Super Staff Bros 4
By
HoeenHero. Released: 2020/12/24. Updated 2024/03/08
A NEW CHALLENGER APPROACHES
The wait is over! After many months of work, the Super Staff Bros format returns in Generation 8 as Super Staff Bros 4! Whether you've never heard of Super Staff Bros before or you're a veteran player looking to see what's new, this article will cover everything you need to know about Super Staff Bros 4, from the basics to the smallest details of each set in the format.
What is Super Staff Bros?
Maybe this is your first time hearing about Super Staff Bros, or maybe you have seen a battle and you have found it hard to understand what's going on. This section aims to give you an introduction to the format. Super Staff Bros is a ladder format featuring random teams made up of sets created by Pokémon Showdown! staff members. That alone wouldn't be very interesting, though; what makes Super Staff Bros special is that each Pokémon has a custom move, as well as other special touches such as the freedom to use any existing move or ability on any Pokémon, custom abilities, custom items, and extra effects called innate abilities. Not every Pokémon will have all of these to preserve balance, but all Pokémon will have a custom move. These custom moves can do some pretty crazy things that you would never see in a standard Pokémon match, such as a Stockpile ability powered by rain, a gacha system based on the colors of Minior, and even a move that changes the user's set mid-battle when used! As mentioned, each Pokémon in the format is created by a staff member. In addition to that, each Pokémon is named after the staff member that created it and will post messages on their behalf in chat when being switched in, switched out, or knocked out. Mega Evolutions and Z-Moves are also included in Super Staff Bros, and their limitations have been removed. This means each Pokémon may use one Z-Move per battle, and there is no limit to how many Mega Evolutions a side may use. Other than these changes, it's just a normal Pokémon battle; the first trainer to KO their opponent's team wins!
What changed from Super Staff Bros Brawl?
Before we started developing Super Staff Bros 4, we wanted to find a good way to differentiate the format from Super Staff Bros Brawl. The obvious option would have been the inclusion of Dynamax. However, after a lot of discussion and play testing, we decided that Dynamax was far too difficult to deal with in Super Staff Bros, so we banned it. Instead, we banned the re-use of old sets from Brawl or earlier. This means that every set in Super Staff Bros 4 is brand new and as a result can take full advantage of everything the eighth generation of Pokémon has to offer!
The Roster
There are 120 different Pokémon this generation, each representing a staff member. Each set is unique and has its own treasure trove of details that you will want to know if you want to be the very best in Super Staff Bros 4. So to help with that, I present the Super Staff Bros 4 Roster! Click on a staff member's Pokémon to see all the details about that set.
- Camerupt @ Cameruptite
- Ability: Water Absorb
- EVs: 252 HP / 172 SpD / 84 Spe
- Calm Nature
- - Eruption
- - Earth Power
- - Fire Blast
- - The Town Outplay
- Signature Move - The Town Outplay
- FIRE STATUS
Accuracy: - PP: 5 (max: 8)
- Sets Trick Room and has 10% chance to burn the opponent.
- Latios @ Leftovers
- Ability: Psychic Surge
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Psyshock
- - Calm Mind
- - Aura Sphere
- - Skystriker
- Signature Move - Skystriker
- FLYING SPECIAL
Base Power: 50 Accuracy: 100% PP: 30 (max: 48)
- If this move is successful and the user has not fainted, the effects of Leech Seed and binding moves end for the user, and all hazards are removed from the user's side of the field. Raises the user's Speed by 1 stage.
- Zygarde @ Focus Sash
- Ability: Scyphozoa
- EVs: 252 HP / 4 Atk / 252 SpD
- Careful Nature
- - Protect
- - Leech Seed
- - Thousand Arrows
- - XANA's Keys To Lyoko
- Custom Ability - Scyphozoa
- On switch-in, this Pokémon removes all field conditions, entry hazards, and stat boosts on both sides, gaining one random boost for every field condition, entry hazard, or boosted stat that gets cleared. This Pokémon's moves ignore abilities. If this Pokémon is a Zygarde in its 10% or 50% Forme, it changes to Complete Forme when it has 1/2 or less of its maximum HP at the end of the turn.
