In the Print streak, I arrived at Round 5 with a record of 28 wins / 19 swaps.
Since I'm doing trainer look-ups in every battle, I know what sets I'm facing from the outset. All calcs are done with the appropriate IVs, which make a significant difference. Write-up is directly based on the notes I took while playing, so some details are missing.
Round 5
498 Empoleon Adamant Razor Claw Drill Peck Aqua Jet Shadow Claw Rock Slide Atk/SpD
712 Weavile Adamant Focus Sash Night Slash X-Scissor Metal Claw Counter Atk/Spe
682 Armaldo Adamant Choice Band Stone Edge Superpower Earthquake Giga Impact Atk/Def
557 Politoed Impish Chesto Berry Dive Brick Break Hypnosis Perish Song HP/Atk
580 Porygon2 Quiet Iron Ball Tri Attack Thunderbolt Recover Trick Room HP/SpA
538 Slowking Adamant Quick Claw Zen Headbutt Aqua Tail Earthquake Curse HP/Atk
I chose Weavile3/Armaldo3/Porygon22. Excellent draft, Weavile with Sash Counter and Armaldo with Choice Band as huge upgrades over their Set2 counterparts. Slowking2 is a bad physical set, so I chose Porygon22 with Trick Room/Recover to fill out the third slot.
Weavile OHKO'd Claydol, took out Swampert with Counter, then KO'd Gengar. I swapped out Porygon2 to bring in Swampert1 @ Shell Bell, which is one of the best sets in the Factory. Good BST, great typing, the right moves, okay item, Protect to scout (not as important in Lv50, but not a bad thing to have) - if it had Leftovers, it would be pretty much perfect.
Expecting Thunder Wave from Miltank1, I switch to Swampert on Turn 1 and the prediction is correct. Swampert then beats Miltank, and Exploud revenge kills Swampert.
252+ Atk Weavile Night Slash vs. 252 HP / 0 Def Exploud: 97-115 (48.2 - 57.2%) -- 92.2% chance to 2HKO
Weavile has the 2HKO on Exploud, but Exploud uses Torment as its first move against Weavile preventing another use of Night Slash, so I use X-Scissor next and finish it with Night Slash on the following turn. In retrospect, I could have also used Metal Claw - while its accuracy is an unnecessary risk, in case it hit I could have 3HKO'd Exploud1 with Metal Claw + X-Scissor and keep Night Slash as Weavile's strongest move available for hitting the 3rd foe - if Metal Claw were to miss, I could fall back to using Night Slash again for a high chance to KO it anyway.
The last Pokémon is Electrode1, which takes out Weavile, then sets up Light Screen on Armaldo while being finished off by Earthquake.
Vileplume1 scares me a lot because of Sleep Powder and 4th generation's very powerful 1-4 turn sleep. Making any switches would risk being crippled by Sleep, so I start attacking with Night Slash right away. With Def/SAtk EVs, Vileplume survives two Night Slashes and KOs Weavile; I sent Swampert to finish it.
Second foe is Glaceon1. I click EQ for the 2HKO while Glaceon uses Ice Beam twice without freezes or CHs to drop Swampert to 10%.
Last mon turns out to be Electivire1. It revenge kills Swampert, then uses T-Wave on Armaldo without getting any full paralysis.
Lucario1 is a very scary match-up, resisting all of Weavile's attacks, OHKOing Armaldo, and being a major pest. After a bit of panic and considering saccing Weavile, I run the calcs:
252+ SpA Lucario Aura Sphere vs. 252 HP / 0 SpD Swampert: 87-103 (44.1 - 52.2%) -- 16% chance to 2HKO
If I sacced Weavile, I would have to take a 2v2 with a damaged Swampert, and possibly lock into a move on Armaldo without knowing the final Pokémon - on the other hand, if I switch to Swampert right away and this 16% 2HKO comes to pass, I'll lose right out and get swept by Lucario1. I decide to take the risk and switch to Swampert...
Lucario used Flash Cannon! It's not very effective
No CHs or BrightPowder activations follow allowing Swampert to take out Lucario, and the two back-ups are cleaned up easily.
Ampharos2 has Thunder Wave, Focus Punch, and Fire Punch as moves it might use on Weavile - I switch to Swampert expecting Thunder Wave, which it uses. Clean sweep.
