Type to start searching.

Available search filters:

  • .ability, .a
  • .type, .t
  • .damage, .dmg (damage category for moves)
  • .description, .desc, .d
  • .tag
In other gens:

Simisage

In-battle formes

HP:75
Attack:98
Defense:63
Sp. Atk:98
Sp. Def:63
Speed:101
Min (-ve nature, 0 IVs)186
Default238
Max Neutral301
Max Positive331
Max Neutral (+1)451
Max Positive (+1)496
Max Neutral (+2)602
Max Positive (+2)662
ZeroUsed
Mixed Attacker331
Nasty Plot331

Evolutions

Strategies

  • en
Formats:
Written by 5gen

Overview

Simisage is an extremely effective breaker thanks to its expansive movepool and excellent offensive stats. Little can switch into Simisage because of its fantastic coverage and ability to act as a mixed attacker with Leaf Storm and Superpower or setup sweeper with Nasty Plot. In addition to being able to threaten most of the metagame, Simisage is able to play around usual Grass-type checks such as Gourgeist-XL, Altaria, and Bouffalant because of its high attacking stats and powerful coverage moves. Moreover, Nasty Plot makes Simisage one of the best stallbreakers in the metagame, allowing it to overwhelm walls such as Lickilicky, Dusclops, and Gourgeist-XL. However, a pure Grass typing and mediocre bulk make it difficult for Simisage to find opportunities to switch in, and it is weak to revenge killers such as Choice Scarf Electivire, Rapidash, and Choice Scarf Swanna. This is exacerbated by Life Orb recoil, which in tandem with its entry hazard vulnerability makes Simisage easy to wear down. While Simisage is a fast Grass-type that hits hard, it faces competition from other offensive Grass-types such as Servine and Leafeon, which are bulkier and offer more utility.

Mixed Attacker

Move 1
  • Leaf Storm
    Lowers the user's Sp. Atk by 2.
    TypeGrass
    CategorySpecial
    Power130 BP
    Accuracy90%
Move 2
Move 3
  • Knock Off
    1.5x damage if foe holds an item. Removes item.
    TypeDark
    CategoryPhysical
    Power65 BP
    Accuracy100%
Move 4
  • Superpower
    Lowers the user's Attack and Defense by 1.
    TypeFighting
    CategoryPhysical
    Power120 BP
    Accuracy100%

Set Description

Hidden Power Ice hits Leaf Storm switch-ins such as Rotom-S, Altaria, and Silvally-Dragon. Knock Off gives Simisage great utility as a mixed attacker, allowing it to break down bulky Pokemon such as Bronzor and Dusclops. Superpower rounds out Simisage's coverage, enabling it to OHKO weakened Normal-types such as Bouffalant, Sawsbuck, and Lickilicky.

Set Details

Maximum Special Attack investment is used over full Attack investment to ensure Simisage can wallbreak with Leaf Storm and 2HKO switch-ins such as Rotom-S with Hidden Power Ice.

Usage Tips

Because Simisage lacks opportunities to switch in, it should be brought off pivots and aggressive double switches. Subsequently, bring Simisage in against Pokemon it can revenge kill with Leaf Storm such as Marowak, Silvally-Water, and Swanna. Against switch-ins that have recovery, a Grass-type immunity, or a 4x resistance to Leaf Storm such as Muk, Bouffalant, and Altaria, Simisage should double switch to a teammate or nail them with the right coverage move. Conversely, against frailer switch-ins and switch-ins that lack recovery such as Pinsir, Combusken, and Silvally-Dragon, Simisage should usually spam Leaf Storm and heavily chip them down. However, Simisage needs to be wary of the Special Attack drops from Leaf Storm, which make it much easier to switch into and render it as setup fodder for Pokemon such as Shell Smash Crustle and Swords Dance Leafeon. In addition, Simisage needs to be careful of the opponent switching around its coverage moves and STAB attacks in order to stall it out with Life Orb recoil or fish for the Special Attack drop.

Team Options

Pokemon that appreciate Ground- and Water-types gone such as Choice Scarf Electivire and Swords Dance Combusken pair well with Simisage. In return, Choice Scarf Electivire checks faster threats such as Rapidash and Jumpluff and has Volt Switch to bring Simisage in safely, while Combusken checks Grass- and Steel-types such as Bellossom and Metang. Because Simisage lacks good opportunities to switch in, pivots such as Rotom-S, Silvally-Dragon, and Choice Band Furfrou pair well with it. Moreover, Rotom-S covers Flying-types that threaten Simisage, Silvally-Dragon is able to check Fire-types, and Choice Band Furfrou checks Pokemon with faster physical attackers such as Floatzel, Choice Scarf Silvally, and Pinsir. Simisage also pairs well with setup sweepers such as Z-Rain Dance Swanna and Shell Smash Crustle that take advantage of Simisage's ability to break down Pokemon such as Bouffalant, Dusclops, and Rotom-S. Entry hazard setters such as Golem and Bronzor help Simisage secure KOs against Pokemon such as Glaceon, Altaria, and offensive Torterra. Conversely, Defoggers and spinners such as Silvally-Water, Swanna, and Sandslash help keep Simisage healthy by removing entry hazards.