- Signature Move - XANA's Keys To Lyoko
- DRAGON PHYSICAL
Base Power: 20 Accuracy: 100% PP: 40 (max: 64)
- Power is equal to 20+(X*20), where X is the user's total stat stage changes that are greater than 0. User raises a random stat if it has less than 5 positive stat changes.
- Aegislash @ Life Orb
- Ability: Set the Stage
- EVs: 252 HP / 192 Def / 64 SpD
- Sassy Nature
- - Shadow Claw
- - Iron Head
- - Shadow Sneak
- - Reset
- Aegislash @ Life Orb
- Ability: Set the Stage
- EVs: 252 HP / 192 Def / 64 SpD
- Sassy Nature
- - Shadow Ball
- - Flash Cannon
- - Shadow Sneak
- - Reset
- Custom Ability - Set the Stage
- If this Pokémon is an Aegislash, it changes to Blade Forme before attempting to use an attacking move, and changes to Shield Forme before attempting to use King's Shield. This Pokémon's moves that match one of its types have a same-type attack bonus (STAB) of 2 instead of 1.5. On switch-in, this Pokémon selects a physical or special set.
- Signature Move - Reset
- STEEL STATUS
Accuracy: - PP: 10 (max: 16)
- This move acts as King's Shield for the purpose of Stance Change. The user is protected from most attacks this turn, but not status moves. Reduces the opponent's relevant attacking stat by 1 if they attempt to use a Special or contact move. If the user is Aegislash, changes the user's set from Physical to Special or Special to Physical.
- Nosepass @ Stone Plate
- Ability: Arsene
- EVs: 252 Atk / 4 Def / 252 SpD
- Impish Nature
- - Diamond Storm
- - Earthquake
- - Milk Drink
- - Looking Cool
- Custom Ability - Arsene
- On switch-in, this Pokémon summons Sandstorm. If Sandstorm is active, this Pokémon's Speed is doubled. This Pokémon takes no damage from Sandstorm.
- Signature Move - Looking Cool
- DARK STATUS
Accuracy: - PP: 5 (max: 8)
- Sets up Stealth Rock on the opposing side of the field and boosts the user's Attack by 2 stages. Can only be used once per the user's time on the field.
- Lotad @ Big Root
- Ability: Rainy Season
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- - Giga Drain
- - Muddy Water
- - Hurricane
- - Lilypad Overflow
- Custom Ability - Rainy Season
- On switch-in, this Pokémon summons Rain Dance. If Rain Dance or Heavy Rain is active, this Pokémon has doubled Speed, collects a raindrop, and restores 1/8 of its maximum HP, rounded down, at the end of each turn. If this Pokémon is holding Big Root, it will restore 1/6 of its maximum HP, rounded down, at the end of the turn. If this Pokémon is holding Utility Umbrella, its HP does not get restored and it does not collect raindrops. Each raindrop raises this Pokémon's Defense and Special Defense by 1 stage while it is collected.
- Signature Move - Lilypad Overflow
- WATER SPECIAL
Base Power: 62 Accuracy: 100% PP: 5 (max: 8)
- Power is equal to 62 + (Number of Raindrops collected * 20). Whether or not this move is successful, the user's Defense and Special Defense decrease by as many stages as Raindrop had increased them, and the user's Raindrop count resets to 0.
- Forretress @ Leftovers
- Ability: Fortifications
- EVs: 248 HP / 252 Def / 8 Spe
- Impish Nature
- IVs: 0 SpA
- - Rapid Spin
- - Stealth Rock
- - U-turn / Toxic
- - Ravelin
- Custom Ability - Fortifications
- Pokémon making contact with this Pokémon lose 1/8 of their maximum HP, rounded down. At the end of every turn, this Pokémon Restores 1/16 of its max HP.
- Signature Move - Ravelin
- STEEL PHYSICAL
Base Power: 70 Accuracy: 100% PP: 5 (max: 8)
- Heals 50% of the user's max HP; Sets up Light Screen for 5 turns on the user's side.
