Platinum/HG/SS Battle Frontier and DP Battle Tower Records

Ugh....I'm trying to get through the Battle Factory. I lost the first time to a Frosslass on a Cradily-stall based team, and I chose to trade in a useless Honchkrow instead of a potentially game-winning Houndoom. -_-

Anyway, what do you guys do with all that BP you get? Jumpman, your 696 record must have left you with over 700 BP. How do you spend it all?
 
I'm not sure about others, but I don't really even use my BPs to buy anything most of the time (Most of the time I just buy those scratch cards for fun). I have over 2200 BPs, and it just keeps building up, though not recently since I haven't been playing. It doesn't hurt to just let them sit there unused in case I need to use a lot of it for later I think, like buying 40 rare candies or something.
 
Thanks Jump. I did realise that I shouldn't have Tricked the Dragonite, I didn't know what the trainer was as I was watching tv at the same time :/ Only afterwards did I wish I had payed attention at the start too. When I saw Dragonite I was already getting paranoid about paralysis hax if it wasn't the CB version so eventually went for Trick. This would also make setting up next much easier in most cases. I figured in the worst case it will depend on a CH on Uxie... lol

Mold Breaker is annoying, I already spotted it too :S Fortunately only half of the Pinsir have Mold Breaker. As for Rampardos, I think I can get away with just using Thunder Wave on it. Sacrifice Shedinja and then Flash a little with Uxie after he dies. Afterwards I don't think I will have much trouble setting up Tyranitar with Sub-Protect while Rampardos gets paralysed and misses attacks.

From past experience I am pretty sure Pinsir always uses X-Scissor vs Uxie so I'm not too sure what I can do about that. I'm probably best of starting with Thunder Wave and try a similar strategy to Rampardos but with less Flash and more PP to handle... I'll continue to battle a bit until I encounter one and see if it works.

It is exactly because hikers often have Rock attacks that Shedinja may have been set up against them (they won't switch on me). I usually Trick with Uxie at turn 1 (receiving some damage but rarely a large amount). If I am ever going to switch in Shedinja to set up, it will probably be now not later. That's why I will tend to have Uxie mostly in tact if I set up Shedinja.

Regarding Tyranitar, I've set up against Stone Edges frequently and tend to get Tyranitar up to at least +3/+4 Att and a sub before they kill themself. Sometimes it is an easy +6 if they get paralysed a couple of times. Because they tend to be Ground/Rock/Steel types, Sandstorm doesn't damage them and gives me extra time setting up. The Struggles nor Stone Edge do much damage after Memento to a beast like Tyranitar. Struggle usually means 4 free turns to do as I please. In the end I don't really care if I have full hp by the time they faint, as long as I have a sub up. For Stone Edgers I could possibly dick around a bit with Uxie until they are out of PP, Trick my Scarf back and switch to Shedinja (don't know if they switch then, still need to test this). Same goes for Gyro Ball, even though this move very rarely comes up and most pokemon that have it are not a big threat. Alternatively I could Flash a little before Tricking my Scarf back, then set up Tyranitar even if they have things like EQ. Overall, I would do different things with different opponents but I don't think that Gyro Ball/Stone Edge is too hard to work around, maybe I'm wrong. I've Tricked at least a dozen Stone Edgers and had no problems so far.

IF Shedinja walls a water completely I can switch to Shedinja on turn 1 and switch back to Uxie right afterwards, before using any moves. In the event that the enemy has no pokemon that can touch me it won't switch and nothing is lost. If the opponent does, this will get me a double switch. This gets me to the exact same position as the lead, except that I now will have something to Trick that won't switch one me...
 
i have been lurking here for awhile but i just made my account, a few weeks ago i lost in the battle tower to some hax.. sigh.. but it was a good way to blow time while at work! anyways, my record was 155. here was my team

Uxie @ Choice Scarf
Nature: Bold
Trait: Levitate
EVs: 252 HP, 98 Def, 160 Speed

-Trick
-Safeguard
-Memento
-Reflect

Scizor @ Life Orb
Nature: Adamant
Trait: Technician
EVs: 32 HP, 252 Atk, 224 Def

-Substitute
-Roost
-Swords Dance
-Bullet Punch


Suicune @ Chesto Berry
Nature: Bold
Trait: Pressure
EVs: 252 Def, 252 HP, 6 Speed

-Ice Beam
-Surf
-Rest
-Calm Mind
 
I already tested this team out, it works great. The AI always switches out its pokemon when it has no super effective moves against Shedinja. But not if it has a super effective move yet is locked into a different one with Trick. This really adds a whole new dimension of strategy to the Battle Tower as you can use this to your advantage. It is a nice change to have something to think about instead of selecting Trick hundreds of battles in a row hoping you won't succumb to hax. The double switches with Shedinja are good fun, especially when they just switch out something that could have owned you easily!

Ah yes, I forgot they actually switch in that situation... but I'm still reading the thoughts of Jump and others to decide if it's worth trying... I'm retiring from Pokemon for a long while, starting soon.
 
Battle #175, friday evening around 7:20 PM, last battle of the day, not very focused on the battle as I was helping my mum with something

socialite (don´t remember correctly what she uses, probably set 3 or 4)
sent out weezing, trick, get a lax incense (didn´t pay attention), dark pulse
latias t-waves and then recovers, dunno if I charm
switch in registeel and set up +6 & +6 with an almost unscratched sub and kill with iron head
socialite sent out marowak
without thinking about it too much I iron head, he´ll break my sub though so I maybe I should have subbed…didn´t dmg calc but obviously if I did…I played this out of the gut and did the right thing
…oh, the (BAN ME PLEASE) survived with like 5%, great
no problem…marowak used earthquake, CH, registeel fainted…there goes the 10 turn set up, flushed down the toilet
what now, I have t set up chomp and killing wak right now means I´m open to the “any random ice move beats me” situation
I go to latias and trick lol thinking he´ll probably stone edge or some kind of crap…yeah stupid but I didn´t remember what item I got and I effectively halved wak´s attack, so J, oh by the way, he outrages…fffffff (not using the list anymore, I mean not all the time)
I charm next and the second outrage beats latias
I dmg calc outrage and it…he does 56-68 which means breaking my sub and I will need at least a swords dance to beat the third
1. I sub and he breaks the sub, getting confused, I sub again hoping for self-hitting
2. I swords dance unsubbed, he already got one perfectly timed CH
I chose the second option, swords dance, marowak used outrage, CH, I lose

good game, ugh not…

saved the battle, replayed it, it was Socialite Janice and her third pokémon was
664, Froslass 3, Modest, Expert Belt, 145, 90, 90, 145, 90, 162, Ice Beam, Thunderbolt, Signal Beam, Destiny Bond, Sp.Attk/Speed

I damage calc for fun and outrage does 136-162 damage, which means that if I had finished off wak I still would´ve needed rand. 90-100 in the dmg. Formula to OHKO…considering 432 iron head does 121-144 damage to 135 HP (which means I dealt less than rand. 95 damage) I probably would´ve done below rand. 90 lol…we´ll never now

Notice how I lost the 696 streak to Beauty Becky who uses exactly the same pokémon roster as Socialite Janice? Also notice how I lost both battles due to perfectly timed CHs ;)

Beauty, Becky, One Pokémon Set, Set 3 - Group B, 31 IVs, 68
Jogger, Austin, One Pokémon Set, Set 3 - Group B, 31 IVs, 68
Socialite, Janice, One Pokémon Set, Set 3 - Group B, 31 IVs, 68

