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Prize Claiming Thread MkII (MAQ March #10223)

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Subway wins the Subway :O

SubwayJ- CC: 33-->56

Aurumoth- CC: 56-->58 (KOC)

Vaporeon- MC: 0-->12-->17 (KOC)-->0
Buys: Last Resort (LV UP), Facade, Echoed Voice, Whirlpool, Rock Smash (BW TM), Aqua Tail (B2W2 Tutor), Swift, Mud-Slap (Past Gen Tutor)

Cyclohm- MC: 0-->3-->5(KOC)-->0
Buys: Secret Power (Past Gen TM), Facade (BW TM)

Conkeldurr- MC 0-->3-->4(KOC)-->0
Buys: Toxic, Return (BW TM)

Also buying a set of Enigma Berries
CC: 58-->52
 
Complications: Approved +.1
SubwayJ: Approved +.1
Matezoide: Approved +.1


37.8

spending some UC on isaac

Issac the Dratini
wil get some when i get back
 
Claiming for this battle

Jay: 1 CC, up to 9

Fraxure: 2 MC, 1 EC, 1 DC and 1 KOC, using the KOC as EC
Also using the MC to learn Aqua Tail (B2W2 Tutor)

EC: 4/9 -> 6/9
MC: 0 -> 2 -> 0
DC: 1/5 -> 2/5

Gabite: 2 MC, 1 EC and 1 DC

EC: 6/9 -> 7/9
MC: 1 -> 3
DC: 3/5 -> 4/5

Also claiming for this battle

+7 UC, up to 7
Using 3 as CC, up to 12 CC, down to 4 UC
Buying two Exp Shares, down to 0 CC

Putting 2 UC into Gabite's EC, now at 9/9

Gabite evolves into Garchomp
Garchomp learns Fire Fang on evolution, and then Crunch (Level Up) and Aqua Tail (B2W2 Tutor)
445.png

Garchomp (*) Chain Chomp (M)
Nature: Adamant(+Atk, -SpA)
Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 110
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 102
Rank Total: 22
Size: Class 4
Weight: Class 4

EC: 9/9
MC: 0
DC: 4/5

Attacks:

Fire Fang
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)
Dual Chop
Dig
Dragon Claw
Crunch

Outrage (*)
Sand Tomb (*)
Iron Head (*)
Iron Tail
Thrash

Earthquake (*)
Stone Edge (*)
Shadow Claw (*)
Rock Slide
Bulldoze
Protect

Stealth Rock
Aqua Tail

Moves Known: 25

Using the remaining 2 UC to teach my Swinub Earthquake and Blizzard (Level Up)
 
jayjinde: approved, though you might wanna note that Garchomp has Sand Tomb twice.

---

http://www.smogon.com/forums/threads/3484879
Elevator Music gets 1 CC and a loss!
Manyuura gets 3 MC!
http://www.smogon.com/forums/threads/3485127
Payout:
Elevator Music: 1 CC
-Snorunt: 1 EC/3 MC/1 DC
-Bronzor: 1 EC/3 MC/1 DC + 2 KOC
http://www.smogon.com/forums/threads/3484380
Prizes:
Elevator Music: 3+4(conk)+1(conk koc)+4(nec)=12CC
Steelix: 3MC
Slowking: 3MC, 1KOC
http://www.smogon.com/forums/threads/3485380
Elevator_Music: 1 CC
Bronzor: 1 EC, 3 MC, 1 DC, 1 KOC
Snorunt: 1 EC, 3 MC, 1 DC
http://www.smogon.com/forums/threads/3485983
Emma: 1 CC
Bronzor: 3 MC, 1 EC, 1 DC and 2 KOC
Snorunt: 3 MC, 1 EC and 1 DC
http://www.smogon.com/forums/threads/3483866
Elevator Music gets 2 CC and a win!
Meganium gets 3 MC and 2 KOC!
Cyclohm gets 3 MC!
http://www.smogon.com/forums/posts/4736930
Elevator music: 6 CC
Ariados: 6 KOC

2 + 7 + 4.5 + 17 + 15 + 27 + 26 = 98.5 UC, rounding up to 99 because I can...
Total:

[box]Elevator Music: 24 CC / 99 UC
- Haganeiru (Steelix): 3 MC
- Ariadosu (Ariados): 6 KOC
- Manyuura (Weavile): 3 MC
- (Cyclohm): 3 MC
- Yadokingu (Slowking): 3 MC / 1 KOC
- Meganiumu (Meganium): 3 MC / 2 KOC
- Yukiwarashi (Snorunt): 3 EC / 9 MC / 3 DC
- Doomiraa (Bronzor): 3 EC / 9 MC / 3 DC[/box]
---
Currency Counters: 48 ---> 72 ---> 5 (post-spending)
Universal Counters: 4 ---> 103 ---> 15 (post-spending)

All KOC will go to MC.

