
Vespiquen: not sure but either Counter or SE direct attack, the Brightpowder worries me a bit.
Victreebel: Flamethrower in Poison & Ice Beam in Grass.
Vigoroth: Counter.
Vileplume: PSA, Flamethrower in Poison & Ice Beam in Grass.
Wailord: Thunderbolt.
Walrein: attack then Counter the Dive.
Weavile: Sash & physical Ice Type, I haven´t lost yet but an Ice Punch freeze and I will.
Weezing: Psychic.
Whiscash: stupid Lax Incense and I keep missing, which gets on my nerves. B „shouldn´t“ lose though. Shadow Ball or simply Ice Beam.
Xatu: PSA, Boltbeam.
Yanmega: tricky on paper and I was worried how it would behave. It has EndRev but all it ever does is Bug Buzz. I play it safe and don´t give it any reason to use EndRev by using Shadow Ball / Psychic turn 1 and then the SE Flamethrower / Boltbeam turn 2. I haven´t lost yet.
Zangoose: Counter
Zapdos: haven´t met yet, could be troublesome in Electric, which I take on with SERENA (psychotrhower)
Well, that took a while.
Copy-pasting all the logs I made of my approaches
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ATTEMPT No. 1
#10 fighting – infernape
#20 fire – magmortar
#30 steel – forretress
#40 water – gastrodon
#50 normal – yanmega
#60 electric – electrode
#70 ice – abomasnow
#80 poison – skuntank
#90 dark – tyranitar
#100 ground – piloswine
#110 rock – lunatone
#120 psychic – starmie
#130 ghost – drifblim
#140 dragon – kingdra
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ATTEMPT No. 2
#10 fighting – toxicroak
#20 fire – heatran
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ATTEMPT No. 3
#10 fighting – hitmontop
#18 fire – magcargo
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ATTEMPT No. 4
#10 fire – ninetales
#20 steel – lucario
#30 fighting – poliwrath
#40 water – slowking
#50 normal (ARGENTA) – dragonite
#60 dragon – kingdra
#70 electric – ampharos
#79 ice – dewgong
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ATTEMPT No. 5
#10 fire – houndoom
#20 steel – forretress
#27 fighting – medicham
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ATTEMPT No. 6
#10 fire – ninetales
#20 steel – probopass
#30 fighting – heracross
#40 normal – clefable
#50 water (ARGENTA) – azelf
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ATTEMPT No. 7
#10 fire – camerupt
#20 steel – forretress
#30 water – floatzel
#40 normal – exploud
#50 fighting – cloyster ARGENTA
#60 dragon – kingdra
#70 psychic – uxie
#80 ice – abomasnow
#90 electric – jolteon
#100 poison – lv.93 roserade (4 BP)
#110 dark – lv.93 houndoom (4 BP)
#120 ground – lv.94 steelix (6 BP)
#121 – 130 ghost – lv.76 gastly, lv.78 shedinja, lv.80 sableye, lv.82 shuppet, lv.84 haunter, lv.86 banette, lv.88 dusclops, lv.90 drifblim, lv.92 mismagius, lv.94 spiritomb (6 BP)
#131 – 140 rock – lv.77 bonsly, lv.79 larvitar, lv.81 aron, lv.83 nosepass, lv.85 graveler, lv.87 relicanth, lv.89 cradily, lv.91golem, lv.93 aerodactyl, lv.95 shuckle (8 BP)
#141 – 150 bug – lv.77 wurmple, lv.79 silcoon, lv.81 kricketot, lv.83 volbeat, lv.85 ledyba, lv.87 ledian, lv.89 kricketune, lv.91 butterfree, lv.93 scizor, lv.95 yanmega (8 BP)