623, Venusaur 3, Adamant, Black Sludge, 155, 147, 103, 108, 152, 100, Seed Bomb, Earthquake, Outrage, Curse, Attk/Sp.Def
624, Charizard 3, Adamant, Scope Lens, 153, 149, 98, 116, 105, 152, Flare Blitz, Earthquake, Crunch, Dragon Claw, Attk/Speed
625, Blastoise 3, Adamant, Life Orb, 186, 148, 120, 94, 125, 98, Aqua Tail, Earthquake, Avalanche, Zen Headbutt, HP/Attk
626, Meganium 3, Bold, Light Clay, 187, 91, 132, 135, 120, 100, Leaf Storm, Wring Out, Light Screen, Reflect, HP/Sp.Attk
627, Typhlosion 3, Adamant, Shuca Berry, 153, 149, 98, 116, 105, 152, Flare Blitz, Earthquake, Shadow Claw, Aerial Ace, Attk/Speed
628, Feraligatr 3, Modest, Wise Glasses, 160, 112, 152, 144, 103, 98, Hydro Cannon, Ice Beam, Focus Blast, AncientPower, Def/Sp.Attk
629, Sceptile 3, Adamant, Scope Lens, 145, 150, 85, 112, 105, 172, Leaf Blade, X-Scissor, Night Slash, Aerial Ace, Attk/Speed
630, Blaziken 3, Adamant, Passho Berry, 155, 189, 90, 117, 90, 132, Blaze Kick, Earthquake, Shadow Claw, Stone Edge, Attk/Speed
631, Swampert 3, Modest, Expert Belt, 207, 117, 110, 150, 110, 80, Muddy Water, Earth Power, Ice Beam, Counter, HP/Sp.Attk
632, Torterra 3, Modest, Lax Incense, 170, 116, 157, 139, 105, 76, Frenzy Plant, Earth Power, Hyper Beam, Leech Seed, Def/Sp.Attk
633, Infernape 3, Modest, BrightPowder, 151, 111, 91, 171, 91, 160, Flamethrower, Focus Blast, SolarBeam, Sunny Day, Sp.Attk/Speed
634, Empoleon 3, Brave, Quick Claw, 159, 151, 108, 163, 121, 72, Surf, Earthquake, Blizzard, Signal Beam, Attk/Sp.Attk
635, Dugtrio 3, Jolly, Razor Claw, 110, 132, 70, 63, 90, 189, Fissure, Giga Impact, Aerial Ace, Night Slash, Attk/Speed
636, Marowak 3, Adamant, Thick Club, 135, 145, 162, 63, 100, 65, Earthquake, Giga Impact, Outrage, Fire Punch, Attk/Def
637, Medicham 3, Modest, Wise Glasses, 135, 144, 95, 123, 95, 132, Psychic, Focus Blast, Shadow Ball, Calm Mind, Sp.Attk/Speed
638, Quagsire 3, Modest, Quick Claw, 202, 94, 105, 128, 85, 55, Surf, Earth Power, Focus Blast, Sludge Bomb, HP/Sp.Attk
639, Granbull 3, Adamant, Muscle Band, 197, 189, 95, 72, 80, 65, Fire Punch, ThunderPunch, Ice Punch, Payback, HP/Attk
640, Jynx 3, Modest, Expert Belt, 140, 63, 55, 183, 115, 147, Blizzard, Energy Ball, Signal Beam, Wring Out, Sp.Attk/Speed
641, Mr. Mime 3, Modest, Kasib Berry, 115, 58, 85, 167, 172, 110, Psychic, Thunderbolt, Energy Ball, Hyper Beam, Sp.Attk/Sp.Def
642, Lanturn 3, Modest, Sitrus Berry, 232, 70, 78, 140, 96, 87, Hydro Pump, Thunder, Blizzard, Rain Dance, HP/Sp.Attk
643, Breloom 3, Adamant, Toxic Orb, 135, 200, 132, 72, 80, 90, DynamicPunch, ThunderPunch, Stone Edge, Facade, Attk/Def
644, Forretress 3, Adamant, Leftovers, 150, 156, 192, 72, 80, 60, Dig, Swagger, Toxic, Double Team, Attk/Def
645, Skarmory 3, Impish, Razor Claw, 140, 132, 211, 54, 90, 90, Drill Peck, Slash, Payback, Night Slash, Attk/Def
646, Absol 3, Jolly, Razor Claw, 140, 182, 80, 85, 80, 139, Night Slash, Psycho Cut, X-Scissor, Aerial Ace, Attk/Speed
647, Whiscash 3, Modest, Zoom Lens, 217, 88, 93, 140, 91, 80, Hydro Pump, Earth Power, Blizzard, Fissure, HP/Sp.Attk
648, Hariyama 3, Adamant, Life Orb, 251, 189, 80, 54, 80, 70, DynamicPunch, Fire Punch, ThunderPunch, Ice Punch, HP/Attk
649, Vespiquen 3, Adamant, Muscle Band, 177, 145, 122, 90, 122, 60, X-Scissor, Aerial Ace, Pursuit, U-turn, HP/Attk
650, Raichu 3, Timid, Petaya Berry, 135, 99, 75, 142, 100, 167, Thunderbolt, Focus Blast, Signal Beam, Nasty Plot, Sp.Attk/Speed
651, Dewgong 3, Calm, Salac Berry, 186, 81, 121, 90, 149, 90, Sheer Cold, Horn Drill, Rest, Sleep Talk, HP/Def/Sp.Def
652, Manectric 3, Adamant, Quick Claw, 145, 139, 80, 112, 80, 157, Thunder Fang, Fire Fang, Ice Fang, Bite, Attk/Speed
653, Staraptor 3, Aamant, Muscle Band, 160, 189, 90, 63, 70, 152, Brave Bird, Return, Steel Wing, Pursuit, Attk/Speed
654, Gastrodon 3, Adamant, Shell Bell, 218, 148, 88, 100, 102, 59, Waterfall, Earthquake, Stone Edge, Fissure, HP/Attk
655, Skuntank 3, Timid, Shuca Berry, 178, 101, 87, 123, 81, 149, Sludge Bomb, Dark Pulse, Flamethrower, Shadow Ball, Sp.Attk/Speed
656, Vileplume 3, Adamant, Lum Berry, 150, 145, 105, 108, 142, 70, Seed Bomb, Drain Punch, Frustration, Swords Dance, Attk/Sp.Def
657, Victreebel 3, Modest, Power Herb, 187, 112, 85, 167, 80, 90, Sludge Bomb, SolarBeam, Hyper Beam, Synthesis, HP/Sp.Attk
658, Electrode 3, Timid, Damp Rock, 135, 63, 90, 132, 100, 211, Thunder, Hyper Beam, Magnet Rise, Rain Dance, Sp.Attk/Speed
659, Ludicolo 3, Modest, Wide Lens, 187, 81, 90, 156, 120, 90, Hydro Pump, Grass Knot, Blizzard, Focus Blast, HP/Sp.Attk
660, Shiftry 3, Modest, White Herb, 197, 108, 80, 156, 80, 100, Leaf Storm, Dark Pulse, Focus Blast, Shadow Ball, HP/Sp.Attk
661, Exploud 3, Adamant, Life Orb, 211, 157, 83, 99, 83, 88, Facade, Earthquake, Avalanche, Crunch, HP/Attk
662, Glalie 3, Modest, Scope Lens, 187, 90, 100, 145, 100, 100, Ice Beam, Shadow Ball, Signal Beam, Water Pulse, HP/Sp.Attk
663, Lopunny 3, Modest, Wise Glasses, 140, 86, 104, 116, 116, 157, Charge Beam, Ice Beam, Shadow Ball, Focus Blast, Sp.Attk/Speed
664, Froslass 3, Modest, Expert Belt, 145, 90, 90, 145, 90, 162, Ice Beam, Thunderbolt, Signal Beam, Destiny Bond, Sp.Attk/Speed
665, Ambipom 3, Adamant, Life Orb, 150, 167, 86, 72, 86, 167, Double Hit, Gunk Shot, Seed Bomb, Aerial Ace, Attk/Speed
666, Hypno 3, Adamant, Sitrus Berry, 160, 137, 90, 83, 167, 87, Zen Headbutt, Fire Punch, ThunderPunch, Ice Punch, Attk/Sp.Def
667, Golem 3, Brave, Iron Ball, 155, 178, 182, 75, 85, 58, Gyro Ball, Earthquake, Hammer Arm, Fling, Attk/Def
668, Rhydon 3, Brave, Persim Berry, 212, 200, 140, 65, 65, 54, Outrage, Hammer Arm, Shadow Claw, Avalanche, HP/Attk
669, Slowbro 3, Modest, Choice Specs, 202, 85, 130, 167, 100, 50, Psychic, Flamethrower, Shadow Ball, Signal Beam, HP/Sp.Attk
670, Weezing 3, Sassy, Lax Incense, 140, 110, 140, 137, 134, 72, Sludge Bomb, Thunderbolt, Dark Pulse, Explosion, Sp.Attk/Sp.Def
671, Kangaskhan 3, Jolly, Life Orb, 180, 147, 100, 54, 100, 156, Double Hit, Hammer Arm, Shadow Claw, Rock Slide, Attk/Speed
672, Tauros 3, Jolly, Lum Berry, 150, 152, 115, 54, 90, 178, Giga Impact, Earthquake, Outrage, Iron Tail, Attk/Speed
673, Alakazam 3, Timid, Wise Glasses, 130, 63, 65, 187, 105, 189, Psychic, Charge Beam, Signal Beam, Grass Knot, Sp.Attk/Speed
674, Slowking 3, Modest, Lum Berry, 170, 85, 100, 167, 162, 50, Psychic, Shadow Ball, Signal Beam, Focus Blast, Sp.Attk/Sp.Def
675, Miltank 3, Adamant, Scope Lens, 170, 145, 157, 54, 90, 120, Dizzy Punch, Fire Punch, ThunderPunch, Ice Punch, Attk/Def
676, Altaria 3, Adamant, BrightPowder, 150, 134, 110, 81, 157, 100, Dragon Rush, Sky Attack, Earthquake, Dragon Dance, Attk/Sp.Def
677, Toxicroak 3, Modest, Wise Glasses, 158, 113, 85, 151, 85, 137, Sludge Bomb, Focus Blast, Shadow Ball, Dark Pulse, Sp.Attk/Speed
678, Abomasnow 3, Quiet, Occa Berry, 197, 112, 95, 158, 105, 72, Energy Ball, Blizzard, Shadow Ball, Focus Blast, HP/Sp.Attk
679, Nidoqueen 3, Modest, Black Sludge, 197, 91, 107, 139, 105, 96, Sludge Bomb, Earth Power, Flamethrower, Ice Beam, HP/Sp.Attk
680, Nidoking 3, Modest, Expert Belt, 156, 100, 97, 150, 95, 137, Earth Power, Sludge Bomb, Ice Beam, Shadow Ball, Sp.Attk/Speed
681, Cradily 3, Calm, Big Root, 182, 90, 138, 101, 162, 63, Giga Drain, Sludge Bomb, Recover, Ingrain, HP/Def/Sp.Def
682, Armaldo 3, Adamant, Choice Band, 150, 194, 152, 81, 100, 65, Stone Edge, Superpower, Earthquake, Giga Impact, Attk/Def
683, Bastiodon 3, Careful, Leftovers, 167, 72, 188, 60, 209, 50, Iron Head, Fissure, Double Team, Iron Defense, HP/Sp.Def
684, Floatzel 3, Modest, Wave Incense, 160, 112, 75, 150, 70, 167, Surf, Ice Beam, Focus Blast, Rain Dance, Sp.Attk/Speed
685, Mismagius 3, Timid, Wise Glasses, 135, 72, 80, 157, 125, 172, Shadow Ball, Energy Ball, Icy Wind, Destiny Bond, Sp.Attk/Speed
686, Drifblim 3, Modest, Wise Glasses, 257, 90, 64, 156, 74, 100, Psychic, Thunderbolt, Icy Wind, Destiny Bond, HP/Sp.Attk
687, Golduck 3, Adamant, Scope Lens, 187, 147, 98, 103, 100, 105, Aqua Tail, Cross Chop, Ice Punch, Zen Headbutt, HP/Attk
688, Poliwrath 3, Modest, Wide Lens, 197, 94, 115, 134, 110, 90, Hydro Pump, Focus Blast, Blizzard, Mud Bomb, HP/Sp.Attk
689, Rapidash 3, Adamant, BrightPowder, 140, 167, 90, 90, 100, 157, Flare Blitz, Poison Jab, Iron Tail, Horn Drill, Attk/Speed
690, Muk 3, Brave, Zoom Lens, 212, 172, 95, 85, 120, 63, Gunk Shot, Payback, Shadow Sneak, Curse, HP/Attk

