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Victini

In-battle formes

HP:100
Attack:100
Defense:100
Sp. Atk:100
Sp. Def:100
Speed:100
Min (-ve nature, 0 IVs)184
Default236
Max Neutral299
Max Positive328
Max Neutral (+1)448
Max Positive (+1)492
Max Neutral (+2)598
Max Positive (+2)656
OverUsed
Choice Band (Adamant)299
Choice Band (Jolly)328

Strategies

  • en
Formats:
Written by Gamer1234556

Overview

Victini's V-create is one of the strongest attacks in the game, being able to 2HKO many common physical walls such as Landorus-T, Gliscor and Reuniclus and Fire-resistant foes such as Latios, Keldeo, Garchomp, Rotom-W, and Gastrodon. It also OHKOes virtually any neutral offensive target, making switching into it a very difficult prospect. Moreover, Victini's access to Bolt Strike and Brick Break means that many of its checks like Tyranitar, Politoed and Heatran need to be careful switching in. Victini's access to U-turn also means it can safely maintain momentum for its team and thwart Tyranitar's attempts to come in and Pursuit trap it. These traits make Victini a decent wallbreaker on offensive teams.

However, Victini isn't seen too often due to its awful defensive typing making it difficult for it to switch in safety. It can only directly switch into Alakazam lacking Shadow Ball and Calm Mind Reuniclus variants with Psychic + Focus Blast and is often forced out by faster threats such as Latios, Keldeo, Garchomp and Terrakion. The presence of sand and rain is also particularly problematic, as the former cuts into Victini's already limited longevity with its vulnerability to Stealth Rock, while the latter weakens Victini's V-create. Finally, Victini has to be very careful about spamming V-create to avoid letting Tyranitar and Heatran switch in and take advantage of it. As such, it's often passed over for other wallbreakers like Dragonite, Scizor, and Terrakion since they all have better defensive utility. As an offensive Fire-type, Heatran and Volcarona are often superior, as the former has better defensive utility while the latter has access to Quiver Dance and a much better matchup against sand teams. Both also have the benefits of being far less prediction reliant for damage and not being as vulnerable to being Pursuit trapped by Tyranitar.

Choice Band

Move 1
  • V-create
    Lowers the user's Defense, Sp. Def, Speed by 1.
    TypeFire
    CategoryPhysical
    Power180 BP
    Accuracy95%
Move 2
  • Bolt Strike
    20% chance to paralyze the target.
    TypeElectric
    CategoryPhysical
    Power130 BP
    Accuracy85%
Move 3
  • Brick Break
    Destroys screens, unless the target is immune.
    TypeFighting
    CategoryPhysical
    Power75 BP
    Accuracy100%
Move 4
  • U-turn
    User switches out after damaging the target.
    TypeBug
    CategoryPhysical
    Power70 BP
    Accuracy100%

Credits

Moves

 
Power
130
Accuracy
85%
PP
5
20% chance to burn the target.
 
Power
130
Accuracy
85%
PP
5
20% chance to paralyze the target.
 
Power
85
Accuracy
85%
PP
5
Bounces turn 1. Hits turn 2. 30% paralyze.
 
Power
75
Accuracy
100%
PP
15
Destroys screens, unless the target is immune.
 
Power
50
Accuracy
90%
PP
10
70% chance to raise the user's Sp. Atk by 1.
 
Power
50
Accuracy
100%
PP
25
10% chance to confuse the target.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil.
 
Power
Accuracy
PP
15
Raises the user's evasiveness by 1.
 
Power
Accuracy
100%
PP
15
For 5 turns, the target's item has no effect.
 
Power
Accuracy
PP
10
User survives attacks this turn with at least 1 HP.
 
Power
80
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
70
Accuracy
100%
PP
20
Power doubles if user is burn/poison/paralyzed.
 
Power
Accuracy
100%
PP
5
Does damage equal to the user's HP. User faints.
 
Power
120
Accuracy
85%
PP
5
10% chance to burn the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
70
Accuracy
100%
PP
15
Damages Pokemon next to the target as well.
 
Power
50
Accuracy
100%
PP
20
100% chance to raise the user's Speed by 1.
 
Power
95
Accuracy
100%
PP
15
10% chance to burn the target.
 
Power
120
Accuracy
100%
PP
15
Has 33% recoil. 10% chance to burn. Thaws user.
 
Power
Accuracy
100%
PP
20
Lowers the target's accuracy by 1.
 
Power
Accuracy
100%
PP
10
Flings the user's item at the target. Power varies.
 
Power
120
Accuracy
70%
PP
5
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
30
Raises the user's critical hit ratio by 2.
 
Power
Accuracy
100%
PP
20
Max 102 power at minimum Happiness.
 