#151 – 160 grass – lv.78 exeggcute, lv.80 bulbasaur, lv.82 bayleef, lv.84 oddish, lv.86 wormadam, lv.88 gloom, lv.90 bellossom, lv.92 grovyle, lv.94 tangrowth, lv.96 vileplume (10 BP)
#161 – 170 flying – lv.78 starly, lv.80 taillow, lv. 82 doduo, lv.84 staravia, lv.86 combee, lv.88 mothim, lv.90 noctowl, lv.92 ledian, lv.94 vespiquen, (ARGENTA) lv.100 raikou (20 BP)
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#171 flying – lv.96 salamence ACE TRAINER YARDLEY
#172 ground – lv.96 gastrodon RUIN MANIAC HENRIK
#173 rock – lv.96 lunatone VETERAN COSTIN
#174 water – lv.96 slowbro PI NEIL
#175 psychic – lv.96 alakazam ACE TRAINER KIM
#176 electric – lv.96 ampharos PI SERGEI
#177 ghost – lv.96 banette PKMN RANGER ALMA
#178 dark – lv.96 shiftry ACE TRAINER STAVROS
#179 normal – lv.96 persian PI CHESTER
#180 dragon – lv.96 latias PI RALPH (12 BP)
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#181 grass – lv.96 cherrim PICNICKER INGA
#182 bug – lv.96 yanmega BUG CATCHER CAMUI
#183 poison – lv.96 swalot VETERAN BECK
#184 ice – lv.96 glalie ACE TRAINER KIM
#185 fighting – lv.96 toxicroak BLACK BELT FERGUS
#186 steel – lv.96 magneton CYCLIST KAYLENE
#187 fire – lv.96 magmar PI RALPH
#188 grass – lv.96 carnivine PKMN RANGER ALMA
#189 bug – lv.96 ninjask PKMN BREEDER ADRIANA
#190 poison – lv.96 weezing PKMN RANGER MENA (12 BP)
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#191 flying – lv.96 crobat ACE TRAINER KIM
#192 ground – lv.96 whiscash PKMN BREEDER HOWARD
#193 rock – lv.96 omastar PI NEIL
#194 water – lv.96 starmie PKMN BREEDER DERREL
#195 psychic – lv.96 exeggutor PKMN RANGER MENA
#196 electric – lv.96 magneton PI RALPH – bolt3 CH/ my forelast bolt para
#197 ghost – lv.96 dusknoir ACE TRAINER YARDLEY
#198 dark – lv.96 umbreon ROUGHNECK RODNEY hurt itself 3 times out of 4 confusion turns, survived ice beam with a sliver, facade KO
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ATTEMPT No. 8
#10 fire – lv.88 blaziken PKMN BREEDER ADRIANA
#20 steel – lv.89 aggron ACE TRAINER KIM
#30 fighting – heracross
#40 water – huntail
#50 normal – ARGENTA rapidash
#60 dragon – kingdra
#70 ice – cloyster
#80 psychic – mr. mime
#90 electric –
#100 poison – (4 BP)
#110 dark – (4 BP)
#120 ground – lv.94 steelix (6 BP)
#121 – 130 ghost – lv.76 gastly, lv.78 shedinja, lv.80 sableye, lv.82 shuppet, lv.84 haunter, lv.86 banette, lv.88 dusclops, lv.90 drifblim, lv.92 mismagius, lv.94 spiritomb (6 BP)
#131 – 140 rock – lv.77 bonsly, lv.79 larvitar, lv.81 aron, lv.83 nosepass, lv.85 graveler, lv.87 relicanth, lv.89 cradily, lv.91golem, lv.93 aerodactyl, lv.95 shuckle (8 BP)
#147 rock – #148 - lv.91 solrock stone edge + zen headbutt
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some losses in between
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ATTEMPT No. 11
#170 flying – (ARGENTA) lv.100 bronzong
#171 flying – lv.96 staraptor PKMN BREEDER ADRIANA
#172 ground – lv.96 torterra PKMN RANGER MENA
#173 rock – lv.96 cradily HIKER EVERETT
#174 water – lv.96 blastoise PKMN RANGER GEOFF
#175 psychic – lv.96 exeggutor PSYCHIC DENVER
#176 ghost – lv.96 drifblim PSYCHIC ALPHA
#177 grass – lv.96 bellossom PKMN BREEDER SONYA
#178 dragon – lv.96 latias DRAGON TAMER HAROLD