-2 attack marowak outrage does 56-68 damage to chomp
garchomp is at 114-126 HP after the hit (without the CH)

Pokémon faster than chomp

629, Sceptile 3, Adamant, Scope Lens, 145, 150, 85, 112, 105, 172, Leaf Blade, X-Scissor, Night Slash, Aerial Ace, Attk/Speed
=> leaf blade does 67-79 damage
=> I win unless leaf blade CHs (25% under normal circumstances, probably 50/50 in the tower lol)

635, Dugtrio 3, Jolly, Razor Claw, 110, 132, 70, 63, 90, 189, Fissure, Giga Impact, Aerial Ace, Night Slash, Attk/Speed
=> chomp loses to fissure, giga impact does only 65-77 damage

658, Electrode 3, Timid, Damp Rock, 135, 63, 90, 132, 100, 211, Thunder, Hyper Beam, Magnet Rise, Rain Dance, Sp.Attk/Speed
=> hyper beam does outrage OHKOs
=> magnet rise and rain dance may have a higher priority

672, Tauros 3, Jolly, Lum Berry, 150, 152, 115, 54, 90, 178, Giga Impact, Earthquake, Outrage, Iron Tail, Attk/Speed
=> tauros does 120-142 damage with outrage
=> I lose this one

673, Alakazam 3, Timid, Wise Glasses, 130, 63, 65, 187, 105, 189, Psychic, Charge Beam, Signal Beam, Grass Knot, Sp.Attk/Speed
=> psychic does 100-118
=> I only lose if both wak and zam do max or nearly max damage

685, Mismagius 3, Timid, Wise Glasses, 135, 72, 80, 157, 125, 172, Shadow Ball, Energy Ball, Icy Wind, Destiny Bond, Sp.Attk/Speed
=> I lose unless icy wind misses or mismagius miraculously uses something else

Pokémon that have a chance to survive a +2 outrage/earthquake

632, Torterra 3, Modest, Lax Incense, 170, 116, 157, 139, 105, 76, Frenzy Plant, Earth Power, Hyper Beam, Leech Seed, Def/Sp.Attk
=> 157 – 186 damage / 170 HP
=> rand. 92-100 in the dmg formula OHKOs
=> lax incense means I can miss
=> frenzy plant does 112-133 damage to chomp without overgrow
=> leech seed maybe has a priority over frenzy plant though…I can sub to scout as well

639, Granbull 3, Adamant, Muscle Band, 197, 189, 95, 72, 80, 65, Fire Punch, ThunderPunch, Ice Punch, Payback, HP/Attk
=> only if it intimidates you
=> outrage does 172-204 damage / 197 HP
=> rand. 99-100 in the dmg formula OHKOs
=> I´d probably lose to this one

644, Forretress 3, Adamant, Leftovers, 150, 156, 192, 72, 80, 60, Dig, Swagger, Toxic, Double Team, Attk/Def
=> quake doesn´t OHKO, but forry can´t touch chomp

645, Skarmory 3, Impish, Razor Claw, 140, 132, 211, 54, 90, 90, Drill Peck, Slash, Payback, Night Slash, Attk/Def
=> outrage does 59-69 damage
=> drill peck does 52-63 damage
=> chomp doesn´t 2HKO but drill peck may not as well, although he can be a bitch and CH ._.

669, Slowbro 3, Modest, Choice Specs, 202, 85, 130, 167, 100, 50, Psychic, Flamethrower, Shadow Ball, Signal Beam, HP/Sp.Attk
=> outrage does 189-223 damage
=> rand. 91-100 in the dmg formula OHKOs

675, Miltank 3, Adamant, Scope Lens, 170, 145, 157, 54, 90, 120, Dizzy Punch, Fire Punch, ThunderPunch, Ice Punch, Attk/Def
=> outrage does 157-186 damage
=> rand. 92-100 in the dmg formula OHKOs

681, Cradily 3, Calm, Big Root, 182, 90, 138, 101, 162, 63, Giga Drain, Sludge Bomb, Recover, Ingrain, HP/Def/Sp.Def
=> outrage does 178-211 damage
=> rand. 87-100 in the dmg formula OHKOs

Pokémon that may get a shot at you with hax

633, Infernape 3, Modest, BrightPowder, 151, 111, 91, 171, 91, 160, Flamethrower, Focus Blast, SolarBeam, Sunny Day, Sp.Attk/Speed
=> powder hax, focus blast does 109-130 damage

634, Empoleon 3, Brave, Quick Claw, 159, 151, 108, 163, 121, 72, Surf, Earthquake, Blizzard, Signal Beam, Attk/Sp.Attk
=> chomp loses only if QC activates and blizzard hits

638, Quagsire 3, Modest, Quick Claw, 202, 94, 105, 128, 85, 55, Surf, Earth Power, Focus Blast, Sludge Bomb, HP/Sp.Attk
=> quick claw hax plus CH surf as it normally does 66-78 dmg

652, Manectric 3, Adamant, Quick Claw, 145, 139, 80, 112, 80, 157, Thunder Fang, Fire Fang, Ice Fang, Bite, Attk/Speed
=> quick claw hax

676, Altaria 3, Adamant, BrightPowder, 150, 134, 110, 81, 157, 100, Dragon Rush, Sky Attack, Earthquake, Dragon Dance, Attk/Sp.Def
=> brightpowder hax and dragon rush hitting (7,5%)

689, Rapidash 3, Adamant, BrightPowder, 140, 167, 90, 90, 100, 157, Flare Blitz, Poison Jab, Iron Tail, Horn Drill, Attk/Speed
=> brightpowder hax plus horn drill (3%) or CH iron tail (1,875%) - I win otherwise

Pokémon OHKOed by a +2 outrage/earthquake (49/68): venusaur, charizard, blastoise, meganium, typhlosion, feraligatr, blaziken, swampert, marowak, medicham, jynx, mr.mime, lanturn, breloom, absol, whiscash, hariyama, vespiquen, raichu, dewgong, staraptor, gastrodon, skuntank, vileplume, victreebel, ludicolo, shiftry, exploud, glalie, lopunny, froslass, ambipom, hypno, golem, rhydon, weezing, kangaskhan, slowking, toxicroak, abomasnow, nidoqueen, nidoking, armaldo, bastiodon, floatzel, drifblim, golduck, poliwrath, muk


This battle and analysis above makes me rethink the 4th moveslot on latias again (energy ball / draco meteor) or registeel´s EV spread…I mean there are very few pokémon who can break my sub and most of them are eaten by chomp anyway…normally they need 2CHs in a row with a super effective attack or that kind of shit...

