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Clawitzer

In-battle formes

HP:71
Attack:73
Defense:88
Sp. Atk:120
Sp. Def:89
Speed:59
Min (-ve nature, 0 IVs)110
Default154
Max Neutral217
Max Positive238
Max Neutral (+1)325
Max Positive (+1)357
Max Neutral (+2)434
Max Positive (+2)476
RarelyUsed
Wallbreaker217

Evolutions

Strategies

  • en
Formats:
  • RU
Written by TONE, Ununhexium, and Empress

Overview

Clawitzer is one of the best wallbreakers in RU thanks in part to its high base 120 Special Attack. While it does face some competition as a special Water-type wallbreaker from the faster Samurott, Clawitzer makes up for this with Mega Launcher and a wide range of coverage moves such as Aura Sphere and Dark Pulse. It also has decent bulk for a wallbreaker, allowing it to take some hits if need be and retaliate with a strong attack. On the downside, Clawitzer is slow, making it an easier target for faster bulky Pokemon such as Rotom-C. Additionally, its lack of recovery and susceptibility to all forms of entry hazards and Life Orb recoil make Clawitzer easy to be revenge killed in a weakened state.

Wallbreaker

Move 1
  • Scald
    30% chance to burn the target. Thaws target.
    TypeWater
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 2
  • Ice Beam
    10% chance to freeze the target.
    TypeIce
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 3
  • Dark Pulse
    20% chance to make the target flinch.
    TypeDark
    CategorySpecial
    Power80 BP
    Accuracy100%
Move 4

Moves

Scald hits for ample damage and can cripple physical attackers such as Escavalier with a burn. Ice Beam provides coverage against Grass- and Dragon-types such as Venusaur and Druddigon while also hitting Flying-types such as Togetic; additionally, Virizion can be hit as it switches in. Dark Pulse gets a boost from Mega Launcher and allows Clawitzer to hit Psychic- and Ghost-types such as Meloetta and Jellicent for super effective damage. Aura Sphere also gets a boost from Mega Launcher and 2HKOes Dark-, Ice-, Normal-, and Steel-types such as Scrafty, Eviolite Sneasel, Audino, and Registeel and ensures an OHKO on Mega Glalie after Stealth Rock damage.

Set Details

252 EVs in Special Attack along with a Modest nature maximize Clawitzer's wallbreaking capabilities. 252 EVs in Speed allow Clawitzer to outspeed Pokemon such as uninvested Golbat, uninvested Meloetta, and Adamant maximum Speed Scrafty. While it might seem enticing to use a Timid nature to outspeed the likes of Adamant Emboar and Modest Exploud, it isn't worth the loss of power. Life Orb boosts the power of Clawitzer's attacks at the cost of some health. Mega Launcher is Clawitzer's only ability, providing a boost to all of its pulse moves.

Usage Tips

Clawitzer is a wallbreaker first and foremost, so it should be used early- and mid-game to dent the opponent's team to make it easier for its teammates to come in and clean up. Scald is the primary attack to use to attempt to get a burn and deal out damage, while Ice Beam should be used on a predicted switch to a Pokemon that resists Water such as Virizion or Druddigon, and Dark Pulse is used to nail Jellicent, which is immune to Scald and Aura Sphere and resists Ice Beam. Despite having respectable bulk, Clawitzer should avoid switching in on strong attacks if you plan to use it at a later point. It is best to send Clawitzer in after a teammate has fainted or from a slow Volt Switch or U-turn from Pokemon such as Eelektross.

Team Options

Clawitzer appreciates entry hazard support from Pokemon such as Uxie, Druddigon, and Bronzong, as this wears down foes switching in. Examples include being able to guarantee 2HKOs on Golbat and specially defensive Meloetta with Ice Beam and Dark Pulse, respectively, after Stealth Rock damage. Uxie and Druddigon can also provide paralysis support to make up for Clawitzer's low Speed, and Druddigon can switch in on Grass- and Electric-type attacks aimed at Clawitzer. Sticky Web support from either Kricketune or Leavanny also helps in making up for Clawitzer's low Speed. Setup sweepers that appreciate Clawitzer's wallbreaking capabilities, such as Houndoom and Fletchinder, make for good partners. Electric-types such as Jolteon and Rotom-C can switch in on Electric-type attacks aimed at Clawitzer while it handles Ground-types for them. Eelektross also makes for a good partner, providing a slow pivot for Clawitzer and taking Electric- and Grass-type attacks aimed at it. Though it isn't mandatory, Clawitzer can also function well under Trick Room with support from Pokemon such as Aromatisse and Bronzong. If you plan to use Clawitzer under Trick Room, then use an EV spread of 248 HP / 252 SpA / 8 SpD with a Quiet nature and 0 Speed IVs.