I switch to Swampert again on Rhyperior2's Fire Punch, wanting to preserve Weavile's Sash. Rhyperior survives Waterfall with 1% (Solid Rock), but misses Aqua Tail in return.
Tentacruel2 comes out afterwards - I keep in Swampert, surviving Giga Drain and KOing back with EQ. My notes and memory are missing exactly what happened afterwards, but I did win the battle despite Metagross2 potentially being a disastrous match-up for Weavile3/Armaldo3 - Night Slash crits? I don't know.
The next battle is good with the Water-type.
I consider swapping out Armaldo to bring in Metagross or Tentacruel to avoid a Water weakness, but conclude that Weavile and Swampert should be able to handle 2 Water-types well enough for Armaldo to not be a liability.
I counter-sash Lucario3, which uses Blaze Kick - no burn, luckily. Weavile then CH OHKOs Slowbro3 and finishes Slowking3 aftewards.
Battle 36 is apparently good with the Dark-type.
Round 6
680 Nidoking Modest Expert Belt Earth Power Sludge Bomb Ice Beam Shadow Ball SpA/Spe
696 Heracross Adamant Coba Berry Megahorn Stone Edge Facade Shadow Claw Atk/Spe
777 Mr. Mime Modest Choice Specs Psychic Charge Beam Shadow Ball Focus Blast SpA/SpD
844 Shuckle Calm Leftovers Toxic Substitute Double Team Sandstorm HP/Def/SpD
784 Hariyama Adamant Scope Lens Cross Chop Earthquake Stone Edge Poison Jab HP/Atk
723 Flygon Timid White Herb Draco Meteor Earth Power Flamethrower Giga Drain SpA/Spe
I picked Flygon3, Mr. Mime4 and Heracross3 as Shuckle and Hariyama are quite bad, and Nidoking3's typing was unfortunate. Flygon to lead because of its high Speed.
Houndoom2 has Focus Sash and Reversal, so I 2HKO with with Giga Drain + Earth Power just to be sure. Tyranitar2 @ Choice Scarf comes in after to revenge Flygon with Ice Punch - I choose to sac it over risking Heracross on a switch. Ice Punch does not CH or freeze, and Megahorn connects to take out Tyranitar2. Jynx2 is outsped and CH'd with Shadow Claw to clean up.
Armaldo2 uses Swagger on Turn 1, so I switch to Heracross and pick Stone Edge which connects. I do calcs on Kangaskhan2, and Facade + Draco Meteor would not KO, so I have to risk Megahorn accuracy - it connects, Kanga2 2HKOs Heracross3, and Flygon3 revenges with Earth Power. Last Pokémon is Meganium2.
Next battle is good with the Ground-type.
Garchomp3 @ Focus Sash is a really, really bad lead match-up, and I panic instantly. It outspeeds and OHKOs Mr. Mime and Flygon/Heracross match up quite poorly against it. I've no choice other than to sac Flygon - in a strange mistake, I use Earth Power on Flygon and follow up with Megahorn (100% & 85% accuracies) instead of using Draco Meteor and Facade (90% & 100% accuracies). It ends up working out anyway as Chomp does not flinch Heracross with Dragon Rush and Megahorn connects, howewer.
After the very dangerous lead MU, Heracross sweeps the rest and Mr. Mime finishes off Quagsire.
I swap in Garchomp3 to replace Flygon3, making my current team
Garchomp3/Mr. Mime4/Heracross3.
Rampardos misses Head Smash on Turn 1 while Aqua Tail brings it to 10%. After finishing it with Aerial Ace, out comes Staraptor for Intimidate. Doing calcs, -1 Stone Edge would not KO (Garchomp3, Adamant Atk/Spe, outspeeds Staraptor3, which is also Adamant) so I decide to sac an ally to get rid of Intimidate to maximize the odds of killing Staraptor, since it would sweep both of my remaining Pokémon in case Garchomp failed to deal with it.
Which to sac, Mr. Mime4 or Heracross3? After a bit of thinking I decide to sac Heracross, since it has more HP in order to deal more recoil damage (in case Stone Edge misses once, resulting in Staraptor being weakened by two instances of recoil damage) and Mr. Mime's Special stats would give it an advantage for taking on Ice Beam users as last Pokémon that would threaten Garchomp.