Registeel Analysis a.k.a. you have to be uber or a CH hitting whore to break my sub

SUPER EFFECTIVE MOVES vs my 46 HP / 744def / 748sp.def registeel substitute:

Eruption
=> only rand. 95-100 in the dmg formula
172 camerupt 2

Blast Burn
=> only max damage without boost, all with boost
162 blaziken 2 (sunny day, blaze)
161 charizard 4 (blaze)
161 typhlosion 2 (blaze)

Overheat
=> only rand. 95-100 in the dmg formula
194 moltres 4 (white herb)
194 magmortar 4 (white herb)
=> only max damage without boost
177 typhlosion 4 (sunny day, white herb, blaze)
177 charizard 2 (white herb, blaze)
=> only with boost
162 houndoom 4 (sunny day, white herb)
156 entei 4 (calm mind)
145 rapidash 2 (sunny day, white herb)
133 ninetales 2 (nasty plot, white herb)
=> won´t break sub
167 arcanine 3 (white herb)
145 magcargo 2
132 flareon 3 (white herb)

Fire Blast
=> won´t break sub without sunny day active
194 magmortar 1 (sunny day)
177 moltres 2 (sunny day)
156 entei 3 (sunny day)
145 rapidash 1 (sunny day)
133 ninetales 1 (sunny day)

Focus Blast
=> only max damage after 1CM
123 medicham 3 (calm mind, wise glasses)
=> won´t break sub
274 jynx (specs)
250 mr. mime 4 (specs)
205 alakazam 4 (expert belt)
171 infernape 3
162 blaziken 2
151 toxicroak 3 (wise glasses)
134 poliwrath 3

Heat Wave
=> won´t break sub
200 heatran 1
194 zapdos 4
189 togekiss 3 (wise glasses)
152 ninetales 3
137 torkoal 2 (sunny day)

Flamethrower
=> only max damage with a boost
177 charizard 1 (blaze)
171 infernape 3 (sunny day, blaze)
=> won´t break sub
250 slowbro 3 (specs)
200 heatran 3
178 houndoom 3
178 salamence 3 (wise glasses)
177 moltres 1
167 magmar 2
167 dragonite 3 (expert belt)
167 slowking 4 (wise glasses)
146 ninetales 4 (calm mind)

Earth Power
=> won´t break sub
200 heatran 3, heatran 4
172 camerupt 2
158 gastrodon 4 (wise glasses)
150 swampert 3 (expert belt)
150 nidoking 3 (expert belt)
145 garchomp 2
140 whiscash 1, whiscash 3
139 nidoqueen 3
139 torterra 3
134 claydol 3 (wise glasses), claydol 2
132 flygon 3
128 quagsire 3
112 dugtrio 2

Aura Sphere
=> won´t break sub
189 togekiss 4 (expert belt)
183 lucario 4 (expert belt)
183 lucario 1

Reversal
=> always breaks sub
224 medicham 1
189 blaziken 1
177 heracross 4
=> only max damage breaks sub
182 scizor 3
=> won´ t break sub
162 arcanine 2
147 kangaskhan 1
145 miltank 2, vigoroth 2
142 houndoom 2
136 typhlosion 2

Focus Punch
=> always breaks sub
200 breloom 4
=> only rand. 94-100 in the dmg formula
150 poliwrath 4 (expert belt)
=> only rand. 95-100 in the dmg formula
177 heracross 1
=> won´t break sub
161 magmortar 2
157 floatzel 2
148 blastoise 2
142 raichu 2
127 ampharos 2
112 nidoking 2
96 lopunny 2

Close Combat
=> won´t break sub
283 staraptor 4 (choice band)
194 gallade 4
194 heracross 2
194 pinsir 4
189 granbull 4 (life orb)
178 lucario 3 (muscle band)
156 infernape 1, infernape 4

Superpower
=> only max damage breaks sub
306 dragonite 4 (choice band)
300 absol 4 (choice band)
300 ursaring 3 (after toxic orb activation)
300 flareon 1 (after 1 curse)
=> won´t break sub
291 armaldo 3 (choice band)
189 blaziken 4 (white herb)
217 rampardos 4
204 tyranitar 3 (white herb)
200 flareon 4 (white herb)
194 honchkrow 2 (white herb)
194 pinsir 3
189 luxray 3 (white herb)
180 hippowdon 3 (white herb)
178 snorlax 3 (white herb)
178 golem 2 (white herb)
172 feraligatr 2 (white herb)

Flare Blitz
=> breaks sub with blaze
189 blaziken 4 (blaze)
=> only rand. 89-100 in the dmg formula with blaze
156 infernape 4 (blaze)
=> only rand. 95-100 in the dmg formula with blaze
149 charizard 3 (blaze)
149 typhlosion 3 (blaze)
=> won´t break sub
178 arcanine 4
167 rapidash 3
162 arcanine 2
161 magmortar 3
152 rapidash 4

Earthquake
=> always breaks sub
316 rhyperior 4 (choice band)
290 marowak 3, 4
=> only max damage breaks sub
200 mamoswine 4 (life orb)
=> won´t break sub
211 rhyperior 1
306 dragonite 4 (choice band)
204 tyranitar 4 (dragon dance)
200 garchomp 4, mamoswine 1, 2, 3, rhydon 1, 2, 4
291 armaldo 3 (choice band)
194 gyarados 4 (dragon dance)
161 gliscor 4 (expert belt)
189 donphan 2,3,4
167 piloswine (muscle band)
182 garchomp 1
180 hippodwon 4
149 pupitar 2
178 golem 2, 3, 4, swampert 1, 2, 4
177 torterra 1, 4
158 nidoking 4 (muscle band)
172 donphan 1
258 aerodactyl 4 (choice band)
172 feraligatr 4 (dragon dance)
156 gabite 2 (muscle band)
233 slaking 4 (muscle band)
194 armaldo 4 (life orb)
167 flygon 1, 4, piloswine 2, sandslash 2
167 tauros 4 (choice band)
150 quagsire 4 (muscle band)
164 hippowdon 1, 2
189 granbull 4 (life orb)
162 golem 1
161 gliscor 1
145 dugtrio 4 (muscle band)
143 whiscash 4 (muscle band)
178 snorlax (life orb)
150 quagsire 1, steelix 2, 4
148 gastrodon 3
147 gliscor 2, nidoqueen 1, 4
217 rampardos 4
167 tauros 2 (life orb), sudowoodo 2 (life orb)
144 nidoking 1
143 whiscash 2
139 gligar 2
172 primeape 2 (expert belt)
205 metagross 4, salamence 4
137 steelix 1, marshtomp 2
157 exploud 3 (life orb)
134 claydol 4
200 machamp 1, 3, 4, ursaring 4
132 dugtrio 1
194 armaldo 1, pinsir 1, 4
192 electivire 4
148 blastoise 3 (life orb)
147 venusaur 3 (curse)
145 walrein 2 (curse, life orb)
139 slowking (curse)
137 lickilicky 1 (belly drum)
127 politoed 3 (belly drum)
104 registeel (curse)

Cross Chop
=> won´t break sub without CH
200 machamp 1, machamp 4
200 ursaring 4
189 hariyama 4
178 lucario 2
175 electivire 1
173 toxicroak 4
172 primeape 2 (expert belt)
167 machoke 2
147 golduck 3

Dynamicpunch
=> only max damage breaks sub
189 hariyama 3 (life orb)
=> won´t break sub
200 machamp 3
200 breloom 3
175 electivire 2
173 toxicroak 2
150 poliwrath 2

so yeah...very very few things can break my sub

120 (480) attack ensures the iron head OHKO on marowak...blaze fires like infernape still survive although steel has a better chance at killing the oposition (needing less hits) before being CHed to death
214 (856) defense ensures that only a max damage earthquake from marowak breaks steel´s sub (rhyperior does break it), also boosting defense helps when setting up curse as amnesia is way faster and more defense helps against the phsyical heavy hitters like outrage dragonite, also against struggle and overall physical CHs

which way to go? then of course, I have no clue where to get another registeel if I need an impish one


I also wanted to rant about how critical hits are the most broken thing in the entire game...

I am OK with the fact that CHs ignore your own stat ups, screens, etc., you know, because a critical hit should mean it hits you critically no matter what barriers you set up or how much you´re pumped, simply by hitting a weak spot. But why in the world does this critical shit ignore the user´s attack/spA drops? Basically you waste 6 to 12 turns to get your oponent to –6 and yourself to +6 and every time he attacks he has at least a 1/16 chance to ignore those? I call bull...

Now the tower hax is improved and the game gives the AI scope lens, razor claws, moves with improved CH ratio, super luck, sniper and they can perfectly time their CHs...absolutely freaking cheap

I´d rather see them modify the ingame/tower AI to simply switch when trick-locked and doing nothing but sitting there...I´d gladly change that for at least CHs not ignoring attacker´s stat drops, because it doesn´t make any sense at all... yeah blabla pokémon doesn´t make sense...whatever

The thing is, this team simply only loses to perfectly timed CHs, as accuracy (most notably OHKO moves) doesn´t seem to be broken...what´s even more depressing is that cheap mr. jumpman uses an even better team than me and will get a 3675 record or something and then just stop playing because it bores him. I hate you, a bit :D
 
lol, dont worry about it, it is still going to take a while to get to 700

also:

790 | Gastrodon | Modest | Wise Glasses | Surf | Earth Power | Ice Beam | Sludge Bomb | HP/SpA

lets just hope neither of us see this with sticky hold anytime soon (especially you, registeel will get frozen by ice beam even if you try to pp waste those by switching)

will read the rest of your post later
 
A Walrein Sleep Talked Sheer Cold to kill both of my remaining Pokes. I tried again and a Duskclops Double team stalled me for over half an hour.