- Spectrier @ Choice Specs
- Ability: Neutralizing Gas
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Moongeist Beam
- - Pollen Puff
- - Trick
- - Whammer Jammer
- Signature Move - Whammer Jammer
- GHOST SPECIAL
Base Power: 60 Accuracy: 100% PP: 15 (max: 24)
- If this move is successful, the user switches out and all field conditions (entry hazards, terrains, weathers, screens, etc.) are removed from both sides.
- Mewtwo @ Mewtwonite Y
- Ability: Overprotective
- EVs: 252 SpA / 4 SpD / 252 Spe
- Quirky Nature
- IVs: 0 Atk
- - Rising Voltage / Lava Plume
- - Hex / Aurora Beam
- - Psychic / Psyshock
- - Data Corruption
- Custom Ability - Overprotective
- If this Pokémon is the last unfainted team member, its Speed is raised by 1 stage.
- Signature Move - Data Corruption
- PSYCHIC STATUS
Accuracy: - PP: 1
- Replaces the target's moveset with four vaguely competitively viable moves. 100% chance to cause the target to flinch. Fails unless it is the user's first turn on the field.
- Quagsire @ Quagnium Z
- Ability: Carefree
- EVs: 252 HP / 252 Def / 4 SpD
- Relaxed Nature
- IVs: 0 Spe
- - Shore Up
- - Flip Turn
- - Haze / Toxic
- - Scorching Sands >> Bounty Place
- Custom Z Crystal - Quagnium Z
- If held by a Quagsire with Scorching Sands, it can use Bounty Place.
- Custom Ability - Carefree
- This Pokémon blocks certain status moves and instead uses the move against the original user. This Pokémon ignores other Pokémon's Attack, Special Attack, and accuracy stat stages when taking damage, and ignores other Pokémon's Defense, Special Defense, and evasiveness stat stages when dealing damage.
- Signature Move - Bounty Place
- GROUND STATUS
Accuracy: - PP: 1
- Puts a bounty on the target. If the target is KOed by a direct attack, the attacker will gain +1 Attack, Defense, Special Attack, Special Defense, and Speed.
- Keldeo-Resolute @ Expert Belt
- Ability: Wave Surge
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Hydro Pump
- - Secret Sword
- - Ice Beam
- - Quickhammer
- Custom Ability - Wave Surge
- On switch-in, this Pokémon summons Wave Terrain for 5 turns. During the effect, the accuracy of Water-type moves is multiplied by 1.2, all current entry hazards are removed, and no entry hazards can be set.
- Signature Move - Quickhammer
- WATER SPECIAL
Base Power: 40 Accuracy: 100% PP: 10 (max: 16)
- Usually moves first (Priority +1). If this move KOes the opponent, the user gains +2 Special Attack. Otherwise, the user gains -1 Defense and Special Defense.
- Custom Terrain - Wave Terrain
- WATER STATUS
Accuracy: - PP: 10 (max: 16)
- For 5 turns, the terrain becomes Wave Terrain. During the effect, the accuracy of Water type moves is multiplied by 1.2, even if the user is not grounded. Hazards and screens are removed and cannot be set while Wave Terrain is active. Fails if the current terrain is Inversion Terrain.
- Tapu Fini @ Misty Seed
- Ability: Misty Surge
- EVs: 252 HP / 252 Def / 4 Spe
- Bold Nature
- IVs: 0 Atk
- - Heal Order
- - Sparkling Aria
- - Clear Smog / Moonblast
- - Radiant Burst
- Signature Move - Radiant Burst
- FAIRY SPECIAL
Base Power: 180 Accuracy: 100% PP: 10 (max: 16)
- User gains Brilliant if not Brilliant without attacking. User attacks and loses Brilliant if Brilliant. Being Brilliant multiplies all stats by 1.5 and grants Perish Song immunity and Ingrain. This move loses priority if the user is already brilliant.
