Abomasnow: AS KO, Talonflame KO
Absol: Swagger is a menace, KO it with Aura Sphere
Accelgor: outspeeds and KOes Greninja and Lucario; neutralized by Talonflame and Gastrodon, but obnoxiously forces switches; don't get Encored
Aerodactyl: Lucario always survives CB Earthquake (barring a crit) - depending on opposition, taking the risk may be worth it.
Aggron: may have Sturdy + Metal Burst
Alakazam: DP 11/16, Talonflame KO; may rarely use Trick and acquire a Focus Sash while removing Greninja's, so watch out
Altaria: may use Sing, Ice Beam it if possible
Ambipom: AS KO; outspeeds and may Taunt Lucario, preventing Nasty Plot
Ampharos: may survive IB + AS, KOes Lucario; Set3 threatens Thunder Wave. Gastrodon beats it.
Arcanine: AS + DP KO if Sitrus doesn't activate (max DP roll will activate it); if Sitrus activates, may miss the KO and give it a Justified boost
Archeops: IB KO, FC KO, outsped by Mega Lucario; may use Protect
Armaldo: FC KO, potentially troublesome if Lucario is not available
Aromatisse: FC + IB KO; threatens Trick Room and is obnoxious with Aromatic Mist if it goes up, but Talonflame and Gastrodon don't much care about it
Articuno: Sheer Cold and Hail + Snow Cloak are no fun, use Flash Cannon on it
Aurorus: AS KO; dangerous if Lucario is not available
Avalugg: GK 10/16, AS KO; watch out for Sturdy
Barbaracle: AS KO, GK KO
Bastiodon: AS KO, watch out for Sturdy Metal Burst (or just ignore it); Bastiodon3 (Bunny) has Fissure, kill her Bastiodon ASAP to avoid it
Beartic: AS 9/16 KO; watch out for Swift Swim
Bisharp: typically wastes time using Taunt; walled by Lucario as it only carries Rock Smash
Blastoise: Yawn, kill it; watch out for Custap Focus Punch
Blaziken: Talonflame KO; don't NP since it may have Speed Boost
Blissey: +2 AS 2HKO; as long as Lucario remains at high HP to clean it up (Mud Bomb is a 3HKO), it can be ignored safely; Clear Smog may allow you to beat it even without Lucario
Bouffalant: AS KO, massively damaging if Lucario is not around
Braviary: IB 11/16 KO; rarely uses Tailwind; Set3 (Roller Skaters) has Choice Scarf
Breloom: uses mostly Focus Punch
Bronzong: AS + DP KO; watch out for Rock Slide with Talonflame; Set1 (Mara, Claire) survives AS + DP with Sitrus and uses Hypnosis
Carbink: ???
Carracosta: watch out for Sturdy Weakness Policy; prefer FC (8/16) over AS
Chandelure: walls Lucario; Gastrodon + Talonflame can kill it but don't let it set up for too long
Charizard: Set4 walls Lucario with Assault Vest - Set3 has Choice Scarf and Talonflame has a 12/16 chance to KO it thanks to its Mild nature
Chesnaught: IB KO, Talonflame KO; some starter Breeder sets may survive IB
Clawitzer: AS + GK KO; typically locks into Water Pulse against Talonflame, feeding free boosts to Gastrodon
Claydol: survives GK; watch out for Custap
Cobalion: Set3 has Swagger, it has to die
Cofagrigus: Set3 (Anastasia) has Trick Room; Clear Smog removes boosts
Conkeldurr: will not use Mach Punch on a full-HP Greninja despite the slight chance to KO with Iron Fist (Heliolisk, for example, does get targeted); IB + AS is not a guaranteed KO
Cradily: Giga Drain threatens Gastrodon; irrelevant otherwise; Rasmus's sets have Quick Claw Stone Edge, among other fun things
Cresselia: Set1 can become annoying with Calm Mind, but Clear Smog clears its boosts; Set3-4 are dangerous with Swagger/Icy Wind and Trick Room, respectively; against Set2, keep Lucario alive at all costs to wall it