#179 normal – lv.96 ambipom ACE TRAINER KIM
#180 dark – lv.96 umbreon PKMN BREEDER HOWARD:confuse-hurt, sucker CH–hurt, facade CH–hurt, sucker KO
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ATTEMPT No. 12
#170 flying pinsir HALL MATRON ARGENTA
––––
#171 flying ninjask PKMN BREEDER HOWARD
#172 ground torterra ACE TRAINER KIM
#173 rock rhydon PKMN BREEDER ADRIANA
#174 water slowbro ACE TRAINER CHLOE
#175 psychic gallade PKMN RANGER MENA
#176 ghost banette PSYCHIC DENVER
#177 grass meganium CAMPER BERNARD
#178 dragon flygon PKMN RANGER GEOFF
#179 normal lickilicky YOUNGSTER ERROLL
#180 dark shiftry PI CHESTER
––––
#181 bug scizor ACE TRAINER YARDLEY
#182 poison crobat ACE TRAINER STAVROS
#183 ice weavile ACE TRAINER PAMELA
#184 electric luxray ACE TRAINER CHLOE
#185 fighting heracross PKMN RANGER DOYLE
#186 steel metagross CAMERAMAN HUDSON
#187 fire ninetales VETERAN COSTIN
#188 bug venomoth PI NEIL
#189 poison golbat ACE TRAINER ZANE
#190 ice dewgong ACE TRAINER DANIELA
––––
#191 flying aerodactyl ACE TRAINER CHLOE 146-172 / 284 (51,40845% – 60,56338%)
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Houndour
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Medicham
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#50 Infernape – I stupidly gave up as soon as I saw what Argenta pulled this fellow out of her ass and used thunderbolt instead of counter (the only hope), she indeed CCed right from the bat
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Houndour
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Medicham
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Heatran
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Medicham
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#50 normal heracross HALL MATRON ARGENTA
#140 ground lv.95 steelix curse-counter, ice beam 49%-gyro ball 650, ice beam 49%-gyro ball
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#20 fire heatran pulse/magma, pulseC/Cmagma, pulse/C-END-magma CH
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#50 normal lapras HALL MATRON ARGENTA
#70 ice dewgong 2nd ice beam froze
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#50 normal gengar HALL MATRON ARGENTA
#71 dark houndour lol used the wrong Blissey
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RECORD:
#50 normal swampert HALL MATRON ARGENTA
––––
#170 flying charizard HALL MATRON ARGENTA
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#171 flying noctowl PI RALPH
#172 ground camerupt RUIN MANIAC HENRIK
#173 rock lunatone PKMN BREEDER HOWARD
#174 water starmie PKMN BREEDER DERRELL
#175 psychic espeon PSYCHIC ALPHA
#176 ghost gengar PI NEIL
#177 grass sceptile PKMN BREEDER ZORYA
#178 dragon dragonite VETERAN COSTIN
#179 normal clefable ACE TRAINER YARDLEY
#180 dark umbreon PKMN BREEDER ADRIANA cray/counter, fac/cou, IB/moon, fac/cou, IB frz, frz, frz, frz
––––
#181 bug armaldo ACE TRAINER KIM
#182 poison roserade ACE TRAINER YARDLEY
#183 ice dewgong VETERAN BECK
#184 electric raichu PI NEIL
#185 fighting poliwrath ACE TRAINER MACY
#186 steel bastiodon REPORTER DOT
#187 fire infernape POLICEMAN HUGH
#188 bug scizor PKMN BREEDER PETER
