I just defeated all 5 modes in super.
Single: 235 consecutive victory - (I don't have the video of lost game. Only the record)
Double: 50 Victory - on-going
Triple: 50 victory - on-going
Rotation: 50 victory - on-going
Multi battle with AI: 69 consecutive victory - 56HW-WWWW-WWW8-QZD4 (lost game Battle No. 70)
Single Team:
Mega Kangaskhan - Amy Chua
Scrappy - Parental Bond
Kangaskhanite
Jolly, 4 hp 252 attack 252 speed
Fakeout
Return
Earthquake
Crunch
Gengar - G
Levitate
Focus Sash
timid, 4 hp 252 spatk 252 speed
Shadowball
Destiny Bond
remaining two skills were just fillers. I honestly rarely ever used last 2 skills.
But, I would normally choose thunderbolt / sludgebomb. If I had hidden power ice, I would've chose that over sludgebomb.
(Don't use focus blast in battle maison. )
Garchomp - Insurance
Rough Skin
Choice Scarf
Naive, 4 hp 252 atk 252 speed
Earthquake
Outrage
Flamethrower
Poison Jab
Strategy for super single is very simple.
I lead with mega kang, fake out -> return into opponent. Opponent is most likely fainted from those two attacks, proceed to sweep opponent's 2nd pokemon with return. If second pokemon doesn't die from kangaskhan's return and ends up revenge killing my kangaskhan, gengar would revenge kill opponent's 2nd pokemon and destiny bond into their 3rd. So, Garchomp was RARELY used in my super single. (just as his name suggests, he was just a back up plan)
When you are up against faster fighting type pokemons such as Blaziken, Infernape, Mienshao on turn 1, strategy changes. Use your fake out against the opponent on the first turn, then switch out your kanga and swap in your Gengar into opponent's fighting type pokemon.
If enemy used the fighting type move, then game is pretty much over. If they haven't, use your destiny bond to take him out. (and hope that enemy don't carry 3 fighting type pokemons who are faster than mega kangaskhan. )
Against speed boost Blaziken, you will have to fake out -> switch to gengar -> if enemy uses fighting type move, gengar will finish him off without dying due to focus sash, if enemy uses non-fighting move, you will have to fodder your gengar and finish it with mega kangaskhan's fake out.
That pretty much sums up everything about the super single. Just make sure that you take out enemy with destiny bond. you are less likely to lose.
How I lost:
I was watching some hearthstone stuff off of youtube, and misclicked into shadowball instead of destiny bond. Then, enemy cheated by dodging my outrage(without any doubleteam etc) and finished my Garchomp with ice beam crit.
Double:
I used aaron + trick room strat from Quanyails So, not going to post something that is not original.
Triple:
I used atsync's rain team with slight change, but since the idea is practically the same, not gonna post it just like doubles.
Rotation:
Mega Kangaskhan - Amy Chua
same setting as above
Aegislash - Bangum
Stance Change
leftover
Quiet - 252 hp, 4 atk, 252 spatk
Flash Cannon
Shadow Ball
King's Shield
Shadow Sneak / Sacred Sword
Dragonite - Dragu
Multiscale
Lum Berry
Adamant - 4 atk, 252, atk, 252 speed
Dragon Claw
Fire Punch
Earthquake
Dragon Dance
Garchomp - Insurance
Same setting as above
Strategy: Really really simple. if you see incoming fighting move, switch off your mega kangaskhan to aegislash, if you see potential in BOTH earthquake and fighting move, switch to dragonite and do the dance.
I mean, that literally was it.
Only thing was that, I had to swap out team to a random trick room team against Morgan due to their weaknesses against fightin doggies + latias. (Garchomp's outrage did 8~90% of Latias's hp. I think she is either cheating or 252hp / 252 def bold Latias)
Multi Battle with AI
My Pokemon:
Garchomp
Rough Skin
Choice Scarf - Adamant - 4 hp 252 atk, 252 speed
Outrage
Earthquake
Fire Fang
Poison Jab
Mega Kangaskhan - Amy Chua
Scrappy - Parental Bond
Kangaskhanite - Jolly - 4 hp 252 atk, 252 speed
Return
Sucker Punch
Brick Break
Shadow Claw
I changed the settings on Kangaskhan. I am using sucker punch instead of fake out due to the fear of focus blast from faster opponents, such as Alakazam, Gengar, etc, Shadow claw over Crunch is for ghost type coverage. Break Brick over Earthquake is simply because Brick Break would deal more damage against likes of Tyranitar, Bisharp, Aurorus. Earthquake don't get its damage boost from Parental Bond ability in double. So, its damage isn't all that great. Also, Brick Break would finish all 3 of those pokemons, which Earthquake fails to do. Also, it allows Kangaskhan to do more damage against Ferrothorn. As for Heatran, he usually comes with shuca berry or air balloon, so Brick Break is better choice against him. As for steel/psychic pokemons such as Bronzong and Metagross, Metagross is another common user of Shuca Berry, and unlike past generation, shadow / dark type moves are super effective against steel / psychic. So, considering all the facts, there is no point in using Earthquake in AI multi battle.