Crobat: IB 15/16 KO; often Taunts Greninja, may also use Hypnosis (extremely bad, especially for Gastrodon); assume Mat Block will fail
Cryogonal: it might get an Icy Wind off if it lives thanks to its Focus Sash
Darmanitan: Talonflame 4/16 KO; switch Talonflame on Turn 1 and KO it; Gastrodon can also kill it, but it will get two attacks if you do that
Delphox: AS + DP KO, Talonflame 9/16 KO, Gastrodon 4/16 KO
Dewgong: set-up fodder
Donphan: GK 10/16 KO; switch out Lucario, use Grass Knot, finish off with Brave Bird
Dragonite: IB misses KO if Multiscale; Set3 (Roller Skater) has Choice Band and survives FC + BB with Multiscale and can be a threat if Greninja is down
Drapion: may use Swords Dance and requires two moves or a +2 AS to KO, but not very threatening
Drifblim: IB + FC KO; threatens Hypnosis, KO it ASAP
Druddigon: survives IB; threatening if it can't be killed off or Mat Blocked; Talonflame + Gastrodon kills it before it moves under TR
Dugtrio: Rasmus's Choice Band sets can be unpleasant, especially with Arena Trap or Sand Veil evasion
Durant: often uses Protect, has Sash; threatens Talonflame with Rock Slide, but uninteresting otherwise aside from the occasional Entrainment
Dusknoir: FC + DP KO; threatens Trick Room, uses Destiny Bond; Set3 on Anastasia has Double Team and needs to die
Eelektross: Lucario survives unboosted Flamethrower; bulky, but not threatening outside misplaying into Protect; both Set3 and Set4 have Grass Knot, but its damage is low without several Charge Beam boosts
Electivire: AS + IB KO; survives Earth Power with Shuca Berry; surprisingly threatening in some situations, as it KOs both Lucario and Talonflame and outspeeds Talonflame, preventing Flare Blitz
Electrode: distrupts Mat Block with Taunt and is very obnoxious with Thunder and Light Screen
Emboar: IB + AS KO; may use Substitute, after which AS is not a guaranteed KO after it's broken (73.5% minimum)
Empoleon: AS 8/16 - missing the KO may result in a PetayaTorrent Surf, so watch out
Entei: Set3 has Scarf Eruption, switch or Protect Lucario on Turn 1 against set1-4/set3-4; all sets lose to Gastrodon, Set1 and Set4 threaten Talonflame with Stone Edge
Escavalier: survives DP + AS; Swagger is a menace, KO it ASAP and watch out for Custap Berry (don't get Gastrodon KO'd by Custap Swarm Megahorn)
Espeon: Talonflame KO; Furisode Girl sets may carry Yawn and other surprises, but they generally aren't relevant, either
Excadrill: extremely threatening with Sand Rush; if you encounter a Sand Stream + Excadrill lead pair, start praying - and you can't switch in Gastrodon either, as Life Orb EQ will 2HKO it. It also survives Earth Power with 170 SDef EVs, so you will need prior damage for Gastrodon to secure the KO. Using Tailwind to get the Speed advantage while saccing Talonflame is the only way to be sure.
Exeggutor: IB 9/16 KO, Talonflame KO; Trick Room setter that threatens Gastrodon with Wood Hammer (easily handled by the others)
Exploud: Talonflame 3/16 KO, AS KO
Feraligatr: GK + AS KO; watch out for Sheer Force/Torrent/DD and Liechi Berry
Ferrothorn: Rasmus/Bunny's Ferrothorn may have Thunder Wave (Set1). None of the four sets carry a Grass move to hit Gastrodon, so they can be mostly ignored.