Other Options

Hidden Power Grass is an option for Clawitzer to hit Seismitoad and Gastrodon harder than any of its other moves, but neither Pokemon usually runs investment in Special Defense, so Life Orb-boosted Dark Pulse or Aura Sphere 2HKOes both after Stealth Rock damage regardless. Choice Specs or Choice Scarf can turn Clawitzer into a powerful wallbreaker or an unexpected revenge killer, but Clawitzer can be easily taken advantage of once locked into a move. U-turn could be utilized in conjunction with Choice Specs or Choice Scarf, but it would force Clawitzer to give up a coverage move. Water Pulse gets a boost from Mega Launcher and is stronger than Scald, but the chance to cripple physical attackers with a burn from Scald outweighs the added power and possible confusion chance that Water Pulse provides. Dragon Pulse also gets a boost from Mega Launcher and can hit Dragon-types such as Druddigon harder than Ice Beam, but it provides little coverage otherwise. Assault Vest, a seemingly good option, takes away from Clawitzer's ability to wallbreak, as Clawitzer would miss out on the extra power that Life Orb provides.

Checks and Counters

Faster Pokemon: Despite being a threatening wallbreaker, Clawitzer is very slow even with maximum investment in Speed, so Pokemon such as Emboar and Exploud can easily outspeed and do away with Clawitzer with their strong attacks.

Virizion: Virizion can outspeed and handle Clawitzer with either Leaf Blade or Giga Drain, but it must be wary of switching in on a predicted Ice Beam.

Electric-types: While they can't directly switch in to any of Clawitzer's attacks, Electric-types such as Jolteon and Rotom-C can outspeed and OHKO it with Thunderbolt. Assault Vest Eelektross can tank any hit from Clawitzer and can threaten to KO with its Electric-type STAB attacks.

Residual Damage: Clawitzer is easily worn down by all forms of entry hazards, and the recoil from Life Orb makes it difficult to efficiently wallbreak over time. While Clawitzer doesn't mind being burned or poisoned, it will be worn down over time from other causes.

Specially Defensive Pokemon: While most special walls are 2HKOed by Clawitzer's attacks, specially defensive variants of Alomomola, Aromatisse, and Mega Audino can easily sponge any of Clawitzer's attacks and either restore their health using Wish or Rest or simply use Clawitzer as setup fodder in the case of the latter two.

Credits

Moves

 
Power
40
Accuracy
100%
PP
20
Usually goes first.
 
Power
90
Accuracy
90%
PP
10
No additional effect.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
80
Accuracy
PP
20
This move does not check accuracy.
 
Power
85
Accuracy
85%
PP
5
Bounces turn 1. Hits turn 2. 30% paralyze.
 
Power
40
Accuracy
100%
PP
30
10% chance to lower the foe(s) Speed by 1.
 
Power
65
Accuracy
100%
PP
20
10% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
100
Accuracy
90%
PP
10
High critical hit ratio.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
80
Accuracy
100%
PP
10
Dives underwater turn 1, strikes turn 2.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
85
Accuracy
100%
PP
10
No additional effect.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
Accuracy
100%
PP
15
The target's Ability changes to match the user's.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
80
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
PP
10
Heals the target by 50% of its max HP.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to freeze the target.
 
Power
55
Accuracy
95%
PP
15
100% chance to lower the foe(s) Speed by 1.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
90
Accuracy
85%
PP
10
30% chance to lower the foe(s) accuracy by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
5
For 5 turns, heavy rain powers Water moves.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
80
Accuracy
100%
PP
15
30% chance to burn the target. Thaws target.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
90
Accuracy
100%
PP
10
30% chance to poison the target.
 
Power
95
Accuracy
100%
PP
10
10% chance to poison adjacent Pokemon.
 
Power
50
Accuracy
100%
PP
15
Removes the target's Ground immunity.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
Accuracy
PP
40
No competitive use.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
90
Accuracy
100%
PP
15
Hits adjacent Pokemon. Double damage on Dive.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
20
Raises the user's Attack by 2.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
65
Accuracy
100%
PP
10
Power doubles if the target is poisoned.
 
Power
55
Accuracy
100%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
15
20% chance to make the target flinch.
 
Power
40
Accuracy
100%
PP
25
No additional effect.
 
Power
60
Accuracy
100%
PP
20
20% chance to confuse the target.
 
Power
Accuracy
PP
15
For 5 turns, Fire-type attacks have 1/3 power.
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