I just got 200 wins in a row for ORAS Super Singles. Streak is still active, but here is the team.
Greninja @ Life Orb
Ability: Protean
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Ice Beam
- Dark Pulse
- Grass Knot
This guy gets most of the work done. He is great, AI tricks, yada, yada, yada. But, I only really like him in the lead spot. His ability to switch into anything is pretty much zero (except Psychic moves), and all his trickery with resists work better from full health. He is unfazed by lead Intimidates, and laughs at both Flame Body and Static. Against pokes you cannot OHKO, you have to decide to stay in and try to live through resists, sacrifice and clean up with Scizor, or switch. Leading with him also makes the battles quite a bit faster, as you often can kill their first two guys and just clean up with Garchomp for the OHKO on the third.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 6 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
Who would have though they could have made Scizor even better? This guy sets up all over a lot of the Maison, and can get +2 with enough health to spare against even more. The main reason I like him is to have a Toxic immunity and a setup sweeper all in one. Aegislash rolls over to Earthquake, and I have nothing immune to EQ, so Scizor is the better choice here, even though it means no Fighting resist. Sometimes you come in against dangerous pokemon at low health (Medicham4) and you can Bullet Punch and maybe set up against the next guy.
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 6 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Iron Head
- Rock Slide
If Choice Band Chomp was good enough to get 100 wins in Pearl, it is good enough now. Not exactly true, of course, as instead of being the all around monster that can carry a team, in Gen VI he is used for an Electric-immune fast dragon. The main use of this guy, other than killing the last pokemon after Greninja goes down, is switching into pretty much every electric type that Greninja encounters. You only need two moves for 95% of his job, so after adding one to not be walled by Togekiss, you get a choice. Volcarona4 is quite scary, so I went with Rock Slide in my never used moveslot. In 200 battles I have yet to have the soul-searching decision of what to do if it is Chomp vs 2 remaining pokes, but try to avoid that situation if at all possible. Veterans have no fairies and a lot of fliers, so against them you have to Outrage and hope for the best.
The list of threats that I can remember specifically encountering multiple times.
Medicham4: Does not die to Surf even after Life Orb recoil. I have found it best to just sac Greninja, even if Medicham is their lead, and hope to win the 2v2 with Scizor and Garchomp.
Jolteon4: Switch to Garchomp. Fake Tears means go to Scizor to avoid the Hyper Beam OHKO, anything else just kill it.
Claydol4: Just go to Scizor. Grass Knot sometimes kills, but he can Explode turn 1 as a lead, and Scizor sets up anyways.
Ninetales4: Drought means go to Garchomp.
Crobat4: He can win by himself if he ever feels like it, as he outspeeds with a Sleep move. He likes to Taunt Scizor, so just Bullet Punch from the word go if he manages to solo Greninja.
I was sick of losing to Terrakion, and this team pretty solid against him, although Isabella and Saba lead Terrakion is always fun times. I like this team against Veterans in general, as usually somehow, somewhere you get that one SD with Chomp in the back to take care out most Electric and Fire pokes that would come out.
The team is pretty easy to use, after all, I copied from the best. Then tweaked everything to make it worse but faster.
Skill- M2BW-WWWW-WWWN-DHCC
Greninja @ Life Orb
Ability: Protean
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Surf
- Ice Beam
- Dark Pulse
- Grass Knot
This guy gets most of the work done. He is great, AI tricks, yada, yada, yada. But, I only really like him in the lead spot. His ability to switch into anything is pretty much zero (except Psychic moves), and all his trickery with resists work better from full health. He is unfazed by lead Intimidates, and laughs at both Flame Body and Static. Against pokes you cannot OHKO, you have to decide to stay in and try to live through resists, sacrifice and clean up with Scizor, or switch. Leading with him also makes the battles quite a bit faster, as you often can kill their first two guys and just clean up with Garchomp for the OHKO on the third.
Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk / 6 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
Who would have though they could have made Scizor even better? This guy sets up all over a lot of the Maison, and can get +2 with enough health to spare against even more. The main reason I like him is to have a Toxic immunity and a setup sweeper all in one. Aegislash rolls over to Earthquake, and I have nothing immune to EQ, so Scizor is the better choice here, even though it means no Fighting resist. Sometimes you come in against dangerous pokemon at low health (Medicham4) and you can Bullet Punch and maybe set up against the next guy.
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 6 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Iron Head
- Rock Slide
If Choice Band Chomp was good enough to get 100 wins in Pearl, it is good enough now. Not exactly true, of course, as instead of being the all around monster that can carry a team, in Gen VI he is used for an Electric-immune fast dragon. The main use of this guy, other than killing the last pokemon after Greninja goes down, is switching into pretty much every electric type that Greninja encounters. You only need two moves for 95% of his job, so after adding one to not be walled by Togekiss, you get a choice. Volcarona4 is quite scary, so I went with Rock Slide in my never used moveslot. In 200 battles I have yet to have the soul-searching decision of what to do if it is Chomp vs 2 remaining pokes, but try to avoid that situation if at all possible. Veterans have no fairies and a lot of fliers, so against them you have to Outrage and hope for the best.
The list of threats that I can remember specifically encountering multiple times.
Medicham4: Does not die to Surf even after Life Orb recoil. I have found it best to just sac Greninja, even if Medicham is their lead, and hope to win the 2v2 with Scizor and Garchomp.
Jolteon4: Switch to Garchomp. Fake Tears means go to Scizor to avoid the Hyper Beam OHKO, anything else just kill it.
Claydol4: Just go to Scizor. Grass Knot sometimes kills, but he can Explode turn 1 as a lead, and Scizor sets up anyways.
Ninetales4: Drought means go to Garchomp.
Crobat4: He can win by himself if he ever feels like it, as he outspeeds with a Sleep move. He likes to Taunt Scizor, so just Bullet Punch from the word go if he manages to solo Greninja.
I was sick of losing to Terrakion, and this team pretty solid against him, although Isabella and Saba lead Terrakion is always fun times. I like this team against Veterans in general, as usually somehow, somewhere you get that one SD with Chomp in the back to take care out most Electric and Fire pokes that would come out.
The team is pretty easy to use, after all, I copied from the best. Then tweaked everything to make it worse but faster.
Skill- M2BW-WWWW-WWWN-DHCC