Flareon: may survive AS + DP; Talonflame KO
Floatzel: Talonflame KO, GK 11/16; can be annoying with its Speed, but just bring in Gastrodon when in doubt
Florges: Petal Dance hurts Gastrodon and it can survive, but it doesn't do much of anything; Ace Trainer Bunny's sets are no exception
Flygon: IB KO, +2 AS KO; it will use Stone Edge on Talonflame, so it is easy to handle in any situation
Forretress: Stealth Rock does no favors for Talonflame, but you can't stop it from going up
Froslass: Sash is obnoxious - watch out for Icy Wind and Destiny Bond
Gallade: IB + FC KO; Talonflame KO
Garchomp: AS + IB KO; Set3 carries Choice Scarf and must always be targeted with Ice Beam if facing Rasmus, with Lucario Protecting or switching out
Gardevoir: Talonflame KO, survives FC with Babiri; Bunny may carry Hypnosis, tracing Protean may make things interesting
Gastrodon: Lucario survives +1 Earthquake
Gengar: DP KO, Talonflame KO; Set1 (Jai) has Hypnosis and Focus Sash
Gigalith: watch out for Sturdy
Glaceon: AS KO through BrightPowder - may Detect
Gliscor: Set4's EQ fails to KO Lucario; Set3 does get the kill
Gogoat: KOed by Talonflame, survives Ice Beam; slow and non-threatening otherwise
Golem: watch out for Sturdy
Golurk: GK KO
Goodra: Talonflame 3/16 KO. It forces Lucario out with Assault Vest and Fire Blast, but Talonflame KOs it with any other damage on top
Gothitelle: check for Shadow Tag with Lucario; if it has the ability, it must die, but it can also punish commitment with a random Protect so don't risk it too much
Gourgeist: IB 13/16, Talonflame KO; kills Gastrodon with Seed Bomb
Granbull: FC KO
Greninja: Talonflame KO, AS KO; note that AS will miss the KO if it becomes Water-type through Protean
Gyarados: Talonflame 2HKO; with Storm Drain active and Gastrodon/Talonflame on the field, Talonflame is immune to damage as Gyarados can only use EQ; Clear Smog also removes its boosts; Set3 boosts much faster and has Stone Edge for Talonflame, but is also much easier to KO; Puck/Jensen's Set1 has Thunder Wave
Hariyama: Talonflame KO, Lucario survives +0 Brick Break; attack it immediately in case it uses Belly Drum
Hawlucha: IB KO, Talonflame KO; if Unburden activates, it may be pesky
Haxorus: survives Ice Beam with Yache; 2/16 AS; may become a threat with Dragon Dance, so don't give it time to use it or be prepared to switch and finish with Brave Bird
Heatran: Set4 is the main threat with Choice Scarf; Set3 threatens Gastrodon with Solar Beam and Shuca Berry; Set1 has Sash
Heracross: Reversal is its only Fighting-type STAB, and is laughable at full HP; watch out for Endure SalacReversal with Swarm Megahorn on top; Talonflame completely destroys it
Hippowdon: AS + GK KO; Lucario survives +0 Earthquake; Rasmus's Set1 and Set3 KO Lucario, so watch out
Honchkrow: IB KO, Talonflame 3/16; threatens Thunder Wave, kill it ASAP and consider skipping Mat Block; Set3 may Snatch Mat Block for even more fun
Houndoom: AS KO, Talonflame KO; outspeeds Lucario on Turn 1
Hydreigon: AS KO, IB 2/16
Infernape: AS + DP KO; has Fake Out, but very rarely uses it, instead preferring to go for a KO with CC/FB; Sash is obnoxious
Jolteon: EP 15/16; troublesome for all three fast members; switching out Greninja for Gastrodon on Turn 1 is the preferred play; if it uses Hyper Beam, all the better
Jynx: DP 5/16, FC KO, Talonflame KO; usually uses Fake Out on Greninja; ties Lucario on Turn 1, may use Lovely Kiss
Kangaskhan: AS KO; usually uses Fake Out on Greninja, assume Mat Block will fail; spams Substitute
Kingdra: may survive AS + IB thanks to its HP investment
Klinklang: AS KO
Krookodile: IB KO, AS KO; outspeeds Lucario on Turn 1
Landorus: IB KO; switch/Protect Lucario if Set2 is a risk
Lanturn: walled by Gastrodon, overpowered by Lucario; Set3 (Roller Skaters) threatens Thunder Wave
Lapras: survives AS; Perish trap, Body Slam paralysis; +2 AS is the preferred play