Nasty Plot

Move 1
Move 2
  • Giga Drain
    User recovers 50% of the damage dealt.
    TypeGrass
    CategorySpecial
    Power75 BP
    Accuracy100%
  • Energy Ball
    10% chance to lower the target's Sp. Def by 1.
    TypeGrass
    CategorySpecial
    Power90 BP
    Accuracy100%
Move 3
  • Focus Blast
    10% chance to lower the target's Sp. Def by 1.
    TypeFighting
    CategorySpecial
    Power120 BP
    Accuracy70%
Move 4

Set Description

Energy Ball provides Simisage with more breaking power, allowing it to 2HKO bulky Pokemon such as Dusclops and specially defensive Komala, but it makes Simisage much easier to wear down. Focus Blast nails Pokemon such as Bouffalant, Lickilicky, and Mawile that could switch into Giga Drain and Hidden Power Ice. Hidden Power Ice is necessary, as it allows Simisage to break through Grass-type switch-ins such as Altaria, Gourgeist-XL, and Toucannon after a Nasty Plot.

Set Details

Fightinium Z is preferred over Life Orb to ensure Simisage can break past Bouffalant and Lickilicky without risking a Focus Blast miss and does not wear down Simisage unlike Life Orb. However, Life Orb gives Simisage greater breaking power and secures more OHKOs after a Nasty Plot, such as on Gourgeist-XL and specially defensive Torterra with Hidden Power Ice.

Usage Tips

Simisage should set up off forced switches against Pokemon such as Golem, Torterra, and Basculin or against passive Pokemon such as Gourgeist-XL and Mareanie because it tends to lack setup opportunities otherwise. Simisage should be brought in off pivots, through double switches, or after a teammate faints, since it tends to lack good opportunities to switch in. Nasty Plot is comparatively easier to switch into than mixed attacker sets, so it is vital to analyze the opponent's team and formulate a plan accordingly. Against slower, more defensive teams, Simisage can usually sweep late-game, but against faster teams, where Simisage lacks setup opportunities, it is best used as an early-game breaker. Make sure counters such as Muk, Bronzor, and Silvally-Poison are gone to ensure Simisage can sweep. Once these Pokemon are removed, Simisage can usually sweep through stall teams after a Nasty Plot because of its amazing coverage and ability to stay healthy by attacking foes with +2 Giga Drain. Revenge killers such as Choice Scarf Electivire, Rapidash, and Choice Band Furfrou and priority users such as Kecleon should also be eliminated so that Simisage can sweep.

Team Options

Grass-type switch-ins such as Bronzor, Muk, and Silvally-Poison wall Nasty Plot Simisage, so partners that can weaken these Pokemon such as Mareanie, Swanna, and Monferno pair well with Simisage. Mareanie is able to remove Bronzor's Eviolite with Knock Off, Swanna is able to weaken Muk and Silvally-Poison with Scald, and Monferno is able to heavily weaken all these Pokemon with STAB Flare Blitz. Electric-types such as Electivire, Rotom-S, and Silvally-Electric support Simisage by checking Flying-types such as Toucannon, Jumpluff, and Choice Scarf Swanna that threaten it. In particular, Simisage can break down walls for Choice Scarf Electivire and pave way for a late-game sweep. Entry hazard setters such as Golem, Marowak, and Bronzor provide crucial Stealth Rock support for Simisage, enabling it to pick up KOs against Lickilicky and Altaria after setting up. Golem and Bronzor both provide good defensive support as well, with the former checking Fire- and Bug-types such as Rapidash and Pinsir and the latter checking Ice- and Normal-types such as Glaceon and Choice Scarf Silvally. Mareanie is another entry hazard setter that pairs exceptionally well with Simisage because Toxic Spikes make it easier for Simisage to break down specially bulky Pokemon such as Dusclops, Lickilicky, and Assault Vest Kecleon due to the constant chip damage. Entry hazard removers such as Swanna, Silvally-Ground, and Silvally-Dragon are crucial for Simisage, as keeping it healthy is vital for a late-game sweep, particularly when running Life Orb.

Other Options

On the mixed attacker set, a spread of 252 Atk / 4 SpA / 252 Spe with Gunk Shot or Rock Slide over Hidden Power Ice can be used to take advantage of Simisage's ability to break down Leaf Storm switch-ins such as Shiinotic and Rapidash. While this is generally inferior and limits Simisage's ability to spam Leaf Storm, it is useful on teams that appreciate Simisage's ability to bait in the aforementioned Pokemon and KO them. A Choice Scarf set can be used with Leaf Storm, Rock Slide, Gunk Shot, and Superpower to make Simisage a scary revenge killer. However, this heavily limits Simisage and forces it to forego its niche as a wallbreaker that can switch up coverage moves.

