Technically, it's still a sprite. More specifically, a prerendered animated sprite. Doesn't matter if it was made with 3D software or not afaik (would you consider Donkey Kong from Donkey Kong Country a bunch of sprites, even though it was also made and rendered with 3D software?). At the end of the day, it's still an animated 2-dimensional image. And the definition of a sprite for as far as I know does not say anything about a prerendered sprite made with 3d software shouldn't be considered a sprite.198 is certainly on the upper end, also these aren't sprites they are gif model renders > : U Regardless good job all.
If Yveltal finishes the rigging for Pyroak soon, feel free to take over the animation. I'll probably die off until the holidays, I think :/Anyway, before this gets too off-topic, I'm already getting a bit anxious to continue working on something else for this project. Is anyone able to create a properly scaled Necturna model sheet anytime soon? I want to see if I can get started on a model for it and see how it goes.
I personally don't have any objections. However, I feel a bit wary about new 3D modelers taking these CAP-mons on, especially if the mon has pretty complex geometry. Do you have any past experience with 3D modeling, and is there anything you can show?Hi guys,
New to the cap stuff and not super crazy good with Maya, but decent with blender and originally used to modeling for 3D printing. I'd just like to say that you guys have been super good so far and I kinda want to help out. I'd like to reserve Collosoil, however that's provided you guys;
A. Don't have any objections to a newcomer working on it.
B. Don't have someone who already wants to do him.
If so I can start right away, but a few questions off the bat.
How do you want to handle the parts that are underground... Do you want them modeled still and just under the xy plane or just cut off altogether?
How do you want to handle the dirt pile?
Thanks for all your work and looking to help!
I personally don't have any objections. However, I feel a bit wary about new 3D modelers taking these CAP-mons on, especially if the mon has pretty complex geometry. Do you have any past experience with 3D modeling, and is there anything you can show?
As for how to handle the model being underground and all, I'd highly recommend looking at the models of Diglett and Dugtrio to get an idea of what it needs to look like.
By the way, I'd also recommend you hold off getting started on the model until someone creates a model sheet for Colossoil so that you know that you are modeling it with proper proportions.
Hmm... All right. Software like Inventer and Solidworks and the like are very different from how you'd model stuff Blender or Maya/3DS Max, like you said. You can give modeling Colossoil a shot if you want, but Colossoil will need an 'organic' model, if you know what I mean. You'd need to know how to properly sculpt and work with quads, etc. Me and Yveltal kind of went over this before in this post and this post. You can go ahead and try starting Colossoil's model now if you can't wait for a model sheet, as a model sheet isn't absolutely necessary, but it'll save a lot of time if you wait for one for Colossoil to be made since it's one of the most helpful types of references you can have when modeling.Samsung Assembly Bottom.pdf
- I've got a few files lying around to demonstrate some experience. These are all from inventor, which is more dimension based than maya or blender, but is a 3D modeling program nonetheless. These aren't the best but I can't find any files on my comp right now that you guys could open without inventor and my license expired for the program so I can't convert them. These are the only one I have converted to pdfs. (Sorry that some of them have been converted to drawings but they are all I got).
Chess King.pdf
Castle.pdf
ok thanks. ummm I think that I might do the uv map and rigging :)KrazyCake Spoiled Rotten go for it!
For Colossoil, I agree take a look at Dugtrio but personally I'd model the whole thing down to the tail, so the animator can choose how high to place it in the ground. Since it's narwhal the tail is probably a drill like his horn :P
Also the OP is soooo outdated omg here's a spreadsheet before I lose my memory. We can all keep track of it!
https://drive.google.com/open?id=1eTFNovDH8mva8ikD8tpBqm1YbZsz7O2zTWPxjzfuiTo
Ok sounds good to me!Yeah agree! Pyroak and Tomo also have proper mouths. (because I felt like it) Colossoil will definitely need one :D
KrazyCake alright I put you down for that! Please show us the wireframe first when it's done and we'll QC it. After then feel free to work on the other stages. =) Looking forward to it!