Latios: Set4 KOs Lucario after Dragon Dance, other sets are favorable match-ups outside Lax Incense hax on Set1 (FC 11/16 KO on Set1); Set3 (Specs) may nail Gastrodon with Energy Ball
Latias: Set4 KOs Lucario after Hone Claws, other sets are favorable match-ups outside Lax Incense hax on Set1; Set3 (Specs) may nail Gastrodon with Energy Ball
Leafeon: IB KO, Talonflame KO, AS 14/16 KO; threatens Gastrodon with Quick Claw, but OHKO'd by Talonflame with priority
Lickilicky: AS 9/16; Lucario fears nothing, but the rest of the team does not enjoy it
Lilligant: Teeter Dance is a terrible move, but it will usually prefer Solar Beam or Leech Seed; Roux/Frank's sets threaten Gastrodon
Lopunny: AS KO; may Switcheroo your items, but that's it
Lucario: AS KO, Talonflame KO; set-up fodder
Ludicolo: often uses Fake Out on Greninja; Giga Drain KOs Gastrodon 1/16 of the time
Luxray: threatens Thunder Wave and uses Light Screen - very obnoxious, but walled by Gastrodon. Set3 OHKOes Lucario with Superpower
Machamp: AS + GK may miss the KO
Magmortar: AS + DP KO, Talonflame 14/16 KO
Magnezone: AS + DP KO; scout for Magnet Pull with Lucario, watch out for Sturdy; Set3 has BrightPowder with possible Sturdy and threatens Thunder Wave
Mamoswine: Greninja KO, Lucario KO
Mandibuzz: bulky Swagger; survives +2 AS; AS + IB also misses the KO
Manectric: may go for either Overheat or Thunder (more common); preferred play is Turn 1 double switch, as Lucario is threatened by Thunder and can't Protect on both Turn 1 and Turn 2 if you keep it in; Set3 announces Air Balloon and does not have Scarf. May rarely use Trick.
Marowak: IB KO
Medicham: FC 7/16, Talonflame KO; threatening if you can't kill it before it lands a hit
Meganium: set-up fodder
Metagross: Lucario survives +0 CH EQ; you can just ignore it. Watch out for Set3 on Anastasia and Trick stealing Life Orb/Assault Vest, howewer.
Mienshao: it mostly uses HJK and Fake Out is very rare
Milotic: loses to Gastrodon, can be ignored
Miltank: AS KO
Mismagius: Perish trapping, BrightPowder, Power Gem for Talonflame; DP + FC KOs, but you don't want to be trapped
Moltres: +2 AS + IB KO; may rarely set up Tailwind; Set3 threatens Gastrodon with Sunny Day + Solar Beam
Mr. Mime: survives FC with Babiri Berry; Set3 sets screens, but you can't stop it
Muk: Brick Break does little, Lucario resists Explosion
Musharna: does little to Greninja, Clear Smog removes boosts; Mara's Set2 has Energy Ball to 2HKO Gastrodon
Nidoking: IB KO
Nidoqueen: survives IB, EQ KOs Lucario 1/16 of the time
Ninetales: Lucario survives +0 Flamethrower (without Drought), Gastrodon survives
Noivern: IB KO
Pinsir: Talonflame KO; preferred play is to switch Talonflame on Turn 1 and assume it will nearly never use Guillotine
Politoed: may survive AS + GK; KOes with Focus Blast; rarely uses Hypnosis and survives +2 AS so Nasty Plot is a bad idea, not a fun foe
Poliwrath: usually uses Focus Punch, keep hitting it to avoid the punches
Porygon-Z: Jai's Set1 carries Thunder Wave, so don't let it live; Set2 has Specs Hyper Beam and is one of the strongest attackers in the Maison; the common Set4 is food
Porygon2: AS KO; threatens Thunder Wave, kill it ASAP
Probopass: AS KO; scout for Magnet Pull with Lucario and watch out for Sturdy
Pyroar: AS KO, Talonflame 3/16; faster than Lucario on Turn 1
Quagsire: +1 EQ KOs Lucario 1/16 of the time; don't Nasty Plot on it as Unaware Amnesia may punish it
Raichu: Set4's Grass Knot 3HKOs Gastrodon - not much of a threat, but Set3 has Fake Out/Thunder Wave with Sash and is very obnoxious
Raikou: loses to Gastrodon, outsped by Greninja; outspeed Lucario, which is a little awkward
Rampardos: GK 15/16, Lucario KO; targets Talonflame in a late-game situation, allowing Gastrodon to hit it
Rapidash: Talonflame KO
Regice: pray it's not Set4. On the bright side, Gastrodon should beat it 1v1.