My team is standard CB Flygon and BP Scizor (by 'BP' I mean Baton Pass and Bullet Punch) and then filler. They weren't made for the Battle tower, but they work fine. Exept for the occasional, outrageous Ice Beam predictions by CPUs.

Uxie @ Choice Scarf
Nature: Bold
Trait: Levitate
EVs: 252 HP, 98 Def, 160 Speed

-Trick
-Safeguard
-Memento
-Reflect

Scizor @ Life Orb
Nature: Adamant
Trait: Technician
EVs: 32 HP, 252 Atk, 224 Def

-Substitute
-Roost
-Swords Dance
-Bullet Punch

Suicune @ Chesto Berry
Nature: Bold
Trait: Pressure
EVs: 252 Def, 252 HP, 6 Speed

-Ice Beam
-Surf
-Rest
-Calm Mind

How do you hit Shedinja? I had to kill a Shedinja with Struggle before and is is not as fun as it sounds.
 
i dont believe shedinja appears after battle 49 so assuming you can swap out any of those for a random hard-hitting dragon or something it wouldn't be a big deal.
 
120 (480) attack ensures the iron head OHKO on marowak...blaze fires like infernape still survive although steel has a better chance at killing the oposition (needing less hits) before being CHed to death
214 (856) defense ensures that only a max damage earthquake from marowak breaks steel´s sub (rhyperior does break it), also boosting defense helps when setting up curse as amnesia is way faster and more defense helps against the phsyical heavy hitters like outrage dragonite, also against struggle and overall physical CHs

i was kind of surprised to see that registeel wasn't ohkoing marowak at +6 with iron head but remembered you didnt max atk. the thing about registeel is that it's the opposite of latios in the way they welcome damage and hits, registeel wants to not get ched when it will like 100% take a hit against the second poke, and latios has trouble setting up against things like flare blitz on the first (more because of no charm on cress but yeah) turn but will beat pokes two and three like 95% of the without even losing its sub.

and then with scizor vs garchomp...believe me, i wanted to use garchomp on a trick team long before you ever did, Latias/Garchomp/Scizor was my "fun theorymon team" back when my CLS team was still ~650-2 but there is a lot to be said about making QC a moot point with bullet punch, and also making broken subs a non-issue when scizor can ohko pokes like jolteon, charizard and magmortar every time. im sure we can agree that swords dance is like the most useful set-up move in a pinch that there is, lol

which way to go? then of course, I have no clue where to get another registeel if I need an impish one
personally i'd go with impish because there are more physical SE threats to registeel than special (besides the gastrodon from hell) because less shit has AP and ES than CC/BB/SP and EQ (lol 130 pokes have EQ) even if there's a lot of special fire moves because flare blitz is still gay

I also wanted to rant about how critical hits are the most broken thing in the entire game...

I am OK with the fact that CHs ignore your own stat ups, screens, etc., you know, because a critical hit should mean it hits you critically no matter what barriers you set up or how much you´re pumped, simply by hitting a weak spot. But why in the world does this critical shit ignore the user´s attack/spA drops? Basically you waste 6 to 12 turns to get your oponent to –6 and yourself to +6 and every time he attacks he has at least a 1/16 chance to ignore those? I call bull...

Now the tower hax is improved and the game gives the AI scope lens, razor claws, moves with improved CH ratio, super luck, sniper and they can perfectly time their CHs...absolutely freaking cheap

I´d rather see them modify the ingame/tower AI to simply switch when trick-locked and doing nothing but sitting there...I´d gladly change that for at least CHs not ignoring attacker´s stat drops, because it doesn´t make any sense at all... yeah blabla pokémon doesn´t make sense...whatever
i agree 100%, it makes no sense to ignore stat drops and ive hated that forever. i mean maybe a "critical hit" is where a pokemon is so cool and kawaii that it can overcome a deficiency 6.25% of the time (more like 10%) but it's still stupid. i cannot remember the last time i didn't lose to a perfect CH or 2+ flinches or something

The thing is, this team simply only loses to perfectly timed CHs, as accuracy (most notably OHKO moves) doesn´t seem to be broken...what´s even more depressing is that cheap mr. jumpman uses an even better team than me and will get a 3675 record or something and then just stop playing because it bores him. I hate you, a bit :D
hey man, dont hate the player hate the game! i invented the strategy a year and a half ago and even then i gave you guys like a five-month head start on the tower by not using CLS, blame the game for making me "have to" use CLS again because it's not fun with perfectly timed CHes and other lightning strike stuff
 
I´m not hating yoo lol that´s just pure envy I think haha...that was just me saying how your team is better because (of many reasons), but mainly bullet punch > QC which is too awesome (scizor is cheap as well :)

yeah when thinking about how your team would work in particular situations where mine has trouble, it makes me a bit sad that yours would´ve won (for example in this battle that I lost scizor sweeps her 3-0)...yeah the teams are really different

you said it, latios has a bit trouble setting up on the first pokémon but the speed when compared to chomp really makes the difference...chomp has more raw power without set up or after 1 or 2 turns, but the one and only (but important) problem with chomp is that each and every pokémon has an ice move, which means I lose unless I kill :/

registeel is great, don´t get me wrong, iron fist´s problem is simply the awful target on him asking for CHs (he´s basically covered in that target)...godly defs but I´m slow, which means they get the chance to hit and of course why not CH

I dislike the fact that iron head activates blaze most of the time for many fire and fighting starters and they are probably the most used pokémon after 49(battle girl, black belt, cyclist, worker, idol, group B trainers, etc.)

probably should´ve made such a list before EV training steel, special attacks are almost never a problem (high CH-moves are physical and amnesia protects you really fast), unless it´s blizzard/ice beam freezing me...happens occasionally with a 6-8 turn frz lol

then of course tinted lens yanmega but I haven´t seen one starter mega in any of the >49 battles (the only one I faced was #42-49 as I´m using the trick team in this round recently to make sure not to lose)

696 - 49 = 647
175 - 49 = 126
106 - 49 = 57
76 - 49 = 27
72 - 49 = 23

that´s zero yanmega starters in 880 battles above #49, wow (zero muk yet as well)

oh I could´ve approached the #175 battle differently and stall dark pulses and then set up garchomp on struggle, but then again weezing may CH twice in a row and have less turns to set up

doesn´t change the fact that she basically countered my team badly lol

I was surprised as well that wak survived...some pokémon do with a sliver of HP...I only took into account the 5HKO on heatran when deciding on the attack EVs, the rest were numbers to have an equally impressive "iron wall" from both defensive sides, but looking at the analysis I did a pretty good job covering the majority of SE attacks

btw. why not give registeel bullet punch if scizor and metagross can use it, I mean steel has hands and all :)

yeah you told me about latias-scizor-garchomp but I didn´t copy it, chose latias, steel was set as #2 and then I made a list of fast set-up sweepers with a priority move and reaaly wanted to use this:
infernape @ item(probably lum) - substitute, nasty plot, vacuum wave, flamethrower (the only NPer with a special priority attack beside toxicroak I think)

but when theorymoning I found chomp to be the best candidate to complete the trio

yes that gastro is a bitch and I´m charming gastro whenever I see one and try to work around the "gastro 4 from hell" somehow :)

jumpman said:
hey man, dont hate the player hate the game! i invented the strategy a year and a half ago and even then i gave you guys like a five-month head start on the tower by not using CLS, blame the game for making me "have to" use CLS again because it's not fun with perfectly timed CHes and other lightning strike stuff

this, you were forced to use the best of the best as the best :)
again, I don´t hate you, but I don´t hate the game either (yet lol)

gl
 
Haha, hey Peterko and Jump, looks like you two haven't changed at all while I was away. :P Congratulations on your incredible achievement, too, Peterko. [/late]

Aww, seems the UGS team got knocked off the DP records list, better post to get another team's record up there then, eh? Jump knows about this team, he helped ease some of my concerns as I started out with it. I'm proud of this accomplishment, even if I've heard some people call the Battle Arcade soft (whatever to that, I really enjoyed the ride over 170), but I don't feel satisfied. I'd like to give it another shot, see how far we can smash.

(Warning: I like to type, a lot, my apologies -- I literally rival garo in post length for these things, lol)

175 in the Battle Arcade.

(Note: Items are listed in case this team achieves records in other facilities)
197.png
Umbreon @ Focus Sash (Corona)
Ability: Synchronize
Nature: Calm
EVs: 252 HP | 252 Special Defense | 4 Defense
  • Yawn
  • Wish
  • Charm
  • Flash
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
You may remember this Umbreon from my post mid-december of last year, well, it's in full swing in my various teams. As many know, I admire FastHippo's efforts with the Yawn & cripple strategy... I wonder what he's up to/where he is. Anyway, it's a nice change of pace from all the trick lovers (it seems) these days. And it thrives in the Arcade, where tricking is rendered moot.