#189 poison seviper SCIENTIST IRWIN
#190 ice walrein ACE TRAINER GARVEY
––––
#191 flying tropius PKMN BREEDER HOWARD: ice beam 1HKO
#192 ground torterra HIKER EVERETT: missed first ice beam
#193 rock lunatone HIKER LYLE: shadow ball 2HKO
#194 water sharpedo TUBER DAKOTA: waterfall no flinch / thunderbolt paralyzed
#195 psychic metagross PSYCHIC AMELIA: meteor mash counter
#196 ghost banette PSYCHIC IRENE: bolt/shadow ball, sucker punch / bolt
#197 grass cherrim PICNICKER INGA: sunny day / ice beam, solarbeam / ice beam
#198 dragon altaria PKMN RANGER DOYLE: dragon pulse / ice beam 1HKO
#199 normal togekiss POKÉFAN SIMON: thunder wave / ice beam FRZ, FRZ / ice beam, FRZ / ice beam KO
#200 dark umbreon ROUGHNECK RODNEY: facade CH / counter, ice beam CH KO
––––
#201 electric jolteon PKMN BREEDER ADRIANA: DT / thrower, discharge / thrower, discharge / thrower KO
#202 fighting hitmontop PKMN BREEDER HOWARD: techni aerial ace / counter OHKO
#203 steel bastiodon PKMN RANGER MENA: protect / blizzard, thrower burn / FB, protect / blizzard, thrower / burst, thrower KO
#204 fire magmar POLICEMAN HUGH: brick break / counter OHKO
#205 bug forretress BUG CATCHER LOYD: flamethrower OHKO
#206 poison nidoqueen NINJA BOY ZACK: sludge bomb / psychic, earth power drop / psychic KO
#207 ice glalie ACE TRAINER YARDLEY: protect / ice beam, ice beam / thrower burn lum, protect / IB, IB / thrower KO
#208 electric rotom POKÉKID KYLA: bolt / thrower burn, bolt para / para, bolt / thrower KO
#209 fighting toxicroak VETERAN COSTIN: psn jab / counter OHKO
#210 steel steelix ACE TRAINER STAVROS: thrower / curse, thrower KO
––––
#211 flying noctowl PKMN RANGER MENA: air slash CH / bolt para, bolt / air slash CH, bolt KO
#212 ground golem PKMN RANGER GEOFF: sucker punch / counter OHKO
#213 rock regirock RUIN MANIAC SAMUEL: thunder wave / counter, stone edge miss / para, SE 365/651 / counter OHKO
#214 water huntail PKMN BREEDER HOWARD: aqua tail miss / counter failed, aqua tail 369/651 / counter OHKO
#215 psychic gardevoir ACE TRAINER CHLOE: trick sticky / shadow ball 49%, prot / SB, psych / SB 49%, prot / SB, psych 109/651 / SB KO
#216 ghost dusknoir PKMN RANGER ALMA: shadow ball drop / curse, shadow ball KO
#217 grass cherrim AROMA LADY ELISHA: sunny day / ice beam, solarbea / ice beam KO
#218 dragon dragonite DRAGON TAMER HAROLD: outrage 188/651 / counter OHKO
#219 normal ursaring PKMN RANGER ELISE: frustration 269/651 / counter OHKO
#220 dark skuntank PKMN BREEDER ADRIANA: poison jab psn 446/651 / counter OHKO aftermath
––––
#221 fire ninetales POLICEMAN HUGH: protect / cray, cray / hurt, overheat / hurt, WoW / hurt, overheat / hurt,
overheat / snapped out psychic burn 28/651, quick attack KO lost
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fire 8 + fighting 2, fire 2 + fighting 8, ice 10
#38 psychic wobbuffet shadow ball / mirror coat, shadow ball / mirror coat
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50 flareon
67 sharpedo crunch, ice fang frz
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12 heatran
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currently sitting at #50 and playing HG...umm, I actually finished HG already.