- Naviathan @ Iron Plate
- Ability: Indomitable
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Waterfall
- - Icicle Crash
- - No Retreat
- - Broadside Barrage
- Custom Ability - Indomitable
- This Pokémon cures itself if it is confused or has a major status condition. Single use.
- Signature Move - Broadside Barrage
- STEEL PHYSICAL
Base Power: 30 Accuracy: 90% PP: 5 (max: 8)
- Hits 4 times. If one hit breaks the target's substitute, it will take damage for the remaining hits. This move is super effective against Steel-type Pokémon.
- Lycanroc @ Life Orb
- Ability: Sand Rush
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Earthquake
- - Close Combat
- - Swords Dance
- - awa!
- Signature Move - awa!
- ROCK PHYSICAL
Base Power: 90 Accuracy: 100% PP: 15 (max: 24)
- Sets up Sandstorm.
- Beedrill @ Beedrillite
- Ability: Intrepid Sword >> Adaptability
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Megahorn
- - Gunk Shot
- - Precipice Blades / Head Smash
- - Buzz Inspection
- Signature Move - Buzz Inspection
- BUG STATUS
Accuracy: - PP: 10 (max: 16)
- The user gains the ability Compound Eyes for the remainder of the battle and then switches out
- Snorlax @ Leftovers
- Ability: Super Armor
- EVs: 4 HP / 252 Def / 252 SpD
- Brave Nature
- - Body Slam
- - Darkest Lariat
- - Assist
- - Juggernaut Punch
- Custom Ability - Super Armor
- Reduces damage taken from physical moves by 25% if the user has not yet attacked.
- Signature Move - Juggernaut Punch
- FIGHTING PHYSICAL
Base Power: 150 Accuracy: 100% PP: 20 (max: 32)
- The user loses its focus and does nothing if it is hit by a damaging attack equal to or greater than 20% of the user's maxmimum HP this turn before it can execute the move.
- Cosmog @ Eviolite
- Ability: Proof Policy
- EVs: 252 HP / 252 SpA / 4 SpD
- Modest Nature
- IVs: 0 Atk
- - Cosmic Power
- - Calm Mind
- - Stored Power
- - Fishing for Hacks
- Custom Ability - Proof Policy
- Pokémon making contact with this Pokémon have the effects of Yawn, Taunt, and Torment applied to them.
- Innate Ability - Unaware
- This Pokémon ignores other Pokémon's stat stages when taking or doing damage.
- Signature Move - Fishing for Hacks
- FAIRY SPECIAL
Base Power: 80 Accuracy: 100% PP: 15 (max: 24)
- Knocks off opponent's item and randomly sets Stealth Rocks, Spikes, or Toxic Spikes.
- Carbink @ Leftovers
- Ability: Solid Rock
- EVs: 4 HP / 252 Def / 252 SpD
- Careful Nature
- IVs: 0 Atk
- - Cosmic Power
- - Body Press
- - Recover
- - Bleak December
- Signature Move - Bleak December
- FAIRY SPECIAL
Base Power: 80 Accuracy: 100% PP: 15 (max: 24)
- Damage is calculated using the user's Special Defense stat as its Special Attack, including stat stage changes. Other effects that modify the Special Attack stat are used as normal.
- Shaymin @ Leftovers / Terrain Extender
- Ability: Bane Surge
- EVs: 84 HP / 84 Atk / 84 Def / 84 SpA / 84 SpD / 84 Spe
- Quirky Nature
- - Ice Beam / Paleo Wave
- - Earthquake / Flamethrower
- - Recover
- - Flower Shower
- Custom Ability - Bane Surge
- On switch-in, this Pokémon summons Bane Terrain for 5 turns. For the duration of the effect, all Pokémon use their weaker offensive stat for all attacks. The move category used does not change.
- Signature Move - Flower Shower
- GRASS SPECIAL
Base Power: 100 Accuracy: 100% PP: 10 (max: 16)
- This move is physical if the target's Defense is lower than the target's Special Defense.