Regigigas: use Aura Sphere; threatening if Lucario is not available
Regirock: watch out for Sturdy and Explosion and the Rock Polish set
Registeel: watch out for Rock Polish with flinch-causing EQ
Reuniclus: +2 FC 8/16 KO; DP + FC KO
Rhyperior: GK KO, AS KO; may survive AS in the Sand
Roserade: food for Lucario and Talonflame; Gastrodon survives Giga Drain but will not enjoy it
Salamence: Puck/Jensen's Set2 may have Dragon Dance with DC/EQ/ZH; Set3 may survive Ice Beam with Yache Berry
Samurott: threatens Gastrodon with Grass Knot
Sawk: watch out for Sturdy if it doesn't announce Mold Breaker
Sceptile: threatens Gastrodon, but useless against the rest of the team
Scizor: Talonflame KO; without Life Orb, may miss KO thanks to Occa
Scrafty: +1 Drain Punch KOes Lucario 25% of the time; it survives +0 Aura Sphere
Seismitoad: Greninja KO; Dig gets it killed by allies frequently. It may use Rock Slide on Talonflame.
Serperior: IB 10/16; watch out for Overgrow Leaf Storm and Contrary if it gets to move multiple times; Set2 on starter Breeder shas Captivate, and can be extremely dangerous if it's female (12.5% chance) and hits Lucario and Greninja (both Male)
Shiftry: uses Fake Out on Greninja very often - assume that Mat Block will fail and consider a Turn 1 switch
Shuckle: Set4 is uninteresting; Set1-3 on Bunny can throw a curve ball
Skarmory: Set3 has Scarf but deals low damage outside Rock Slide on Talonflame, Set4 is irrelevant
Skuntank: AS + IB KO; watch out for Explosion, Fire Blast doesn't KO Lucario
Slaking: AS KO
Slowbro: AS + DP KO; Gastrodon handles it, so sniping is not mandatory
Slowking: will set up TR; loses to Gastrodon; Mara's Set1 has Psyshock, but Gastrodon has enough physical bulk to take it on; Anastasia's Set3 is Specs with Focus Blast to OHKO Lucario
Slurpuff: OHKOes Lucario if you let it and has Energy Ball for Gastrodon (which it survives)
Snorlax: Earthquake 2HKOs Lucario 60% of the time; +2 Nasty Plot is a 2HKO, making Lucario one of the few special attackers in the Maison that can overpower it
Spiritomb: may hurt non-Fighting/Dark Greninja; Set3 on Anastasia has Swagger, kill it ASAP
Staraptor: Set4 doesn't have Close Combat; Set3 is Choice Band; Puck/Jensen's Set2 is Scarf without Brave Bird (almost always locks into CC) and Set1 is Sash Endeavor
Starmie: DP/GK 14/16; outspeeding Lucario with Razor Fang is no fun
Steelix: AS KO
Suicune: Gastrodon helps greatly, Lucario and Greninja can overpower it with NP and GK
Swampert: GK 3/16
Sylveon: survives FC; doesn't do anything
Talonflame: FC + IB KOs most of the time without activating Sitrus Berry; Swords Dance and Gale Wings are risk factors; Set3 is irrelevant
Tangrowth: IB KO, AS 11/16 KO; threatens Gastrodon, has BrightPowder
Tauros: AS 12/16; irrelevant as long as Lucario lives to take it down with Aura Sphere in the end; Puck's Set2 carries Swagger, so prioritize killing it
Tentacruel: impervious to FC + DP, but doesn't do much of anything; Gastrodon allows Talonflame and Lucario free rein after its Surf is disabled by Storm Drain
Terrakion: Set2 (Choice Scarf) threatens Lucario, Protect or switch if it is a possibility