Checks and Counters

Poison-types: Muk and Silvally-Poison shut down Simisage and threaten it out. Muk counters Simisage thanks to its natural bulk and Rest, but Silvally-Poison is prone to being worn down over the course of a game.

Bulky Pokemon: Simisage has varying defensive counterplay depending on its set. Pokemon such as Metang, Mawile, Bouffalant, and Altaria can pivot into Simisage's mixed attacker set but must be careful of coverage moves. Against its Nasty Plot set, Pokemon such as Bronzor, Dusclops, and Assault Vest Kecleon can reliably take on Simisage.

Faster Pokemon: Pokemon such as Rapidash, Choice Scarf Rotom-S, and Choice Scarf Electivire outspeed and OHKO Simisage despite its solid Speed tier.

Residual Damage: Simisage loses health quickly because of Life Orb recoil and all the damage it takes from entry hazards. This makes Simisage susceptible to revenge killers and priority users such as Floatzel, Kecleon, and Pawniard.

Credits

Moves

 
Power
55
Accuracy
100%
PP
15
Power doubles if the user has no held item.
 
Power
30
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
Accuracy
100%
PP
15
A target of the opposite gender gets infatuated.
 
Power
60
Accuracy
100%
PP
25
30% chance to make the target flinch.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
25
Accuracy
100%
PP
30
Hits 2-5 times in one turn.
 
Power
Accuracy
PP
20
Lowers the target's Sp. Atk by 1.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Defense by 1.
 
Power
50
Accuracy
95%
PP
30
No additional effect.
 
Power
80
Accuracy
100%
PP
10
Digs underground turn 1, strikes turn 2.
 
Power
40
Accuracy
PP
15
This move does not check accuracy. Hits foes.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
100%
PP
5
Lowers the target's HP to the user's HP.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
150
Accuracy
100%
PP
20
Fails if the user takes damage before it hits.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
18
Accuracy
80%
PP
15
Hits 2-5 times in one turn.
 
Power
Accuracy
100%
PP
10
Nullifies the target's Ability.
 
Power
75
Accuracy
100%
PP
10
User recovers 50% of the damage dealt.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
80
Accuracy
100%
PP
10
Use with Fire or Water Pledge for added effect.
 
Power
Accuracy
55%
PP
15
Causes the target to fall asleep.
 
Power
120
Accuracy
80%
PP
5
30% chance to poison the target.
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
60
Accuracy
100%
PP
15
Varies in type based on the user's IVs.
 
Power
Accuracy
PP
15
Raises the user's Attack and accuracy by 1.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
100
Accuracy
75%
PP
15
30% chance to lower the target's Defense by 1.
 
Power
65
Accuracy
100%
PP
20
1.5x damage if foe holds an item. Removes item.
 
Power
130
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
90%
PP
10
1/8 of target's HP is restored to user every turn.
 
Power
Accuracy
100%
PP
30
Lowers the foe(s) Defense by 1.
 
Power
30
Accuracy
100%
PP
30
30% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
65
Accuracy
100%
PP
20
100% chance to lower the target's Speed by 1.
 
Power
60
Accuracy
PP
20
This move does not check accuracy.
 
Power
Accuracy
PP
20
Raises the user's Sp. Atk by 2.
 
Power
Accuracy
100%
PP
15
Power and type depends on the user's Berry.
 
Power
Accuracy
PP
20
Attack depends on terrain (default Tri Attack).
 
Power
50
Accuracy
100%
PP
10
Power doubles if the user moves after the target.
 
Power
Accuracy
PP
20
Lowers the target's Attack by 1.
 
Power
40
Accuracy
100%
PP
20
100% chance to raise the user's Attack by 1.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
Accuracy
PP
10
Restores the item the user last used.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
75
Accuracy
90%
PP
10
30% chance to make the foe(s) flinch.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
60
Accuracy
95%
PP
15
100% chance to lower the target's Speed by 1.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
40
Accuracy
100%
PP
35
No additional effect.
 
Power
70
Accuracy
100%
PP
20
Effect varies with terrain. (30% paralysis chance)
 
Power
80
Accuracy
100%
PP
15
No additional effect.
 
Power
70
Accuracy
100%
PP
15
High critical hit ratio.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
50
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
Accuracy
PP
10
Protects from moves. Contact: loses 1/8 max HP.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
120
Accuracy
100%
PP
5
Lowers the user's Attack and Defense by 1.
 
Power
Accuracy
85%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
PP
5
Heals the user by a weather-dependent amount.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
60
Accuracy
100%
PP
25
If the user has no item, it steals the target's.
 
Power
80
Accuracy
100%
PP
15
For 2 turns, the target cannot use sound moves.
 
Power
Accuracy
100%
PP
20
Lowers the target's Attack and Defense by 1.
 
Power
Accuracy
100%
PP
15
Target can't select the same move twice in a row.
 
Power
Accuracy
90%
PP
10
Badly poisons the target. Poison types can't miss.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
45
Accuracy
100%
PP
25
No additional effect.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
Accuracy
100%
PP
10
The target's Ability becomes Insomnia.
Loading...