Oh no, no attacking moves! I'm oh so owned by taunt leads, aren't I? Fortunately, there's only 10 sets with taunt in the entire frontier. About half of them don't appear past battle 49. So I'll take my chances. When I do, and have (I believe 5 times out of this entire run, including battles below 49?), I toy around until I get a shot. This team works so well together that switching around isn't a big deal, and it's funny to see how the AI reacts when you're doing all kinds of crazy things to evade any sorts of taunt or torment. The best way to counter taunt leads, though, is panel selection. So if Honchkrow, Aerodactyl, or Absol shows up on the board, try to hit them hard with status. (From my experiences, burn's the best status you can punish them with, since it couples well with Umbreon's amazing special defense and drains their HP)

Yawn's the staple, obviously, and always selected first. (unless a foe status panel was selected prior) I don't have the security blanket of Focus Sash in the Arcade, so Umbreon wouldn't like critical hits if I toyed around with the crippling moves before yawn was selected. After all, I learned that yawn-first lesson the hard way with the UGS team. (Uxie didn't yawn first in my loss, remember?) With sleep status under way (I tend to wish second turn, but it really depends on the situation at hand), I can assault the opposing Pokemon with Charm or Flash. (usually dependent on what type of attacks or ability it has or might have)

Wish is lovely. Helping the other teammates when things get rough. Really helps when the worst case scenario of getting stuck with choice items pops up. Wish's opportunities are situational, and yeah, it's mainly to recover Umbreon, but there were plenty a time where Wish saved my butt when I was in a jam.

Charm is self-explanatory, isn't it? Shuts down the opponent's attack so Umbreon can continue to go crazy, it also makes Suicune/Salamence look like an invincible wall to any physical attacker. Flash compliments when something with hyper cutter pops up or what not. Flash is also preferred when special attackers arise. Though it's usually not too much of a concern because not many special attackers compete with Umbreon's 202 HP and 200 Special Defense.

There's an obvious problem here, as you may notice, Lucario 1 & 4. Aura sphere laughs at flash, so there's only one thing you can really do, Yawn. Lucario 1 & 4 hit Umbreon with Aura Sphere for 47.52% - 56.44%, a 71.93% to 2HKO. I like the fact it isn't always a 2HKO, and a critical hit aura sphere only has a 66.67% chance to OHKO me. (Remember, these calcs are without 4's expert belt, items are absent in the arcade)

Fighting-type attacks like Close Combat aren't fun for Umbreon, but Salamence's intimidate and Suicune's defense capabilities and pressure (it only has 5 PP, after all) usually means I drain it before either of the two start worrying. (It's also worthy to note that only 8 Pokemon have Close Combat~)

I think I've rambled enough: most of the calcs from my old post hold true today.

373.png
Salamence @ Lum Berry (Hurricane)
Ability: Intimidate
Nature: Adamant
EVs: 252 HP | 252 Attack | 4 Defense
  • Substitute
  • Dragon Dance
  • Outrage
  • Roost
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Originally on the other Salamence I had planned to use, it was Earthquake over Roost, thinking I couldn't hit steel-types that hard, then Jump posted his mence without EQ and a lot of HP... I was just hooked. I can't begin to ramble about how awesome Salamence is, the ability, the power, everything about it is awesome. +6 OHKOing some of the Skarmory? Incredible.

In the beginning stages of this team, I was excessively worried about her Outrage backfire, but Jump reassured me that other party members can pick up any slack, and he was right. However, I do still tend to PP stall the first Pokemon regardless. :P (it's kinda fun to stall stuff, actually, haha -- every party member here is pretty effective at stalling other Pokemon)

Oh oh oh, almost forgot: one of the biggest reasons why I love Salamence so much is being part flying-type. After sheer cold is exhausted on (say...) Walrein, I'm free to set up and sweep. (Because it can't rest at full health :D)
245.png
Suicune @ Leftovers
Ability: Pressure
Nature: Bold
EVs: 252 HP | 252 Defense | 4 Special Attack
  • Calm Mind
  • Rest
  • Icy Wind
  • Surf
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Pressure + Multiple Flashes = Stalling Heaven ; It's deadly, you hit me, you lose more PP, you miss, I get a free turn, if that's not a win win, I don't know what is.

Once again, Jumpman's persuasive post about Suicune made me fall in love with Icy Wind, Ice Beam was scrapped. There have been numerous occasions where Icy Wind saved my team, be it slowing down Tinted Lens Yanmega 4 for it to be slow enough for Salamence to pick off, or slowing down a Gallade (can't remember the specific scenario) to finish it off with Surf. Anyway, it works, and I really am in shock of how it's... overlooked?

Rest is a must for a facility swarmed with status-loving panels.

Everything else is really self-explanatory with Suicune, it's brutal and elegantly destructive.

Anyway, the team rocks. Simple as that. My fondest memory with it was a thunderstorm (which was just heavy background to pump me up further) night where I got stuck with choice specs early on. I went on to win the entire round, much to my shock. This team is obviously not a fan of Choice items (though I didn't mind band too much), but it was the time where I really knew this was a solid team.

How I Lost

Regice, stupid Regice. :| I was trying to slam it with the foe burn panel so it wouldn't be much of a pain, but instead I hit the button too early and selected the prior panel, ally sleep. Great. Though I've taken on Regice before, they're no walk in the park. And of course, the member asleep this time would be Umbreon! (Yeah, I pretty much had a major headdesk here) Though not all is lost at this point...

Of course it's the Regice with Focus Blast, (Regice 4) I couldn't have it any other way, really! So I get hit by that and then immediately switch to Salamence, but with Ice Beam, I can't just set-up and go crazy. So I switch to Suicune, absorbs the damage and begins to Calm Mind as Regice spams Thunderbolt, by the time I had 2-3 calm minds, I was at low health and needed a second rest. I did so, the health bar was full and I was confident I'd win. Then Thunderbolt hit me for a critical hit, taking massive damage. (And I just used rest... nothing I can do now, right?)

So here I have two Pokemon asleep and Salamence caged up like a parrot because of ice beam's presence. However, there is a slight window of opportunity here. Umbreon was made to take on these bolt-beaming baboons, it absorbs special attacks like that with rare worry, so Suicune faints and Umbreon shows up again. And I sit there, waiting to wake up and yawn & faint so Salamence has a chance to sweep the entire team with +1.

Unfortunately, that opportunity never knocked. Umbreon lay motionless, being swarmed by special attacks, unable to do anything... asleep. (Ironic, the status I use for my centerpiece is my downfall, mmm) Salamence comes in after Umbreon gets knocked out and can't do a thing about what she's in. She outrages, not a KO, and falls to Ice Beam.

That damn block of ice. :(
---

I wanted to go over how I handle the teams threats (Regice causes problems, Yamega 4 with lens isn't fun, etc) and I also wanted to do something fun like a roulette threat list, (which panels are major pains -- hint: ally item landing on choice! -- etc) but it's nearly 2:30 in the morning. x_o

I really don't see how this team can get any better, it has everything I want. Special sweeper, physical sweeper so burn doesn't automatically screw me over, bulky, long-lasting Pokemon, recover on every member, key resistances, can deal with various panels (it can even deal with team swap, PP stalling Umbreon, but I have yet to have that happen), etc. You're free to tear it apart, but it really doesn't matter to me. I think it's an awesome team that just got smacked by crits.

PS. Jump, let me savor the top spot for just a lil' bit, all right? Then you can cream my record with something insane like 327, lol.

Oh yeah, here's my proof~
i3b9s4.jpg


EDIT: haha, my 175th post on Smogon is about my 175 record, awesome.
 
About my idea of using a (gimmicky) team based around Articuno possibly sweeping with Mind Reader + Sheer Cold (obviously with Baton Passed defensive stat-boosts and Substitute) - can anyone suggest an ideal partner for the team? I need something to deal with annoying Sturdy Pokemon, which basically all have Rock or Steel-type moves to pwn Articuno with >_>.

I know it's gimmicky and not ideal, but I'll ROFL if I can actually pass 100 battles with an Articuno 1-hit KO abusive strategy.
 
That's a truly amazing Arcade record, BeachBoy. I wouldn't consider the Arcade soft; it is more hax-based but the no-items rule makes it less hax-based in a sense... also mean foes can't really on cheap item strategies. Anyway, I think that record will last for a long time... especially since Jumpman and Peterko are busy with the Tower... but they might be outraged at not being number 1 at something, we'll see.

That damn block of ice. :(

Oh, and that was an epic quote.
 
A tricky question on my Chomp for PBT...

Hi all, I was breeding a Garchomp for my pokemon platinum battle tower team, and i found this :
Jolly
IV (Speed, HP, Atk, Def, Sp.Def) : 31/13/31/31/31.

