Over the past few months, I've been building up my winning streak in XY Super Singles. I've held off on buying ORAS so that I could focus on winning more in Singles, because I definitely felt like Whimsicott/Durant/Drapion could go further than they did. This time around, I'm 99.8% sure I'm not the first person to REACH this mark (and I believe
Jumpman16 may have something big planned for us), but I'm at least the first person to post about it. So as my reward to myself for finishing my final exams, I'm posting an ongoing streak of
1500 wins in XY Super Singles. I'm pretty pleased to be the first to post 1500 wins, given my insane obsession with symmetry and the fact that I was the first to post 500 and 1000 wins in Singles. That said, I don't expect the trend to continue into 2000 wins :) The team (specifically, Durant) has gone through some modifications, some of which were during the streak itself. Here are the current sets:
Whimsicott (M) @ Focus Sash (Fluffy Bunny)
Ability: Prankster
Nature: Timid
EVs: 44 HP / 244 Def / 220 Speed
~ Taunt
~ Encore
~ Switcheroo
~ Memento
Durant (F) @ Choice Scarf (The Bug Life)
Ability: Truant
Nature: Jolly
EVs: 220 HP / 4 Atk / 108 Def / 84 SpDef / 92 Speed
~ Entrainment
~ Protect
~ X-Scissor
~ Aerial Ace
Drapion (M) @ Black Sludge (Plaguarism)
Ability: Battle Armor
Nature: Adamant
EVs: 252 HP / 252 Atk / 4 SpDef
~ Substitute
~ Protect
~ Acupressure
~ Knock Off
Team Plaguarism strikes again! Durant is the only one who has undergone any changes, since Whimsicott and Drapion do their jobs perfectly. It's amazing how much tweaking Durant can patch up holes in the team, though.
The factor motivating the change (from the old 172 HP/108 Def/228 Speed spread) was a battle (sometime after #1000 in this streak) in which Carbink 4 2HKO'd Durant with Power Gem (note: it usually didn't use Power Gem on the first turn; it seemed to select moves somewhat randomly) then Exploded unusually early against Drapion, leaving me to face off against Hawlucha 4. I managed to win thanks to some early evasion boosts (Flying Press missed a couple of times), but it left me well-aware that Durant should probably be EV'd to survive two Carbink Power Gems (since it's the second time that's happened).
I was looking for how to rearrange EVs, but I REALLY didn't want to take away Durant's ability to survive Breloom 4's crit Focus Punch. Then I wondered: does Durant really need all that Speed? It never comes in against Manectric 4 while it's actually holding the Scarf (I always Switcheroo it away). Same with Terrakion 2. 92 Speed EVs lets it outspeed Scarfchomp by one point (who I could see myself needing to switch Durant in against, thanks to Worker Rasmus's high number of Exploders). I could dip lower, but I like this spread, particularly because it allows me to use Taunt against lead Entei, Memento if they use Flame Charge, and still outspeed them.
I put 84 EVs into SpDef to allow Durant to always survive two non-crit Carbink Power Gems (I can Switcheroo its Score Lens to reduce the crit chance). Then I dumped the rest into Defense (except for the lonely 4 EVs, which went into Attack) for a spread of 172 HP/4 Atk/156 Def/84 SpDef/92 Speed. I eventually decided that I should check to see if that's actually the most efficient spread. In pretty much all situations, shifting around the EVs and putting them in HP instead of Defense didn't matter, except for this one:
252 Atk Blaziken Flame Charge vs. 220 HP / 108 Def Durant: 132-160 (81.9 - 99.3%) -- guaranteed 2HKO
Blaziken 4's Flame Charge does not OHKO a full-health Durant without a crit. I had one battle against a Black Belt where lead Medicham 4 KO'd itself against Drapion (as it always does; unfortunately, there's no way to safely have it self-KO against Durant) and he switched in Blaziken 4. I knew that, if it had Speed Boost, I was screwed (fortunately, in this case, it didn't). If I switched in Whimsicott and it used Flame Charge, it would have +2 Speed, giving it enough to outspeed and KO Durant. Fortunately, it didn't have Speed Boost. I briefly considered 252 Speed on Durant to outspeed +2 Blaziken, but I knew it was better to keep the EVs that beat the threats I HAD encountered (e.g. lead Mienshao 4 using HJK on turn 1) than the ones I hadn't. But with this particular EV spread, I have a trick up my sleeve for that very situation:
Turn 1: Medicham uses Fake Out (it has always used Fake Out or Detect turn 1, but it uses Fake Out far more frequently)
Turn 2: Whimsicott uses Encore. If it didn't try to use Detect, switch to Durant, use Entrainment; if it did use Detect, Encore that, switch to Drapion, set up a Sub. Either way, Durant is at full health.
Set up as much as possible against Medicham (you can actually get several turns if you managed to hit it with Entrainment just by letting it hit Drapion's Subs with HJK). Then, when Blaziken comes in, this happens:
Switch to Whimsicott. If it chooses Flare Blitz, Whimsicott faints and Blaziken is at +1 Speed, meaning Durant outspeeds and hits it with Entrainment. If it uses Flame Charge, Whimsicott lives (barring a crit) and uses Encore. Now Blaziken is faster than Durant, but it's locked into a move that can't KO Durant without a crit, allowing me to use Entrainment most of the time. And while this situation involves relying on getting hit twice without any crits, I have to stress that this is a situation (opposing lead KOs itself early, then Speed Boost Blaziken comes in second) I've literally never encountered in over 3000 battles with this team. And the team can beat it the overwhelming majority of the time. That's pretty cool.
