http://www.smogon.com/forums/threads/3485127Elevator Music gets 1 CC and a loss!
Manyuura gets 3 MC!
http://www.smogon.com/forums/threads/3484380Payout:
Elevator Music: 1 CC
-Snorunt: 1 EC/3 MC/1 DC
-Bronzor: 1 EC/3 MC/1 DC + 2 KOC
http://www.smogon.com/forums/threads/3485380Prizes:
Elevator Music: 3+4(conk)+1(conk koc)+4(nec)=12CC
Steelix: 3MC
Slowking: 3MC, 1KOC
http://www.smogon.com/forums/threads/3485983Elevator_Music: 1 CC
Bronzor: 1 EC, 3 MC, 1 DC, 1 KOC
Snorunt: 1 EC, 3 MC, 1 DC
http://www.smogon.com/forums/threads/3483866Emma: 1 CC
Bronzor: 3 MC, 1 EC, 1 DC and 2 KOC
Snorunt: 3 MC, 1 EC and 1 DC
http://www.smogon.com/forums/posts/4736930Elevator Music gets 2 CC and a win!
Meganium gets 3 MC and 2 KOC!
Cyclohm gets 3 MC!
Elevator music: 6 CC
Ariados: 6 KOC
LC my ass.
This was rather one-sided.
+5 CC
Naka gets 1 EC, 1 DC, and 3 MC. Learns Stealth Rock (2 MC) and Flail (1 MC).
Tyrogue gets 1 EC, 1 DC, and 2 MC. Learns Rock Smash (2 MC).
Salamence gets 4 MC (1 KOC). Learns Air Cutter (3 MC).
Blaziken gets 3 MC. Learns Blast Burn (2 MC).
Braviary gets 4 MC. Learns U-turn and Rock Slide (both 2 MC).
Estark the Golett
Golett (Estark) [Genderless]
Nature: Quiet (+ 1 SpD, -5 spe, -10% evasion)
Type:
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard: (Passive, DW, Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Moves: 19/59
Level-up: 9/15
Pound(Deferring)
Astonish(Force)
Defense Curl(Passive)
Mud-Slap(Force)
Rollout(Set)
Shadow Punch(Elemental)
Iron Defense(Passive)
Mega Punch(Deferring)
Magnitude(Set)
Tutor: 6/16
Drain Punch(Set)
Earth Power(Elemental)
Gravity(Passive)
Ice Punch(Elemental)
Iron Defense(Passive)
ThunderPunch(Elemental)
TM and HM: 5/30
Toxic(Elemental)
Protect(Passive)
Psychic(Elemental)
Rock Polish(Deferring)
Rock Slide(Passive)
She-Who-Must-Not-Be-Named the Kricketot said:Kricketot [F] [She-Who-Must-Not-Be-Named]
Rash Nature (+1 SpA, -1 SpD)
Type: Bug
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Egg Group: Bug
Abilities:
Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Run Away (Passive) (Locked): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1 (-)
Spe: 25
Size Class: 1
Weight Class: 1
Base Rank Total: 9
EC: 0/4
MC: 0
DC: 0/5
Attacks: (9/10/56) [1 Events]
Level Up
Growl
Bide
Struggle Bug
Bug Bite
Tutor
Endeavor
Mud-Slap
Snore
String Shot
Uproar
God Dammed Bat the Surskit said:Surskit [F] [God Dammed Bat]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Bug/Water
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Egg Group: Water 1/Bug
Abilities:
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish (Passive) (Locked): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks: (15/55/75)[1 Event]
Level Up
Bubble
Quick Attack
Sweet Scent
Water Sport
Bubble Beam
Egg
Aqua Jet
Foresight
Hydro Pump
Mind Reader
Signal Beam
TM/HM
Protect
Scald
Shadow Ball
Substitute
Toxic
Lady in Wight the Misdreavus said:Misdreavus [F] [Lady in Wight]
Timid Nature (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Egg Group: Amorphous
Ability:
Levitate (Passive): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (+) [+22% ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 15
EC: 0/6
MC: 0
Attacks: (18/83/88) [2 Events]
Level Up
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Egg
Destiny Bond
Imprison
Ominous Wind
Shadow Sneak
Spite
TM/HM
Protect
Telekinesis
Thunder Wave
Toxic
Will-O-Wisp