After I sac Heracross, Stone Edge connects as Chomp outspeeds and KOs without a fuss. The third Pokémon turns out to be Vileplume3, which is taken down with a CH Aerial Ace.
Staraptor3 @ Muscle Band is a good set, and I pick it up to replace Heracross since the defensive synergy on the team is nonexistent and Staraptor's Intimidate could help out Mr. Mime in a pinch. I will have a big Ice weakness with both Garchomp3 and Staraptor3 on the team, but Garchomp has a Focus Sash to help mitigate that so I go for it anyway.
Current team:
Garchomp3/Mr.Mime4/Staraptor3
Next trainer is good with the Grass-type.
Roserade3's got Sleep Powder, which is always scary - I didn't consider making a switch to Staraptor because of the possibility of the move. I click Aerial Ace, hoping for no Poison Point activation in case it uses Leaf Storm, and status-protective Poison Point activation in case it goes for Sleep Powder.
Aerial Ace CH OHKOs Roserade without activating Poison Point. Out comes Cradily2 - it's a weak specially attacking set, so I switch to Mr. Mime in order to keep Garchomp's Sash intact for the last Pokémon. The last Pokémon is Sceptile3, cleaned up uneventfully.
Ampharos2 has Focus Punch and Fire Punch as possible moves against Garchomp - expecting Focus Punch and fearing Static, I opt to use Stone Edge despite its low accuracy in order to avoid making contact. Stone Edge hits on Turn 1, distrupting Focus Punch and finishes Ampharos on Turn 2.
Out comes Hippowdon2. Making a misplay, I keep Garchomp in - I was being lazy and didn't look up or remember that Hippowdon2 only carries Ground-type attacks, making Staraptor a free switch-in in this situation. Instead I use Aqua Tail twice while Hippowdon2 misses Swagger, then connects - afterwards I switch out to Staraptor anyway, so my mistake ended up not mattering since Hippo never broke Garchomp's Sash. Staraptor cleans up Hippowdon and Dusknoir2 last mon goes down easily.
Ninetales4 (Modest nature) wins the Speed tie with Garchomp3 - Ninetales4 has a base Speed of 100 with an IV of 24, resulting in a Speed stat identical to that of base 102 Garchomp's 20 IV Speed stat - 148. Stone Edge connects, though, grabbing the OHKO.
Out comes Gengar4. I consider predicting Shadow Ball to bring in Staraptor, but Gengar outspeeds Staraptor and has a Modest nature which in combination with its IV advantage gives it a nearly guaranteed OHKO on Staraptor. I go for Dragon Rush, which misses - Gengar finishes off Garchomp with Sludge Bomb after.
252+ SpA Gengar Shadow Ball vs. 0 HP / 252 SpD Mr. Mime: 104-126 (92.8 - 112.5%) -- 62.5% chance to OHKO
The calc really isn't good - but there is one saving grace: Mr.Mime4 had the ability Filter, reducing super-effective damage and allowing it to survive the blow and KO back with Psychic. The last Pokémon was Pinsir3, outsped and OHKO'd by Mr. Mime.
Round 7
??? Vespiquen - I didn't note what set it was because lolvespiquen
437 Roserade Calm Coba Berry Sludge Bomb Magical Leaf Stun Spore Mud-Slap SpA/SpD
828 Ampharos Quiet Zoom Lens Thunder Focus Blast Signal Beam Power Gem HP/SpA
682 Armaldo Adamant Choice Band Stone Edge Superpower Earthquake Giga Impact Atk/Def
872 Walrein Modest Leftovers Surf Ice Beam Signal Beam Hail HP/SpA
928 Suicune Bold Lum Berry Hydro Pump Blizzard Shadow Ball Hail Def/SpA
Promising draft - Armaldo3 which was very effective in Round 5 on this streak makes another showing, this time with 31IV. Suicune3 in the R7 draft is maybe the first time I have seen a legendary Pokémon in Lv.50 - elevated sets in the Round 7 draft are the first place where you can encounter them in Lv.50 (the second one is Thorton in Battle 49).