Haganeiru (Steelix): Purchasing Flash Cannon (BW TM), Earth Power (BW Tutor), and Wrap (Event Move) for 3 MC and 4 UC.

Ariadosu (Ariados): Purchasing Facade (BW TM), Giga Impact (BW TM), Sunny Day (BW TM), and Thief (BW TM) for 6 MC and 2 UC.

Manyuura (Weavile): Purchasing Detect (Past Gen TM), Facade (BW TM), Ice Beam (BW TM), and Rock Smash (BW TM) for 3 MC and 6 UC.

(Cyclohm): Purchasing Spark (Egg Move) for 3 MC.

Yadokingu (Slowking): Purchasing After You (BW Tutor) and Dream Eater (BW TM) for 4 MC.

Meganiumu (Meganium): Purchasing Facade (BW TM) and Detect (Past Gen TM) for 5 MC.

Yukiwarashi (Snorunt): Purchasing Block (BW Tutor), Facade (BW TM), Spite (BW Tutor), and Mimic (Past Gen Tutor) for 9 MC.

Doomiraa (Bronzor): Purchasing Bulldoze (BW TM), Dream Eater (BW TM), Endure (Past Gen TM), Grass Knot (BW TM), Iron Head (BW Tutor), Shadow Ball (BW TM), Telekinesis (BW TM), and Zen Headbutt (BW Tutor) for 9 MC and 8 UC.

Also gonna buy some moves for some other Pokemon:

Kairyu (Dragonite): Purchasing Supersonic (Egg Move), Water Pulse (Egg Move), Fury Cutter (Past Gen TM), Iron Tail (BW Tutor), Curse (Past Gen TM), Take Down (Past Gen TM), BubbleBeam (Past Gen TM), Rage (Past Gen TM), Secret Power (Past Gen TM), Round (BW TM), Fling (BW TM), Captivate (Past Gen TM), Natural Gift (Past Gen TM), Cut (BW TM), and Strength (BW TM) for 40 UC. This complete's Dragonite's movepool.

Putera (Aerodactyl): Purchasing Detect (Past Gen TM), Double-Edge (Past Gen Tutor), Dragon Claw (BW TM), Facade (BW TM), Fire Blast (BW TM), Heat Wave (BW Tutor), Hone Claws (BW TM), Iron Tail (BW Tutor), Rest (BW TM), Rock Smash (BW TM), Sleep Talk (BW Tutor), Substitute (BW TM), and Toxic (BW TM) for 28 UC.

Finally, I'll buy a few items:

1 batch of Mental Herbs (2 CC), 1 batch of Power Herbs (2 CC), 1 Link Cable (8 CC), 1 Float Stone (20 CC), 1 Smoke Ball (20 CC), 1 Light Clay (6 CC), 1 Air Balloon (3 CC), 1 Absorb Bulb (3 CC), and 1 Cell Battery (3 CC) for a total of 67 CC.

Self-approved.
 
Haven't called DQ in a long while.

CC: 72->74

Scratchet:
EC: 3->4
MC: 0->3->1
DC: 2->3
Moves: Bulk Up, Submisson (LU)

Sunkern:
EC: 2->3->4 (1 KOC)
MC: 0->2->0
DC: 1->2
Moves: Double-Edge, Seed Bomb (LU)

Breezi:
EC: 5->6
MC: 0->3->0
DC: 4->5
Evolves into Figdit
Moves: Magic Room, Wonder Room, Circle Throw, Comet Punch, Wide Guard (Free upon evolution), Earth Power (LU), Stealth Rock (BW2 Tutor)
frontnormal-mfidgit.png


Fidgit "Handsome" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW Unlocked): (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
-10% Evasion