Throh: survives +2 Aura Sphere
Thundurus: Set4 has Prankster Taunt, but virtually never uses it to disrupt Mat Block; Greninja and Gastrodon beat them all, but Lucario is semi-walled
Togekiss: FC KO, survives IB; Set3 threatens Thunder Wave
Tornadus: Set1 threatens Gastrodon with Grass Knot; Set4 has Prankster Taunt but almost never uses it to distrupt Mat Block
Torterra: Lucario survives EQ, it does nothing; starter Breeder sets may threaten Gastrodon and Set2 has Scarf, Set3 has Custap Berry
Toxicroak: it uses Taunt, but is too slow to do anything with it
Trevenant: IB 13/16, Talonflame KO; threatens Trick Room and underspeeds Gastrodon with Iron Ball; Gastrodon survives Energy Ball, howewer
Typhlosion: AS + DP KO, Talonflame 2/16, Gastrodon 15/16; starter Breeders may carry Set3 (Scarf Eruption), so take care against them; Power Herb Solar Beam KOs Gastrodon
Tyranitar: Set4 has Sash; Rasmus's Tyranitar may have Thunder Wave or Dragon Dance to outspeed Lucario and must die ASAP
Tyrantrum: AS KO, IB KO; threatening if Lucario and Greninja are down
Umbreon: Confuse Ray is a menace, KO it ASAP
Unfezant: Set4 does nothing. Set3 can deal some damage with Power Herb Sky Attack
Ursaring: QC Cross Chop KOs Lucario; don't keep Lucario in on it
Vanilluxe: survives AS, but Set4 does nothing even so; Andrei/Cobb may carry Set3 (Sheer Cold), KO ASAP when facing him
Vaporeon: loses to Gastrodon
Venusaur: Set4 is useless; other sets on starter Breeders may threaten Gastrodon
Vespiquen: Confuse Ray is a menace, kill it ASAP
Victreebel: IB KO, Talonflame KO, uses Solar Beam; complete set-up bait
Vileplume: mostly uses Solar Beam; rarely goes for Teeter Dance, which is awful
Virizion: Talonflame KO; Set1 may use Taunt, so getting greedy with Nasty Plot may backfire
Volcarona: Talonflame KO; extremely bad if Talonflame is down, though Clear Smog may save the day
Wailord: GK KO
Walrein: AS 5/16 KO; +2 AS always KOs, go for it if possible; Lucario Aura Sphere is the ultimate answer to Walrein aside from Sturdy and Substitute stall; against Andrei, don't use Nasty Plot as Walrein2 may Encore you in a hilarious manner
Weavile: typically uses Fake Out and Taunt; bad for Greninja, but does little to the rest of the team; may hurt Talonflame sometimes
Weezing: set up
Whiscash: AS + GK KO; +2 AS only has a 50% chance to KO; note that there is a slim chance to miss the AS + GK KO if it gets Leftovers recovery in-between the hits
Yanmega: IB KO, Talonflame KO; safe to Nasty Plot when suitable despite Speed Boost and flinching as it will "always" target Greninja
Zapdos: Set2 is public enemy #1, other sets lose to Gastrodon; with enough Roost and Double Team and a Heat Wave burn, even Gastrodon may lose to Set2 in the long run; Life Orb Flare Blitz deals very good damage and has decent odds, howewer
Zebstrika: threatens Thunder Wave, outspeeds Lucario, has Sash; unpleasant, something will likely get paralyzed
Zoroark: may surprise KO Lucario on Turn 1 if Mat Block is distrupted or not used; Focus Band activation is a risk, but not one you can do much to prevent