I'll definitely want Armaldo3 and Suicune3 on my team - the third choice isn't as straightforward. Roserade1 is a little awful with Magical Leaf as its Grass STAB, so I don't want it and Walrein would stack weaknesses with Suicune - leaving Ampharos4 as the main candidate.
What order to lead them in? On one hand, Choice Band Armaldo in the lead position could pick up quick KOs. Howewer, its base 45 Speed is horrid and I would prefer having a faster lead if possible. I decide to put Ampharos4 in the lead position, with the intent of swapping it out for a proper lead ASAP.
Kingdra4 uses Draco Meteor on Ampharos and CHs for the OHKO. I bring in Suicune to wear down Kingdra as it's at -2 SAtk and will only drop further.
Doing the calcs, if I set up Hail Blizzard will 3HKO Kingdra, whereas Shadow Ball has a very low chance to 4HKO without a Special Defense drop. I decide to set up Hail and go for the 3HKO, at the cost of suffering Hail damage on Suicune in return. Since Kingdra will drop itself to -4 or -6 anyway, it might have been better in the long run to take the likely 5HKO on Shadow Ball and tank an extra hit from Kingdra over suffering repeated Hail damage.
Blizzard 3HKOs Kingdra in Hail as expected, and Suicune is left with 42HP as the second Pokémon Ursaring4 shows up. This is a very bad position, with Suicune as good as dead and only a choice-locked Armaldo left able to fight - I switch to Armaldo, so that I can switch Suicune to sac it and reset Choice Band later even at the cost of taking a little extra damage on Armaldo. I'm hoping for Return as I switch in to minimize the damage...
Ursaring used Cross Chop, dropping Armaldo to 65%
Not a good move choice there. I click Superpower, and Ursaring uses Earthquake to bring Armaldo to 50HP before being KO'd.
The last Pokémon out is Dusknoir4 @ Muscle Band, a strange physical set. With Armaldo locked into Superpower, very heavily damaged, and Suicune as good as dead, I panic and assume I've lost - as I switch into Suicune, it survives with a handful of HP left!
870 Dusknoir Adamant Muscle Band Shadow Punch Earthquake Brick Break Rock Slide Def/SpD
0+ Atk Muscle Band Dusknoir Earthquake vs. 0 HP / 252+ Def Suicune: 29-35 (16.5 - 20%)
Dusknoir's attack, which I didn't calc in the actual battle as I had to switch to Suicune to reset Choice Band if nothing else, turns out to be weaker than expected, and 42 HP Suicune takes it. I go for Shadow Ball to weaken it, and Armaldo's CB Stone Edge outspeeds and connects to secure the win. Very dangerous battle, and fortunate 3rd foe to allow winning from a very bad position with two nearly dead slow Pokémon left!
I swap in Kingdra4 to replace Ampharos4.
882 Kingdra Modest Wide Lens Hydro Pump Draco Meteor Blizzard Signal Beam HP/SpA
Current team:
Kingdra4/Armaldo3/Suicune3
Kingdra swept this battle on its own by connecting Hydro Pump twice and OHKOing Marowak with Draco Meteor (maybe a CH, I chose 99% accurate Meteor for more reliable cleanup so I can finish it with my back-ups easily). Nothing else in my notes about this one.
Of greater interest is Infernape4, which I swapped in to replace Kingdra.
769 Infernape Jolly King's Rock Flare Blitz Close Combat Earthquake ThunderPunch Atk/Spe
Current team:
Infernape4/Armaldo3/Suicune3
Infernape outsped and OHKO'd the Ambipom3 (Adamant) lead, then I switched Armaldo into Drapion and OHKO'd it iwth EQ, and cleaning up Mismagius was a simple matter.
Mismagius3 is an alright set and I considered taking it, but it didn't really fit into the synergy that the three Pokémon I had already did.
685 Mismagius Timid Wise Glasses Shadow Ball Energy Ball Icy Wind Destiny Bond SpA/Spe
Nothing in my notes about this one aside from the sets - Infernape must've swept 1v3.
Absol outsped and OHKO'd. On Marowak3, I decide to damage it and sac Infernape over risking a switch into outrageously strong Thick Club-boosted attacks. After CC damage, it still required Hydro Pump connecting from Suicune to secure the KO, and it did connect succesfully. Third foe is Mismagius3, on which Suicune survived 2 Energy Balls with exactly 1HP remaining while 2HKOing back with Shadow Ball.