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Air Slash
Gravity
Toxic Spikes
Body Slam
Lucky Chant
Me First
Heal Block
Magic Room
Wonder Room
Circle Throw
Comet Punch
Wide Guard
Earth Power

Heal Pulse
Wish
Me First
Spikes
Acid Spray

Shadow Ball
U-Turn
Sludge Wave
Toxic
Protect
After You
Helping Hand
Stealth Rock

Dispel

Total: 35

Ralts:
EC: 2->3
MC: 0->2->0
DC: 1->2
Moves: Future Sight, Charm (LU)
 
+2 CC
Emily (Nohface): 1 EC (up to 3), 1 DC (up to 2), 2 MC, MC spent on Fake Out and Revenge (5th gen Level Up).
Red (Chimchar): 1 EC (up to 1), 1 DC (up to 1) and 2 MC. The MC are spent on Brick Break (BW TM).
Sierra (Litwick): 1 EC (up to 1), 1 DC (up to 1) and 2 MC, spent on Shadow Ball and Overheat (BW Level Up.)
 
4.5 UC—>13 UC

13 UC—>20 UC

I would like to buy the following moves for Excadrill:
Rest, Rock Smash, Facade, Giga Impact (BW TM, 8 MC), Horn Drill (BW TM, 1 MC), and Sleep Talk (BW Tutor, 1 MC), leaving me with 9 UC.

I would like to buy the following moves for Magnezone:
Rain Dance, Charge Beam, Double Team (BW TM, 6 MC), and Recycle (BW Tutor, 2 MC), leaving me with 1 UC.
 
Akela: Approved +.1
AOPS: Approved +.1
Canis: Approved +.1
Complications: so many typos @.@, but your Approved +.1


38.2


+1 CC

Clarwyn the Clefable
4 MC + 1 KOC spent to learn Thunder and Teleport

Armstrong the Golurk
4 MC Spent to learn Substitute and Icy Wind

Zaragoth the Eelektross
4 MC Spent to learn Grass Knot and Dragon Tail


Spending some UC on Isaac the Dratini
22 UC Spent to learn Bide3, Rest, Protect, Reflect3, Light Screen, Toxic, Icy Wind, Double Team, Draco Meteor, Sleep Talk, and Dragon Tail


Self-Approved
 
2 UC


9 UC


Edit: DQ


Eevee's KOC goes into MC, bringing the MC obatined from that battle to 4. He also goes to 6 EC.
The MC will be stocked for a total of 15 and he will not evolve now.

Chinchou gets 1 EC, 1 DC and 2 MC. He learns Aqua Ring and Charge (Level Up)

Bronzor gets 1 EC, 1 DC and 2 MC. He learns Future Sight and Payback (Level Up)

I also get 3 CC


Edit: Yay flashie

+1 CC

Heatmor's 3 MC are used to purchase Inferno, Flamethrower and Slash (All Level Up)
Heatmor also gets 1 DC.
 
LC my ass.
This was rather one-sided.
+5 CC

Naka gets 1 EC, 1 DC, and 3 MC. Learns Stealth Rock (2 MC) and Flail (1 MC).
Tyrogue gets 1 EC, 1 DC, and 2 MC. Learns Rock Smash (2 MC).
Salamence gets 4 MC (1 KOC). Learns Air Cutter (3 MC).
Blaziken gets 3 MC. Learns Blast Burn (2 MC).
Braviary gets 4 MC. Learns U-turn and Rock Slide (both 2 MC).

As you will see in this thread, the first battle that Swinub participated in, she already had Stealth Rock as an egg move. Refunding the 2 MC paid for it the second time and getting Superpower (2 MC) instead.

+1 CC
Braviary gets 5 MC (Exp. Share, 1 KOC). Learns Defog (1 MC), Frustration (2 MC), and Return (2 MC).
 
