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Spikes

TypeGround
CategoryNon-Damaging
Power—
Accuracy—
Priority0
PP20

Sets up a hazard on the opposing side of the field, damaging each opposing Pokemon that switches in, unless it is a Flying-type Pokemon or has the Levitate Ability. Can be used up to three times before failing. Opponents lose 1/8 of their maximum HP with one layer, 1/6 of their maximum HP with two layers, and 1/4 of their maximum HP with three layers, all rounded down. Can be removed from the opposing side if any opposing Pokemon uses Rapid Spin successfully, or is hit by Defog.

Targets: Foe side.

Move flags:
  • Can be selected by Metronome.
  • Has one more PP deducted for each opposing Pokemon with the Pressure Ability.
  • Bounced back to the original user by Magic Coat or the Magic Bounce Ability.

(Inadequate description? Let us know in this thread.)

Pokemon

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