If Mismagius had 2HKO'd my Suicune3, there's a chance I could've lost, or it might have used Destiny Bond on my last mon Armaldo in which case the battle may have been a tie scenario. Usually in a tie the AI wins by default in genIV Frontier (unlike in the Maison where it follows the same death order tiebreakers as Wi-Fi battles), but I've no idea how the AI using Destiny Bond for a double KO would work in this case - luckily, I didn't get to find out.
Mismagius3 is still a decent set and a possible swap option, but I decided to pass on it before and kept my decision.
Hariyama3 is a horrible set with DynamicPunch.
648 Hariyama Adamant Life Orb DynamicPunch Fire Punch ThunderPunch Ice Punch HP/Atk
I go for CC to damage it, as DynamicPunch can just enable it to sweep me depending on luck. Its first DynamicPunch hits and OHKOs Infernape. I bring in Suicune, needing Hydro Pump to connect to take it down; it connects.
Out comes Dusknoir3. It has Thunder Punch and SDef EVs, so I switch in Armaldo to 2HKO it with Earthquake, which it does without any incident. The last foe is Lucario3, which finishes off Armaldo with Close Combat; after a Special Defense drop, Suicune's Hydro Pump connects and OHKOs it while it uses Shadow Claw, opting not to use its most powerful move for some reason.
Lucario3 is a good set, and a better one than Armaldo3 - but I don't really have a slot for it on the team due to its overlapping weaknesses and coverage with Infernape, which is even faster and stronger.
Since the second Thorton fight coming up next is a Tier8 trainer, I noted down the items present in this battle to rule out sets in the next one: Muscle Band, Life Orb, Scope Lens, King's Rock, Lum Berry, Choice Band
Thorton sends out Cresselia as his first Pokémon. Cresselia's Frontier sets are:
907 Cresselia Bold Heat Rock Psychic SolarBeam Moonlight Sunny Day Def/SpD
921 Cresselia Bold Lum Berry Psychic Toxic Double Team Moonlight HP/Def/SpD
935 Cresselia Modest Wise Glasses Psychic Shadow Ball Energy Ball Charge Beam HP/SpA
949 Cresselia Modest Leftovers Psychic Ice Beam Signal Beam Moonlight HP/Def/SpD
With an Infernape lead, I'm in a really bad situation. Sets with Moonlight wall Suicune outright, and Infernape also lacks the damage to deal significant damage while suffering STAB Psychic in return. Armaldo3 lacks X-Scissor unlike its Maison counterpart with Choice Band, leaving Stone Edge against a faster Cresselia as its only move... everything's going to hell, pretty much.
I forgot about the Lum Berry entirely despite just having written down the items of the previous battle in my notes, in retrospect Cresselia2 was ruled out because of that. It wouldn't have changed the play, though; with all my three Pokémon matching up poorly against Cresselia and likely losing to it 1v1, I had to start by attacking with Flare Blitz no matter what.
Infernape used Flare Blitz! Critical hit!
Cresselia used Sunny Day!
Amazingly, the Cresselia set is the only one with a huge "click this to throw the battle" move, and on top of that Infernape CHs it to bring it to 40% health remaining. This match-up could not have gone any better than this, and for Cresselia to pick Sunny Day over Psychic is amazing AI behaviour luck on top of that...
0 SpA Cresselia Psychic vs. 0 HP / 0 SpD Infernape: 110-132 (74.3 - 89.1%)
252 Atk Infernape Flare Blitz vs. 0 HP / 252+ Def Cresselia: 55-66 (28.2 - 33.8%) -- 0.3% chance to 3HKO
With the critical hit, a Sun boost on the second turn, and Thorton's huge throws I'm now in a massively advantaged position to take out Cresselia and sweep with Sun-boosted Flare Blitz right of the bat.
And that's exactly what happens. Thorton sends out Articuno next, which is OHKO'd without revealing its set, and then reveals Machamp which is also OHKO'd as Infernape finally drops from recoil damage, having all-killed Thorton alone in a miracle sweep after a potentially disastrous lead match-up.