I'd like to buy this Golett.
CC: 2 -> 0

Estark the Golett

BigEstarkASB_zps4ef39819.png

Golett (Estark) [Genderless]
Nature: Quiet (+ 1 SpD, -5 spe, -10% evasion)

Type:
ground.png
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
ghost.png
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard: (Passive, DW, Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves: 19/59
Level-up: 9/15
Pound
physical.png
(Deferring)
Astonish
physical.png
(Force)
Defense Curl
status.png
(Passive)
Mud-Slap
special.png
(Force)
Rollout
physical.png
(Set)
Shadow Punch
physical.png
(Elemental)
Iron Defense
status.png
(Passive)
Mega Punch
physical.png
(Deferring)
Magnitude
physical.png
(Set)
Tutor: 6/16
Drain Punch
physical.png
(Set)
Earth Power
special.png
(Elemental)
Gravity
status.png
(Passive)
Ice Punch
physical.png
(Elemental)
Iron Defense
status.png
(Passive)
ThunderPunch
physical.png
(Elemental)
TM and HM: 5/30
Toxic
status.png
(Elemental)
Protect
status.png
(Passive)
Psychic
special.png
(Elemental)
Rock Polish
status.png
(Deferring)
Rock Slide
physical.png
(Passive)
 
Spending my 7 stockpiled CC to purchase:
She-Who-Must-Not-Be-Named the Kricketot said:
Kricketot [F] [She-Who-Must-Not-Be-Named]
401.png

Rash Nature (+1 SpA, -1 SpD)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1 (-)
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 0/4
MC: 0
DC: 0/5

Attacks: (9/10/56) [1 Events]
Level Up
Growl
Bide
Struggle Bug
Bug Bite
Tutor
Endeavor
Mud-Slap
Snore
String Shot
Uproar

God Dammed Bat the Surskit said:
Surskit [F] [God Dammed Bat]
283.png

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Bug/Water
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Bug
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Passive) (Locked): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (15/55/75)[1 Event]
Level Up
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubble Beam
Egg
Aqua Jet
Foresight
Hydro Pump
Mind Reader
Signal Beam
TM/HM
Protect
Scald
Shadow Ball
Substitute
Toxic

Lady in Wight the Misdreavus said:
Misdreavus [F] [Lady in Wight]
200.png

Timid Nature (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Egg Group: Amorphous
Ability:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) [+22% ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0

Attacks: (18/83/88) [2 Events]
Level Up
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Egg
Destiny Bond
Imprison
Ominous Wind
Shadow Sneak
Spite
TM/HM
Protect
Telekinesis
Thunder Wave
Toxic
Will-O-Wisp
 
[09:27:00] <IAR> !choose clear approval queue, ref complications vs. thewolfe
[09:27:11] <CDXCIV> IAR: clear approval queue

;_;

--------------------

AOPSUser: APPROVED.
Incoleo: APPROVED.
Matezoide: APPROVED.
Geodude6: If you are making a claim & your previous has not been approved, edit the new claim into that post... Anyhow, APPROVED.
Ute: PLEASE DO NOT EDIT NEW CLAIMS INTO YOUR PROFILE UNTIL IT HAS BEEN APPROVED. Shouting aside, this is basically so approvers can validate your claim, & make sure your Pokémon are not erroneous. That said, I really cannot follow the Tutor moves you are selecting, because of Iron Defence being listed twice. But I am going to assume you are not buying Iron Defence so remove that from the Tutors or something. Additionally, I also had to go through to your last claim to legitimately determine if you had the CC to purchase Golett... I am willing to give you the benefit of the doubt, however. APPROVED, but next time, please take into account the bold-red text... -.-'
SubwayJ: APPROVED.
akela: APPROVED.
Frosty: I take it no rounds for Lucy despite reaching does not get you the +7 UC? Otherwise, APPROVED.

8 Claims Checked --> 12/10 C.C. --> 1 UC + 2/10 C.C.

--------------------

+23 UC

This puts me at 26 UC total, factoring in the 2 UC on my profile, & the 1 UC gained from this approval run.
---
473-f.png

Mamoswine [Frostbite] (F)
EC: 9/9
MC: 23 (+23 UC) > 0
DC: 5/5 (+3 UC)
-Unlocks DW Ability: Thick Fat.
-Learns Mist (Gen V Level-Up), Block, Earth Power, Endeavour, Iron Head, Knock Off, Sleep Talk (All Gen V Tutor), Roar, Ice Beam, Dig, Light Screen, & Reflect (All Gen V TM).
---
2+24-26=2-2=0 UC.

SELF APPROVED.
 
Let's see, uhm, I suppose until hide tags are sorted out, it's best if I don't make any huge changes to my profile. Two Halls, and a Gym cut short, to give me 9 UC, 9 UC, and 8 UC in total, summing my stockpile to 290 UC.

UC: 254+9+9+8 = 280 UC
 
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