Okay, this post made me laugh, so I'm going to respond to each of your points here.Probably my post won't be taken into consideration because I post very little, but anyways here I go:
Known facts about Mega-Gengar:
- It has 170 base Sp. Atk: While it's a very high base Sp.Atk this isn't the major concern. Gengar's all offensive subset have been proven subpar, and forgotten in favor of his more supporting role. And while it's very high, other megas have also a significant amount of BST too. Anyways, conventional Gengar does 4-6% more damage with Life Orb and has never been a problem
- It has 130 base Speed: It would be very impressive save for one thing: being a mega it means that it can't hold an item, so Choice Scarfed or +1 Speed mons still surpass him, and he's still very vulnerable to common forms of priority like Bullet Punch, Sucker Punch, Brave Bird, Aqua Jet and Shadow Sneak. Plus, Mega Alakazam and Mega Aerodactyl outspeed him, and normal Aero and Jolteon tie.
- It has Shadow Tag: This might be the decisive point of the debate. Mega Gengar can effectively trap any pokemon he wants and kill it. However, people forget that Gengar has to MegaEvolve before trapping making it very predictable and prone to being countered by a bulky pursuit user he cannot OHKO, like Assault Vest Tyranitar. Also, there have been several trapping pokemon before, like Magnezone in gen IV which would trap and kill Scizor and Skarmory 24/7 and it never was a problem. Shed Shell still exists, U-turn and Volt Switch are still common, Roar is still used in Stall teams, and Ghost pokemon are now immune to Shadow Tag.
- Very big support movepool: People argue that the main point is that he can trap and kill an entire team. However, remember that he can only have 4 attacks, so he can't be a SubSweeper, Perish Trapper, SubDisable and Destiny Bonder at the same time. It's one and just one the set that he can use, and again, after he has killed one of your pokes all you need is a Pursuit user to revenge kill him no matter what, which makes these sets extremely suicidal. This is a very important point, as you're wasting your mega slot for a suicide mega that will only take for extremely sure 1 pokemon, maybe 2 if you're good. You're trading 1-for-1, and sometimes 2-for-1, which is fair in my book. No risk, no reward
- Loses Levitate: This is another big hit for Mega Gengar. With correct predicting you can just take out him with Earthquake first, and then again, switch to something like ScarfChomp, Gliscor, Hippowdon or Tyranitar the turn he Megavolves to use Earthquake and wipe it off for good. Furthermore, coming in as a Mega already means that he is susceptible to all hazards, and since he's so frail and has to waste life in subs, he can't come in easily least he gets in priority range, can't make more subs, or simply dies. Sticky Web also renders it pretty much useless. It also can't come in that much often since he's frail and loses immunity to Ground
- It's not uncountereable: There are some 'mons there that can reliably deal with him. Assault Vest Tyranitar, Choice Banded Scizor / Mega Scizor, Assault Vest Goodra, Mega Banette or anything with Prankster, Megakanghaskan's double Sucker Punch, Choice Band Azumarril, Talonflame, Mega Alakazam, Mega Aerodactyl, anything that can take a hit and retaliate with Thunder Wave, anything that can Taunt him, and to some extent, Sash users can deal with him. And of course, Mega Gengar counters Mega Gengar
- PokeBank hasn't arrived yet: This and Blaziken's ban were highly impulsive and quick in my opinion. Without PokeBank, there are a lot of pokemon, sets and abilities that can possibly deal with Gengar, particularly the genie and musketeer trio, because they're fast and powerful enough to wear a scarf and overpower him faster. Not to mention that if Terrakion uses Rock Polish, then it can Earthquake out Mega Gengar.
TL;DR: He's tricky, but not absurdly overpowered. You just have to work your brain and predict a little bit and not lose momentum. So I vote Gengarite to stay at OU.
- 170 Base Special Attack might be "underwhelming", but it's high enough to allow Gengar everything it needs to do. Also, doing 4-6% less damage without taking 10% recoil, seems like a nice trade off to me.
- Yeah, because out speeding almost the entire tier without having the disadvantage of being forcibly locked into one move is absolutely terrible.
- Yes, the first turn Mega Gengar comes in, it can't trap something, but it can come in on either a choice locked mon or a Pokemon it can revenge kill, Mega Evolve, kill it, and pose the same normal threat (how any good mega Gengar player would play it). If you're also forcing Pokemon to run Shed Shell in order to not get killed by Mega Gengar, then that's a huge issue.
- Who cares if it's suicidal? The point of Mega Gengar as a support is not to sweep, it's to remove a counter from the opponents team to allow a teammate to sweep. The fact that it guarantees the loss of an opponent's Pokemon, even at the cost of its own life, is what makes this thing questionably broken.
- Yeah, the loss of levitate to gain the ability to trap and kill almost any Pokemon it wants, I think that's not that big of a deal. If you're also switching Mega Gengar in as a switch in to something, you're using it wrong, you should be using it off of death fodder or a predicted double switch.
- Please learn the difference between a counter and a check. A counter is something that can 100% switch into a Pokemon and defeat it, while a check can simply defeat it. Now, to go over each of your "counters": Assault Vest Tyranitar needs to be careful of entry hazards and Focus Blast prediction, but it's a decent check; Choice Banded Scizor can't switch into Shadow Ball anymore, and at that point it's forced to Bullet Punch or die; Mega Scizor normally doesn't run Pursuit, so once again, Shadow Ball and switch out; Goodra has no recovery and is pitifully weak, it might not take much from Mega Gengar, but it's not doing much else; Mega Banette can switch into a Shadow Ball? Since when?; Mega Kangaskhan can actually lose to Destiny Bond Mega Gengar; Azumarill gets OHKOed by SludgeBomb iirc, so I don't think that's switching in anytime soon; Talonflame is not taking any hit whatsoever; neither is Mega Alakazam; taking a hit and paralyzing is not countering; neither is Taunting, how is that helping anyway?; Sash users are not counters, they are checks since they lose all viability if Hazards are up; OMG A SPEED TIE! THAT'S A GUARANTEED WAY TO BEAT MEGA GENGAR!!!!
- Pokebank hasn't arrived yet, but even without knowing what extra things Mega Gengar might get, we know what it has now, which makes it an unbelievably potent threat. There's also a Pokebank beta ladder on Showdown, so we are able to experience what the metagame is like, even with the inclusion of said Pokemon, who once again, cannot switch into Mega Gengar, and are not counters. The Blaziken ban was not impulsive either, since it only gained things that made it a viable supporter as well as an unbelievable offensive threat, where as the meta didn't gain anything besides one good check and a decent counter (Azu still takes a shit ton from HJK)
Fuzznip's and Remedy's posts basically convinced me about my stance on this Pokemon. Yeah, it's underwhelming at the moment, but that's because we all suck at the metagame right now. Mega Gengar has the tools to become absolutely broken though, especially if someone comes up with the right support with it (Trapper Gar + Agility Lucario + DD D-Nite was something I was going to try in the near future with Hazard Support). All in all, this thing is pretty fucking stupid, and deserves to be quick banned.
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