Round 8
822 Drifblim Docile Lax Incense Shadow Ball Air Cutter Silver Wind Explosion HP/Atk
875 Crobat Adamant Razor Claw Cross Poison Brave Bird X-Scissor Zen Headbutt Atk/Spe
481 Dragonite Adamant Lum Berry Dragon Claw Aerial Ace Thunder Wave Dragon Dance Atk/SpD
593 Leafeon Jolly Brightpowder Leaf Blade Last Resort Curse GrassWhistle Atk/Spe
472 Gyarados Careful Razor Fang Aqua Tail Ice Fang Bite Rain Dance Atk/SpD
828 Ampharos Quiet Zoom Lens Thunder Focus Blast Signal Beam Power Gem HP/SpA
In this round, the Factory trainers will be Tier7/Set4 trainers, and Tier8/any set trainers, so I start taking notes of the items present in the draft and the battles to get more information on enemy sets.
The draft is pretty good. Dragonite, Gyarados and Leafeon are the strongest Pokémon in the draft - Crobat4 could be alright, but with Dragonite they'd share too many weaknesses. I go with Gyarados1/Dragonite1/Leafeon2, with Gyarados1 in the lead to avoid leading with Ice weakness and having its Electric-weakness partially covered by Leafeon while providing Intimidate.
Intimidate hits Donphan, removing its White Herb and revealing the set. Since Donphan2 has Counter, I go for Rain Dance + Aqua Tail to avoid risking getting surprise KO'd - Gyarados secures the KO after tanking a Gunk Shot.
Out second comes Pinsir, unknown set without announcing Mold Breaker, so it has to have Hyper Cutter. I attack with Gyarados to scout, and get KO'd by Rock Slide, revealing its set to be Pinsir1.
422 Pinsir Adamant Coba Berry X-Scissor Earthquake Rock Slide Swords Dance Atk/Def
This is a terrible match-up. With Coba Berry removing its Flying-type weakness, Dragonite can't boost to +1 and OHKO it with Aerial Ace; and Leafeon's only attacking move is Leaf Blade, while Pinsir outspeeds Dragonite and threatens a Rock Slide 2HKO so attacking right away with Aerial Ace to get rid of Coba Berry is also not possible.
252 Atk Leafeon Leaf Blade vs. 0 HP / 252 Def Pinsir: 27-33 (19.2 - 23.5%)
My only hope is GrassWhistle on Leafeon - it's faster and a 3-4 turn sleep could still salvage this match-up. Fingers crossed...
Leafeon used GrassWhistle! It missed!
Pinsir used X-Scissor!
Leafeon survives the hit with 10%. Time to try again.
Leafeon used GrassWhistle! Pinsir is put to sleep.
Pinsir is asleep. (1 turn of sleep elapsed)
So far so good. Now I'll have to switch to Dragonite and hope that it continues to sleep long enough for Dragonite to boost once and use Aerial Ace twice.
Switched in Dragonite
Pinsir woke up! Pinsir used Earthquake!
A 1-turn Sleep - luckily, the AI decided to cherry tap Leafeon with Earthquake, at least letting Dragonite get in for free. There's nothing I can really do at this point, I will need big crits after boosting once or Rock Slide from Pinsir has to miss to avoid losing.
Pinsir used Swords Dance
Dragonite used Dragon Dance
Pinsir's now set to OHKO Dragonite. The hax needs to come now.
Dragonite used Dragon Claw! It's a critical hit!
Pinsir KO'd
Right on cue, the hax I need to win shows up at the exact right time. The last Pokémon is Arcanine with Intimidate as its ability, either Set2 or Set4 after ruling out items, and I use Dragon Claw, then T-Wave after finding out that it was Set2 (from it outspeeding +1 Dragonite) to prevent any EndureSalac hijinks.
I swapped in Arcanine to replace Gyarados. Arcanine2 is a good set, with high Speed and better typing synergy with teammates than Gyarados had.
