20% chance to burn the target.
20% chance to paralyze the target.
Bounces turn 1. Hits turn 2. 30% paralyze.
Destroys screens, unless the target is immune.
70% chance to raise the user's Sp. Atk by 1.
10% chance to confuse the target.
Raises the user's evasiveness by 1.
For 5 turns, the target's item has no effect.
User survives attacks this turn with at least 1 HP.
10% chance to lower the target's Sp. Def by 1.
Power doubles if user is burn/poison/paralyzed.
Does damage equal to the user's HP. User faints.
10% chance to burn the target.
10% chance to burn the target.
Damages Pokemon next to the target as well.
100% chance to raise the user's Speed by 1.
10% chance to burn the target.
Has 33% recoil. 10% chance to burn. Thaws user.
Lowers the target's accuracy by 1.
Flings the user's item at the target. Power varies.
10% chance to lower the target's Sp. Def by 1.
Raises the user's critical hit ratio by 2.
Max 102 power at minimum Happiness.
Power doubles if used after Fusion Flare this turn.
Power doubles if used after Fusion Bolt this turn.
User cannot move next turn.
100% chance to lower the foe(s) Speed by 1.
More power the heavier the target.
30% chance to make the target flinch.
10% chance to burn the foe(s).
One adjacent ally's move power is 1.5x this turn.
Varies in power and type based on the user's IVs.
User cannot move next turn.
Destroys the foe(s) Berry.
100% chance to burn the target.
Fails unless each known move has been used.
For 5 turns, special damage to allies is halved.
Bounces back certain non-damaging moves.
Lowers the user's Sp. Atk by 2.
Prevents moves from affecting the user this turn.
10% chance to lower the target's Sp. Def by 1.
Copies the target's current stat stages.
Damages target based on Defense, not Sp. Def.
User sleeps 2 turns and restores HP and status.
Max 102 power at maximum Happiness.
More power the less HP the user has left.
50% chance to lower the target's Defense by 1.
User replaces its Ability with the target's.
Power doubles if others used Round this turn.
For 5 turns, protects user's party from status.
30% chance to burn adjacent Pokemon.
20% chance to lower the target's Sp. Def by 1.
10% chance to confuse the target.
The user and the target trade Abilities.
User must be asleep. Uses another known move.
User must be asleep. 30% chance to flinch target.
Charges turn 1. Hits turn 2. No charge in sunlight.
+ 20 power for each of the user's stat boosts.
User takes 1/4 its max HP to put in a substitute.
For 5 turns, intense sunlight powers Fire moves.
Raises the target's Attack by 2 and confuses it.
Target can't use status moves its next 3 turns.
For 3 turns, target floats but moves can't miss it.
30% chance to paralyze. Can't miss in rain.
10% chance to paralyze the target.
10% chance to paralyze the target.
Badly poisons the target.
User switches its held item with the target's.
Goes last. For 5 turns, turn order is reversed.
Lasts 3 turns. Active Pokemon cannot fall asleep.
User switches out after damaging the target.
Lowers the user's Defense, Sp. Def, Speed by 1.
Raises the user's Attack and Sp. Atk by 1.
20% chance to make the target flinch.