The question is : I was thinking about this EV spread :
Speed : 244
Atk : 252
HP : 12

In this way, I'll be faster then any 100 base stat, speed-natured, 31 IV pokemon. The only problem is another Garchomp but.....

among the 4 chomps in PBT, there's just one speed-natured, 31 IV'd, and the most powerful move is Dragon claw.... i made the calculations, and i found that the max. damage that he could do to my chomp with the above config. is 170 PS (obviously a non CH move....), the HP of the above settings would be 176, so I'd survive....

final question : is my config appropriate, or would it be better the standard 252/252/4 (speed, attack, HP), which would give me 1 HP less, and 1 Speed more, but with a 50% chance to outspeed the other chomp ?

the alternative to continue breeding, searching for a better chomp, is not attractive... I have a male chomp with 31 IV in speed, attack and sp.def, and the above female... the odds to breed a Jolly chomp, with 31 IV in speed, atk, def, sp.def, and more then 13 in HP, are really low....

I know it is a complicated question.... but this is, by far, the best place to put it...

thanks,

Fab
 
read and learn these to get 5x31 garchomp or whatever...

http://www.smogon.com/forums/showthread.php?t=60232
http://www.smogon.com/forums/showthread.php?t=60233



as for me, another streak bites the dust and oh...what a surprise, it´s the same "concept" as always (most of the time)

I face a camper with salamence, which means it´s obviously the set4 sala with outrage that 1hkos latias...my options:

a) I trick and latias dies turn one, I try to set up steel, hopefully no (or not many) CHs and a few self hits in confusion...

b) I charm, survive the first outrage, switch to steel to absorb the second and third (if there is a third), lum cures his confusion, switch back to latias on the supposed (almost sure) quake and trick, this way I set up steel on -2 outrage instead...

ideally, B is the better of the two, but gets worse than A if salamence CH outrages you turn one, having lum to cure confusion and spam SE quakes on steel

there is of course also c) I haven´t thought about and that is charm once/twice and use the forgotten garchompina to set up a swords dance (pray for no CH like last time with marowak ) or simply outrage to get rid of the threat as soon as possible...

battle #153, camper
latias uses trick, salamence outrage KOs latias
sent in registeel, salamence outrage CH (here we go again), curse
salamence outrage CH (ha...ha ._.), curse
even after this I somehow miraculously set up 6 curses, 3 amnesia AND a sub (2HP left) and kill sala
in comes tangrowth which quakes and I iron head
next quake breaks sub, iron head finishes off tangy
lapras...I´m fine save for CH which I instantly predict
lapras used surf, CH, registeel fainted
gg at this point unless I CH outrage which didn´t happen


I don´t know how to handle this situation (sala4, draggy4, heracross and metagross4 are bitches), dragonite is possibly even less of a threat than this salamence, because it is locked into outrage no matter what I do and charm is the better choice there (21 IV only max damage 1hkos latias after charm, the 31 IV one has a better shot), then again, if you don´t know the set of the dragon, it´s better to trick and pray for no CHs on steel which always happen (last time 2-3 DM CHs or something like that but special ones don´t bother steel and he gets only 4 shots)

so yeah, the STAB 120 base power heavy hitters are really unwelcome for this team and could be called my weakness, but only if they abuse the CH ratio like they always do :/

btw. the "new" registeel spread I´ve theorymoned (assuming 5 x flawless IVs and impish nature) gives these stats

REGISTEEL
Lv.50 Stats: 181-120-200-x-172-71
EV Spread: 204 / 196 / 92 / 0 / 12 / 6

Physical super effective attacks:
224 attack Medicham 1 Reversal always breaks Sub
189 attack Blaziken 1 Reversal always breaks Sub
177 attack Heracross 4 Reversal always breaks Sub
200 attack Breloom 4 Focus Punch rand. 89-100 breaks Sub (75%)
150 attack Poliwrath 4 Expert Belt Focus Punch rand. 93-100 breaks Sub (50%)
177 attack Heracross 1 Focus Punch max damage breaks Sub
189 attack Blaziken 4 Blaze Flare Blitz always breaks Sub
156 attack Infernape 4 Blaze Flare Blitz rand. 95-100 breaks Sub (37,5%)
149 attack Charizard 3 Blaze Flare Blitz max damage breaks Sub
149 attack Typhlosion 3 Blaze Flare Blitz max damage breaks Sub
316 attack Rhyperior 4 Earthquake always breaks Sub, 480 at. Registeel Iron Head rand. 87-100 OHKOs Solid Rock Rhyperior 4 (87,5%)
290 attack Marowak 3,4 Earthquake rand. 95-100 breaks Sub (37,5%), 480 at. Registeel Iron Head OHKOs

Special super effective attacks:
162 sp.attack Blaziken 2 Blast Burn rand. 95-100 breaks Sub (37,5%), always with Blaze or if Sunny Day is active
161 sp.attack Charizard 4 Blast Burn rand. 95-100 breaks Sub (37,5%), always with Blaze
161 sp.attack Typhlosion 2 Blast Burn rand. 95-100 breaks Sub (37,5%), always with Blaze
194 sp.attack Moltres 4 Overheat always breaks Sub (White Herb)
194 sp.attack Magmortar 4 Overheat always breaks Sub (white herb)
177 sp.attack Typhlosion 4 Overheat rand. 95-100 breaks Sub (37,5%), always with Blaze or if Sunny Day is active (White Herb)
177 sp.attack Charizard 2 Overheat rand. 95-100 breaks Sub (37,5%), always with Blaze (White Herb)
167 sp.attack Arcanine 3 Overheat max damage breaks Sub (White Herb)
162 sp.attack Houndoom 4 Overheat max damage breaks Sub, always if Sunny Day is active (White Herb)
156 sp.attack Entei 4 Overheat after 1 Calm Mind always breaks Sub
145 sp.attack Rapidash 2 Sunny Day Overheat always breaks Sub
133 sp.attack Ninetales 2 Overheat after 1 Nasty Plot always breaks Sub (White Herb)
194 sp.attack Magmortar 1 Fire Blast max damage breaks Sub, always if Sunny Day is active
177 sp.attack Moltres 2 Sunny Day Fire Blast always breaks Sub
156 sp.attack Entei 3 Sunny Day Fire Blast always breaks Sub
145 sp.attack Rapidash 1 Sunny Day Fire Blast rand. 89-100 breaks Sub (75%)
133 sp.attack Ninetales 1 Sunny Day Fire Blast rand. 95-100 breaks Sub (37,5%)
274 sp.attack Jynx 4 Focus Blast max damage breaks Sub
123 sp.attack Medicham 3 Focus Blast after 1 Calm Mind max damage breaks Sub
177 sp.attack Charizard 1 Blaze Flamethrower rand. 89-100 breaks Sub (75%)
171 sp.attack Infernape 3 Sunny Day or Blaze Flamethrower rand. 95-100 breaks Sub (37,5%)

Doesn´t break Sub: dynamicpunch, cross chop, superpower, earth power, aura sphere, (probably) hammer arm (too, haven´t checked this one thoroughly but doesn´t seem like the pokémon that have it could break sub)

so basically only 3 physical pokémon would have a shot at breaking my sub - rhyperior4 always, nearly max dmg marowak and blaziken1 who is the only one out of the FP and reversalers who gets to use those moves (reversal) on me because of obvious reasons

if you read the SE special attackers list closely you will see that very very few pokémon will break my sub without some kind of set up (sun, blaze, cm) or won´t be able to break it after 2 hits (herb overheat)...you have to take into account that I´m hitting them with a 480 attack iron head as well

...last thought - maybe get rid of outrage for dragon claw and use a focus sash so that I´m not helpless in the kind of 1on1 situations where chomp has to face ice users (?)
...and again, draco meteor as moveslot 4 on latias basically fixes my salamence&dragonite problem 90% of the time if you know what I mean hmm...(?)

EDIT: critical hits are seriously starting to piss me off
 
Questions for Peterko:

1. I was just wondering why you're so dedicated to using Registeel, of all Pokemon. After all, I never would have considered him/it due to the terrible Speed issue... and thus being left open to critical hits very often. Obviously you have the huge streaks to prove Registeel's effectiveness though... so is there a secret to using him/it?

2. Your damage calculations against Registeel are very useful pieces of information for others wanting to try the strategy, so will all the calculations eventually be placed in a list somewhere on the forums?

3. Have you ever lost a large streak in a non-hax situation? That means not to a critical hit, hax miss (eg. BrightPowder, DT) or something else very unlucky.'

The fact that stupid bad luck, especially critical hits, ruin the best of teams, is putting me off my second Tower attempt I'm planning to do this year.
 
...last thought - maybe get rid of outrage for dragon claw and use a focus sash so that I´m not helpless in the kind of 1on1 situations where chomp has to face ice users (?)
NO focus sash and sub dont go well together and a +2 outrage kos alot more pokemon the +2 dragon claw which doesnt look like it can do shit :p

1. I was just wondering why you're so dedicated to using Registeel, of all Pokemon. After all, I never would have considered him/it due to the terrible Speed issue... and thus being left open to critical hits very often. Obviously you have the huge streaks to prove Registeel's effectiveness though... so is there a secret to using him/it?
Iv used him and the only thing is his mostrous defences with curse+amnesia things have problem getting past him.
@peterko:to bad latias doesnt get lucky chant :/
 
Questions for Peterko:

1. I wouldn´t call it dedicated, but maybe that´s exactly what it is, getting the best out of a pokémon you want to use. Although I got to like registeel in the process (if you meant dedicated as you like the pokémon and really want to use it).