616 Arcanine Jolly Salac Berry Flare Blitz Thunder Fang Reversal Endure Atk/Spe
Items in the last battle: Salac Berry, White Herb, Lum Berry, Razor Claw, Coba Berry, BrightPowder
Current team:
Arcanine2/Dragonite/Leafeon2
The trainer name look-up revealed this one to be a Set4 trainer. Rhydon4 is a Frontier classic:
804 Rhydon Adamant Quick Claw Earthquake Stone Edge Megahorn Horn Drill HP/Atk
Quick Claw HKO move users, back when sets not named Donphan4 still ran them commonly.
Doing the calcs, 200BP Reversal from Arcanine did not have a chance to OHKO the set, so I have to either sac Arcanine and revenge kill it or switch Leafeon on a small risk of Horn Drill. I take the Leafeon switch and tank Stone Edge, then Leaf Blade KOs without any Quick Claw activations.
Out comes Golduck4. Leaf Blade barely misses the KO and I sent in Arcanine to revenge kill it with Flare Blitz, as Golduck is faster than Dragonite.
Gallade4 last Pokémon is OHKO'd with Flare Blitz.
I decide to make no swaps - Gallade4 is alright and possibly preferable to Leafeon, but I don't want to give up Leafeon's Grass-typing and much higher Speed for it.
Items in previous battle: Salac Berry / Lum Berry / BrightPowder / Quick Claw / Scope Lens / Wacan Berry
I start attacking Cresselia with Flare Blitz right away. It turns out to be Set4 after Leftovers recovery, and Arcanine survives two Psychics after two turns of Flare Blitz recoil damage with 2HP left. A third Flare Blitz brings Cresselia to KO range for Leafeon, which revenge kills it.
Out comes Moltres. Staring down a terrible match-up for a change, I click GrassWhistle and start praying that I get lucky again like I did against Pinsir.
GrassWhistle connected on the first try, and I switched in Dragonite to start using Dragon Dance. Moltres slept for 4 turns and I boosted to +2, then KO'd it before it got to move. GenIV 1-4 turn sleep in the Factory is ridiculously strong if it connects.
The last Pokémon is Hippowdon2, revealing its set by using Curse as it gets cleaned up.
I swap in Cresselia4 to replace Leafeon.
949 Cresselia Modest Leftovers Psychic Ice Beam Signal Beam Moonlight HP/Def/SpD
Items in the last battle: Salac Berry / Lum Berry / BrightPowder / Persim Berry / Leftovers / ??? (Moltres's set remained unknown)
Current team:
Arcanine2/Dragonite/Cresselia4
Next trainer is good with the Normal-type.
Look-ups revealed the trainer to be a Set4 user. Shiftry4 outsped and KO'd with Flare Blitz after tanking Sucker Punch, then Endure on Lickilicky4 Earthquake into a SalacReversal sweep from Arcanine.
Items in last battle: Salac Berry / Lum Berry / Cheri Berry / Lax Incense / Leftovers / Muscle Band
The AI leads with unknown set Floatzel. Since Floatzel sets may have priority moves or Double Team/Rain Dance, I don't want to keep Arcanine in and risk EndureSalac on an unknown set and instead switch in Cresselia.
Cresselia eats Surf on the switch-in, revealing the set to be Floatzel3.
684 Floatzel Modest Wave Incense Surf Ice Beam Focus Blast Rain Dance SpA/Spe
I'm expecting that the AI will set up Rain Dance, preventing Moonlight from recovering health so I go for Psychic instead. The AI decides to attack with Surf instead, CHing Cresselia into KO range for the next Surf, finishing off Cresselia.
Now that I know Floatzel's set, I have to risk EndureSalac and hope that it uses Surf over setting up Rain Dance. The AI cooperates, giving Arcanine a Salac boost and allowing it to finish Floatzel3.
Out comes Houndoom. Two sets have Focus Sash... it turns out to be one of the Sash sets, taking down Arcanine after activating Sash.
I send in Dragonite with the intent to Dragon Dance twice, then attack and hope to sweep. Houndoom uses Crunch, and its first Crunch inflicts a crucial Defense drop - the second Crunch drops Dragonite to 10% HP as a result. Out comes Hariyama as the last Pokémon - after the Defense drop and the added damage Dragonite took because of it, Fake Out will KO and lose me the battle if Hariyama is carrying the move.
Hariyama used Fake Out!
The streak ends with a record of 53 wins / 30 swaps, falling 5 short of atsync's Level 50 record.