AI pokemon
Latias
Levitate
Choice Specs
Draco Meteor
Trick
Psychic
Thunderbolt
Bouffalant
Reckless
Adamant - 252 hp / 252 atk
Sitrus Berry
Head Charge
Earthquake
Payback
Sword Dance
Multi battle with AI...was the only mode that took multiple attempts to reach 50+ wins. I think I tried 15~ different times to break through 50 wins. Well, with this team, I got through 50 and reached 69 on first attempt.
Before I explain my one-shot strategy with Latias and Bouffalant, let me tell you guys what happened before those two.
The hardest part of multi battle was finding a suitable AI partner.
Originally, I tried to clear this mode with AI partner who had Latias and Hydreigon.
Two 600 base stat pokemons, seems VERY good right?
nope, not really. Hydreigon was just nothing but a huge pain and burden. It's not because Hydreigon is a bad pokemon, it has good stats, nice list of attacks. (draco meteor, earth power, flame thrower, taunt) Under different circumstances, I don't think Hydreigon would be a bad partner as I claim it to be. (Well, it's random use of Taunt gets REALLY aggravating. It would even taunt against opponent who are choice-locked into attacking move.)
But, here is the problem with my old team. Latias and Hydreigon shares MANY weaknesses. (Bug, Ice, Fairy, Dragon) So, whenever Latias falls, it is very much likely that Hydreigon would fall against the same pokemon who just took Latias out.
Also, because they share same weakness, if enemy has 3~ pokemons with those types, it is really tough to win against them. (especially when my own second pokemon is another dragon with ice, fairy, dragon weakness)
So, after 12~ attempts with Latias + Hydreigon getting shut down by Armaldo and likes at 30~40 consecutive victories, I decided to change my AI partner.
After adding many new people on my friend list, I have found few other suitable partners.
One was one with Volcarona and Togekiss, and the other had Garchomp and Sceptile.
The biggest problem with Volcarona was its addiction to Quiver Dance. Instead of finishing off of enemy's pokemon with bug buzz, it would continuously stack its quiver dance even after 2 stacks. After seeing that, I just gave up on this team and moved on to the next.
Garchomp + Sceptile team wasn't too bad. I reached 48 victories with them. Only problem was its shared weakness of Ice and me not having suitable partner for AI's Garchomp. (If I had Latios/Latias of my own, I think I would've beaten 50 wins with Garchomp + Sceptile)
After 3~4 attempts with those two teams, I finally found my perfect team. Latias and Bouffalant
Strategy for Super Multi with AI Partner.
I basically lead with Garchomp + Latias. Both of them are faster than most other pokemons in battle maison, and they have enough fire power to bring at least one of the opponent before they make any move.
So, my strategy basically was 'do as much damage as you can before you die'. The choice between Earthquake and Outrage is pretty simple. Pick one that can take out as many Pokemons as possible.
If enemies are using pokemons that can both be one shotted by Garchomp's Outrage and Latias' Draco Meteor, I would use
Outrage.
If enemies are using pokemons that can be one shotted by Draco Meteor, but can't be one shotted by outrage, use
Earthquake. (Latias would pick 'weakened' target on turn 2. So, damage form EQ would allow Latias to finish 2nd opponent despite the power drop)
If both of enemies are using pokemons that cannot be one shotted both Draco Meteor and Outrage, but Draco Meteor can be finish off either one of them after EQ damage, use
Earthquake. (as long as they are not immune / resistant to EQ damage)
If both of enemies are not going to get finished by Earthquake-> Draco Meteor and Outrage would do more damage, choose
outrage.
You are suspecting a focus sash on one of the pokemon,
Earthquake
You can finish something off with Earthquake,
Earthquake
You are up against a potential threat that can take out Latias and Earthquake cannot one shot it,
Outrage.(or any other coverage moves that would one shot that opponent)
You are up against opponents that can be taken out with
fire fang / poison jab more effectively, use either one of those two.
So, just as I stated above, the goal is 'take out as much as possible'.
Both Mega Kanga and Bouffalant has enough beefiness and power to win most match up.
This would allow Mega Kangaskhan and Bouffalant to finish off remaining opponent with ease.
Just like rotation battle, I had to swap out my Kangaskhan and bought in Jolly Mega Blaziken for Sisters boss fight. Mega Kanga can't do much against fighting doggies + scarfed focus blast. Jolly over Adamant, because Landorous is scarfed with atk or sp atk boosted nature. (speed tie with my adamant garchomp)
Example of 'Battle Maison Cheats', and how you lose your game w/o control. # 1
2KCG-WWWW-WWW8-QZC5
turn 1. Outrage dodge with bright powder + Latias randomly derping with trick
This pretty much ruined me. But, Bouffalant's beefiness carried me through this game.
Example of 'Battle Maison Cheats', and how you lose your game w/o control. #2 (and actually lost)
56HW-WWWW-WWW8-QZD4
Turn 1. Draco Meteor MISS, allowing Cofarigus to survive, allowing it to set up
TRICK ROOM.
Turn 2
. DOUBLE HEAT WAVE BURN HEX, shutting down Garchomp
Turn 5. Zapdos dodges Head Charge
Turn 7. Thunderous comes in at the END of the Trick Room turn. (if zapdos didn't dodge the head charge, thunderous would've came in on turn 5, and dead on turn 6 before making his move.)
Turn 8. Focus Miss doesn't miss!
Yeap, nothing much I could do here =(