Obviously, this doesn't work against all early self-KO leads (most of them will do damage to Durant), but I believe Blaziken will use Flare Blitz far more frequently, particularly against Drapion. I'm somewhat worried about it coming in against Durant and picking Flame Charge (since it will KO AND boost its speed, assuming Durant has taken a bit of damage). But I'm keeping my strategy of trying to have Durant (or, preferably, Whimsicott) in against opposing leads when they KO themselves, simply because I feel that Emboar 4 is a bigger threat than Speed Boost Blaziken 4 (Emboar 4 kills me regardless of its ability if it comes out at wrong time, Blaziken 4 only kills me if it uses Flame Charge AND has Speed Boost).
So I've gotten a lot better at beating the (very low probability) threats that can cause problems for this team. Other than the "early Exploder + Speed Boost Blaziken/Sub user" threats I've identified before, here are other threats I've identified, but never experienced:
Flame Body second Pokemon + third Pokemon Terrakion, Cobalion, Scrafty, or Umbreon: In most battles, I can keep both Whimsicott and Durant alive, allowing me to switch out of a potential Flame Body Pokemon and use Entrainment on it. Drapion can stall some of them (e.g. Magmortar, Heatran 2, Heatran 4) out of PP, letting them KO themselves with Struggle. I didn't list third-Pokemon Virizion because I think Knock Off + Durant Aerial Ace should KO (it's very rare that Durant doesn't survive), and Terrakion will sometimes lose to two burned Knock Offs + Aerial Ace as well. But if Drapion gets burned, Scrafty or Umbreon will stall it out. The biggest Flame Body threat is Volcarona, because I can't switch out against it, even if my whole team is alive, unless Drapion has almost all of its PP left. That's because Volcarona can KO with Bug Buzz through Substitute (but has only tried to use Bug Buzz before running out of Heat Waves ONCE in the entire history of this team, which was battle #1175 that I lost), meaning I have to waste a ton of Protect PP just to stay safe. Talonflame gets special note, because I can scout its ability by waiting for it to use Brave Bird. If it's priority, it's Gale Wings, meaning no risk there.
Second or third Pokemon Cobalion 3 when Drapion is low on PP: I only need 15 Sub+Protect PP to stall out its Iron Heads, and I almost always have more than that. Still, it's a potential risk.
Lead Blaziken 1: This appears on two of out 100 trainers, each of whom have 72 (18*4) sets, making it a 1 in 3600 chance. Still, I'm glad I've never faced it. I would be able to set up Entrainment on it just fine and set up some boosts, but unless I got early Defense boosts without Special Defense boosts (thus baiting it into using Flamethrower instead of HJK), I probably wouldn't be able to set up fully. It's not quite as bad as I thought it was (I can just let it keep breaking my Subs with HJK until I feel I have decent boosts), but it's not great, since I can still only get about 8 boosts max if it hits with HJK every turn.
Lead Speed Boost Yanmega: I immediately switch to Durant and use Entrainment. If it doesn't crit, Durant lives, Yanmega is baited into attacking again, and it gets hit by Entrainment. If it does crit, I switch back to Whimsicott, use Memento, and set up Drapion against a -2 Yanmega. I've actually had Yanmega 4 crit Durant on the switch and still won this way (without too many problems), but it does pose a risk, particularly with Bug Buzz SpDef drops.
Lead Hippowdon 4/Umbreon 4 if I never get any crits: Once I'm down to about 10 Knock Off PP, I switch back to Durant and Protect stall them, then switch back to Drapion and set up again once they're out of attacking PP. They're more boring than threatening.
I don't even think about Quagsire 4 anymore. It almost never appears. When it does appear, it usually chooses the wrong moves and dies against Drapion, and at least Durant (and sometimes Durant AND Whimsicott) are still alive when it comes out, meaning I can easily set up against it by hitting it with Entrainment again. The main risk comes with an Unaware Quagsire 4 back-up following a Taunt lead, because Taunt leads waste all my Protect PP and prevent me from switching out and setting up again. But I pretty much never have to switch out of Unaware Quagsire anyway, because the AI makes dumb choices.
Anyway, I'm not exactly in a position to "race" against people if they do decide to destroy my streak. For all of its strengths, Team Plaguarism is still slow as hell. In a typical week, I'll win about 100 battles. Plus, I want to play Omega Ruby when I get it (I asked for it for Christmas), so I'll be playing that in my free time rather than continuing this streak. I do plan to keep playing XY Super Singles on commutes, which will maybe net me 10-12 battles a day on the weekdays. I'll also play it on the flight home, so I should accumulate wins quickly (for this team) for a little while. Of course, "quickly" for this team is like, 200 wins a week, tops, compared to stuff like Jumpman's team, which can probably manage 1000 wins a week.
I hope people enjoyed this read (or parts of it, anyway). I feel very privileged to be a part of this community, and very lucky to have found a team that works so well. The Battle Maison thread (and Orange Islands in general) is a uniquely fun and awesome place on Smogon. Good luck, everyone! See you in Hoenn :)
Proof video: ZWSW-WWWW-WWWK-H744