Power
100
Accuracy
100%
PP
5
Power doubles if used after Fusion Flare this turn.
 
Power
100
Accuracy
100%
PP
5
Power doubles if used after Fusion Bolt this turn.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
65
Accuracy
95%
PP
10
100% chance to lower the foe(s) Speed by 1.
 
Power
Accuracy
100%
PP
20
More power the heavier the target.
 
Power
70
Accuracy
100%
PP
15
30% chance to make the target flinch.
 
Power
100
Accuracy
90%
PP
10
10% chance to burn the foe(s).
 
Power
Accuracy
PP
20
One adjacent ally's move power is 1.5x this turn.
 
Power
Accuracy
100%
PP
15
Varies in power and type based on the user's IVs.
 
Power
150
Accuracy
90%
PP
5
User cannot move next turn.
 
Power
30
Accuracy
100%
PP
15
Destroys the foe(s) Berry.
 
Power
100
Accuracy
50%
PP
5
100% chance to burn the target.
 
Power
140
Accuracy
100%
PP
5
Fails unless each known move has been used.
 
Power
Accuracy
PP
30
For 5 turns, special damage to allies is halved.
 
Power
Accuracy
PP
15
Bounces back certain non-damaging moves.
 
Power
140
Accuracy
90%
PP
5
Lowers the user's Sp. Atk by 2.
 
Power
Accuracy
PP
10
Prevents moves from affecting the user this turn.
 
Power
90
Accuracy
100%
PP
10
10% chance to lower the target's Sp. Def by 1.
 
Power
Accuracy
PP
10
Copies the target's current stat stages.
 
Power
80
Accuracy
100%
PP
10
Damages target based on Defense, not Sp. Def.
 
Power
40
Accuracy
100%
PP
30
Usually goes first.
 
Power
Accuracy
PP
10
User sleeps 2 turns and restores HP and status.
 
Power
Accuracy
100%
PP
20
Max 102 power at maximum Happiness.
 
Power
Accuracy
100%
PP
15
More power the less HP the user has left.
 
Power
40
Accuracy
100%
PP
15
50% chance to lower the target's Defense by 1.
 
Power
Accuracy
PP
10
User replaces its Ability with the target's.
 
Power
60
Accuracy
100%
PP
15
Power doubles if others used Round this turn.
 
Power
Accuracy
PP
25
For 5 turns, protects user's party from status.
 
Power
100
Accuracy
100%
PP
5
30% chance to burn adjacent Pokemon.
 
Power
80
Accuracy
100%
PP
15
20% chance to lower the target's Sp. Def by 1.
 
Power
75
Accuracy
100%
PP
15
10% chance to confuse the target.
 
Power
Accuracy
PP
10
The user and the target trade Abilities.
 
Power
Accuracy
PP
10
User must be asleep. Uses another known move.
 
Power
40
Accuracy
100%
PP
15
User must be asleep. 30% chance to flinch target.
 
Power
120
Accuracy
100%
PP
10
Charges turn 1. Hits turn 2. No charge in sunlight.
 
Power
20
Accuracy
100%
PP
10
+ 20 power for each of the user's stat boosts.
 
Power
Accuracy
PP
10
User takes 1/4 its max HP to put in a substitute.
 
Power
Accuracy
PP
5
For 5 turns, intense sunlight powers Fire moves.
 
Power
Accuracy
90%
PP
15
Raises the target's Attack by 2 and confuses it.
 
Power
Accuracy
100%
PP
20
Target can't use status moves its next 3 turns.
 
Power
Accuracy
PP
15
For 3 turns, target floats but moves can't miss it.
 
Power
120
Accuracy
70%
PP
10
30% chance to paralyze. Can't miss in rain.
 
Power
95
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
75
Accuracy
100%
PP
15
10% chance to paralyze the target.
 
Power
Accuracy
100%
PP
20
Paralyzes the target.
 
Power
Accuracy
90%
PP
10
Badly poisons the target.
 
Power
Accuracy
100%
PP
10
User switches its held item with the target's.
 
Power
Accuracy
PP
5
Goes last. For 5 turns, turn order is reversed.
 
Power
90
Accuracy
100%
PP
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
 
Power
70
Accuracy
100%
PP
20
User switches out after damaging the target.
 
Power
180
Accuracy
95%
PP
5
Lowers the user's Defense, Sp. Def, Speed by 1.
 
Power
90
Accuracy
100%
PP
15
Has 1/4 recoil.
 
Power
Accuracy
75%
PP
15
Burns the target.
 
Power
Accuracy
PP
30
Raises the user's Attack and Sp. Atk by 1.
 
Power
80
Accuracy
90%
PP
15
20% chance to make the target flinch.
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