Just want to post my Triple Battle streak that I completed a few months ago (sorry I don't have any Battle Videos recorded, I turned my DS off in frustration when I lost XD):
Yes, I know 518 isn't that impressive but it's my first streak over 100 since Gen IV (using one of TRE's teams lol) that isn't a cheap Whimsicott/Durant/Mega Gyarados Singles run.
The (Final) Team:
Greninja @ Life Orb
Timid Nature
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
- Mat Block
- Surf
- Dark Pulse
- Ice Beam
Standard Triples Greninja, everyone should know what this does by now. I chose Dark Pulse over Grass Knot for its ability to hit across the field.
Aron (Lv. 1) @ Berry Juice
Brave Nature
Ability: Sturdy
No EVs
- Endeavour
- Protect
- Toxic
- Aerial Ace
Pseudo-Redirection. Opponents try to attack this because (being Lv. 1) the AI treats this as the easiest thing to kill. Between Sturdy and Berry Juice, however, it actually takes three attacks to KO. Not going to explain this one in any more detail as it's pretty standard for a triples run and I'm sure someone else has explained it somewhere.
Garchomp @ Focus Sash
Jolly Nature
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
- Dragon Claw
- Earthquake
- Swords Dance
- Protect
Standard SD Sash Garchomp. This thing is a monster at +2, and is positioned on the right of the field because that's where the opponent will always send in a new poke if they have only one remaining. The amount of times that Rough Skin has got a kill is (well, actually only 4 or 5) certainly useful too.
Lopunny @ Loppunite
Jolly Nature
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
- Return
- High Jump Kick
- Fake Out
- Quick Attack
Yes, a Mega Lopunny with Quick Attack. Deal with it.
As soon as ORAS came out I knew that I wanted to try and use one of the new Megas, and Lopunny seemed to fit this team perfectly. Return and Fake Out are standard, with HJK chosen over Drain Punch for the added power (I'm running Jolly, remember) and Quick Attack for priority.
Aegislash @ Weakness Policy
Brave Nature
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SpA
- Shadow Sneak
- Sacred Sword
- Flash Cannon
- King's Shield
Standard-ish WP Aegislash. Sacred Sword and Flash Cannon for powerful coverage, and Shadow Sneak for priority. 252 HP EVs and WP for switching in on my own Garchomp's Earthquake and getting +2 from it.
Tyranitar @ Choice Scarf
Jolly Nature
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
- Rock Slide
- Assurance
- Ice Punch
- Thunder Punch
Rock Slide for spread damage and flinch fishing, Assurance for BIG DAMAGE when used in conjunction with one of my priority users, Ice Punch for coverage. Thunder Punch, the only unusual choice here, is for helping me to KO Bulky Waters not named Slowbro (which I use Assurance for). Sand Stream is also great for picking up KOs on Pokemon that Aron has Endeavoured.
So that's the team, sorry I don't have any videos of how it plays. I will add in a written account of how it plays, as well as members that I have swapped in or out throughout the run, and an recount of how I lost when I have more time. Thanks for reading!
Also, I finished my 50 Streak in Super Rotation the other day, so now I've got all the trophies!