To answer this question properly, let´s look at a rough overview of the "trick strategy" which is no doubt the best strategy to get a streak

The basic purpose of trick teams is to:
A) force the oponent to use the same move all over again and if possible cripple him (status, stats)
B) switch in a pokémon that has immunity/resistance to the attack your foe´s pokémon is locked into for the purpose of
C) set up and sweep

so after you decide on a trick lead (A) you have to choose pokémon that are able to get the job done at (B and C)...

-> seeing as how the best tricksters are psychic types weak to bug/dark/ghost which they will frequently lock the oposition into, a steel type comes to mind (B)
-> by the way, steel types have the most resists of all types ;)
-> also, there are not many 2poké combinations that get perfect/almost perfect coverage between the two of them, basically one of them is always a steel type

so now you try to find usable steel types which can set up and sweep effectively

scizor - doesn´t need comments, pretty much the best at his job, proven to be very good...note that jump always uses the best there are (cresselia best trickster, etc.)

registeel - succesfuly used by garo, able to set up attack, defense and special defense, hide behind a sub and attack with an attack that hits everything (no immunities), all in one (relatively) impenetrable wall of steel

I stop here with the reasoning as
1. I haven´t seriously looked at other possible steel types but I doubt there are (m)any others which can pull the B and C points
2. I wanted to use registeel for a long time and was the first pokémon I rng abused in emerald (again, at a time there was only a list of like 30K frames and nothing else), so the decision was easy
3. I refuse to copy other people´s teams and if possible also movesets...this is why I tried my own steel set first with iron defense and seismic toss but the curse one is better...there is zero satisfaction for me as a competitive person in general to use exactly the same team as someone else to achieve a streak

so all in all, the team had to be somewhat different from the 2 most succesful trick teams out there,
jump´s cresselia, latios, scizor and
garo´s uxie, dragonite, registeel

registeel was set for me, as jump uses scizor (basically everyone uses it)...therefor I simply can´t (also no effective variaton of the given set exists)...I used persian as my trickster first, which worked quite well, with latias as the dragon set upper (different pokémon than dragonite and jump´s latios has rest, mine recover) to complete the trio

then I decided to use latias as my trickster which got the no.3 spot in my trickster analysis, registeel was obviously set as it makes the perfect couple with latias...now I wanted to use something really different considering the position of steel...I came up with:
infernape - sub, nasty plot, vacuum wave, flamethrower

I started to theorymon with my printed version of the 700 poké list and found out that ape wouldn´t like some attacks and garchomp came to my mind as it was a fast stat upper and would work really well and I already had a chomp I used for a long time

ehm I got carried away but basically trick team means scizor or registeel...choose one

2. I did the calcs to my current regi and the recent calcs are for the supposedly "ideal" regi EV spread for this moveset I was trying to create
- the calcs will probably become part of one of my record posts

3. not that I remember, most of the time it´s some kind of unusual "dose" of hax if you want to call it this way as this is unfortunately a big part of this game, sometimes mixed with not the best decisions I could´ve made

sash was just a thought as holding it could´ve made me win the last two matches I lost (maybe even the #697 one)...sash with sub is not a bad idea, it´s for situations when you need 2 hits / set up naked to turn a bad looking situation in your favour

correction on DM fixing my outrage dragon problem, draggy survives it :)
 
i wouldnt use sash on garchomp if i were you unless you really want to use dragon claw because you *will* get gayed by a two turn outrage on the flying/levitating stuff you have to outrage after getting set up (dragonite3, drifblim2, others i'll leave you to find yourself).

even all the stuff garchomp has to outrage on turn two anyway, there are pokes that won't always die like skarmory and bronzong (assuming you could get to +6) before even considering things like sash gliscor and sash mismagius and magnet rise electrode as poke 2. idk about you but i'd never ever want to decide a huge streak on a confused coinflip, dealing with brightpowder and ches is enough trouble

anyway, as far as other setup pokes are concerned, i really want to give lucario another try because it actually is one of my favorite pokemon (latios and scizor weren't and still aren't even after all they've done for me). scizor and registeel aren't the only viable steel-types for a trick team, remember i got to 321 and 268 in the more difficult dp tower with lucario and a much worse trick lead in lopunny. cresselia/latios/lucario would not have lost either battle 322 (lead latios that lopunny couldn't trick) or 269 (lead aggron i would have stalled out of stone edges before retricking). im not saying i wouldn't have lost any other battles in those streaks but if anything the weak link was definitely lopunny and not lucario there

while scizor does laugh at every other steel type that tries to be a setup poke, i may prefer my cm/as/dp/sub luke@salac again to what you have to do with registeel given lucario can still ohko like 90% of the tower after say four turns of setup (sub and three CMs) where registeel is at +2 at most (two curses, sub and amnesia) with an iron head that cant even kill some articuno (calc it yourself if you dont believe me) let alone like 600 other pokes. obviously registeel *can* set up forever where lucario sometimes cannot but it's a lot more solid than people think, i think i'm still the only person to use it on a trick team

im on lucario's dick again because im so tired of taking signal beam after signal beam after crunch after signal beam after night slash after signal beam after stone edge, scizor doesn't really like that stuff all the time when the foe is usually just paralyzed and at -1 acc. lucario tells heracross to fuck off and is not threatened at all by the stupid crunches and signal beams scizor has to take, i may revisit lucario if my annoyance grows any further (with latios and like gyarados as the other two)
 
A Walrein Sleep Talked Sheer Cold to kill both of my remaining Pokes. I tried again and a Duskclops Double team stalled me for over half an hour.

My team is standard CB Flygon and BP Scizor (by 'BP' I mean Baton Pass and Bullet Punch) and then filler. They weren't made for the Battle tower, but they work fine. Exept for the occasional, outrageous Ice Beam predictions by CPUs.



How do you hit Shedinja? I had to kill a Shedinja with Struggle before and is is not as fun as it sounds.

oh shit i didnt even think of that.... thank god i never went up against one :\ i guess switch ice beam for toxic on suicune?
 
"what do you think", "dont double post", "don't use trick teams before battle 49" (battle 43 at the earliest), and roost scizor would beat tricked sheddy anyway
 
And now for some useful information about the Battle Factory. No record to report here, but I've been keeping track of the battles and I noticed a few things. Since this isn't posted under the helpful information at the thread's beginning, I figured I would at least make it public knowledge.

What I have found: The teams in the Battle Factory still have to hold the Frontier rules. That is, no duplicate Pokemon and no duplicate items. This has a few consequences. Since the opponent teams are generated before you switch Pokemon,

Where 'Pokemon' refers to a species ('Abomasnow') and 'specific Pokemon' refers to a particular battle ID ('406 | Abomasnow'),

In the Battle Factory you will never see:
  1. A Pokemon on your team.
  2. A specific Pokemon holding an item that one of the Pokemon on your team holds.
  3. A Pokemon you saw in the last battle.
  4. A specific Pokemon that holds the same item that a Pokemon in the last battle held.
  5. At the beginning of a run, no Pokemon you face will be any of the Pokemon you could have chosen.
  6. At the beginning of a run, no specific Pokemon you face will be one that holds any of the items on any of the Pokemon you could have chosen.
This means you can control a bit of the 'luck' of the Battle Factory. If you saw
892 | Metagross | Adamant | Quick Claw | Meteor Mash | Zen Headbutt | Earthquake | Explosion | HP/Atk
during the last battle, not only will you not see a Metagross in the following battle, but you won't encouter any specific Pokemon that holds a Quick Claw.

In other words, if you see (for example) an Empoleon in the next battle, you know it isn't either of these:
634 | Empoleon | Brave | Quick Claw | Surf | Earthquake | Blizzard | Signal Beam | Atk/SpA
770 | Empoleon | Brave | Quick Claw | Hydro Cannon | Flash Cannon | Drill Peck | Earthquake | Atk/SpA

Now that's useful to know. You could also totally eliminate Empoleon from showing up by either having an Empoleon on your team, or having Pokemon with both Razor Claw and Quick Claw on your team.

Also, if you faced a Razor Claw and Quick Claw Pokemon last battle, you're assured you won't be seeing an Empoleon:
362 | Empoleon | Adamant | Razor Claw | Waterfall | Metal Claw | Brick Break | Knock Off | Atk/SpD
498 | Empoleon | Adamant | Razor Claw | Drill Peck | Aqua Jet | Shadow Claw | Rock Slide | Atk/SpD
634 | Empoleon | Brave | Quick Claw | Surf | Earthquake | Blizzard | Signal Beam | Atk/SpA
770 | Empoleon | Brave | Quick Claw | Hydro Cannon | Flash Cannon | Drill Peck | Earthquake | Atk/SpA

Poor Empoleon has endured enough of being my example for this post, so I'll leave it at that. This should prove at least moderately helpful, considering the great lack of information at higher levels in the Factory.
Good luck!
 
Back
Top