- Custom Terrain - Bane Terrain
- GRASS STATUS
Accuracy: - PP: 10 (max: 16)
- For 5 turns, the terrain becomes Bane Terrain. During the effect, moves hit off of the Pokémon's weaker attacking stat. Fails if the current terrain is Bane Terrain.
- Mantine @ Leftovers
- Ability: Turbulence
- EVs: 248 HP / 8 Def / 252 SpD
- Calm Nature
- IVs: 0 Atk
- - Scald
- - Recover
- - Haze
- - Kinetosis
- Custom Ability - Turbulence
- While this Pokémon is on the field, all entry hazards and terrains are removed at the end of each turn, non-Flying-type Pokémon lose 6% of their HP, rounded down, at the end of each turn.
- Signature Move - Kinetosis
- FLYING SPECIAL
Base Power: 70 Accuracy: 100% PP: 10 (max: 16)
- Badly poisons the target. If it is the user's first turn out, this move has +3 priority.
- Dragonite @ Metal Coat
- Ability: Speed Control
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Swords Dance
- - Thousand Arrows
- - Double Iron Bash
- - Pandora's Box
- Custom Ability - Speed Control
- On switch-in, this Pokémon's Speed is raised by 1 stage.
- Signature Move - Pandora's Box
- DRAGON STATUS
Accuracy: - PP: 5 (max: 8)
- Gains Protean and replaces Swords Dance and Pandora's Box with two moves from two random types.
- Dunsparce @ Shell Bell
- Ability: Wonder Guard
- EVs: 252 HP / 252 Atk / 4 SpD
- Adamant Nature
- - Haze
- - Jungle Healing
- - Baton Pass / Poison Gas / Corrosive Gas / Magic Powder / Speed Swap / Spite / Screech / Trick Room / Heal Block / Geomancy
- - Kevin
- Innate Ability - h
- On switch-in and at the end of every turn, this Pokémon changes type randomly.
- Signature Move - Kevin
- BIRD PHYSICAL
Base Power: 100 Accuracy: - PP: 10 (max: 16)
- This move combines the user's current typing in its type effectiveness against the target. If the target lost HP, the user takes recoil damage equal to 1/8 of the HP lost by the target, rounded half up, but not less than 1 HP.
- Volcarona @ Kee Berry
- Ability: Rage Quit
- EVs: 248 HP / 36 Def / 224 Spe
- Timid Nature
- IVs: 0 Atk
- - Quiver Dance
- - Roost
- - Will-O-Wisp
- - Never Lucky
- Custom Ability - Rage Quit
- If a Pokémon with this ability uses a move that misses or fails, the Pokémon faints and reduces the foe's Attack and Special Attack by 2 stages
- Innate Ability - Magic Guard
- This Pokémon can only be damaged by direct attacks.
- Signature Move - Never Lucky
- FIRE SPECIAL
Base Power: 110 Accuracy: 85% PP: 10 (max: 16)
- Doubles base power if statused. Has a 10% chance to boost every stat 1 stage. High Crit Ratio.
- Lucario @ Leftovers
- Ability: Guardian Armor
- EVs: 248 HP / 252 Def / 8 SpD
- Impish Nature
- - Wish
- - Teleport
- - Drain Punch
- - Status Guard
- Custom Ability - Guardian Armor
- On switch-in, this Pokémon's Defense and Special Defense are raised by 2 stages.
- Signature Move - Status Guard
- NORMAL STATUS
Accuracy: 100% PP: 10 (max: 16)
- Protects from physical moves. If hit by physical move, opponent is either badly poisoned, burned, or paralyzed at random and is forced out. Special attacks and status moves go through this protect.
- Yveltal @ Choice Scarf
- Ability: Infiltrator
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Knock Off
- - Steel Wing
- - U-turn
- - Soul Siphon
- Signature Move - Soul Siphon
- FLYING PHYSICAL
Base Power: 70 Accuracy: 100% PP: 10 (max: 16)
- Lowers the target's Attack by 1 stage. The user restores its HP equal to the target's Attack stat calculated with its stat stage before this move was used. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down. Fails if the target's Attack stat stage is -6.
- Misdreavus @ Focus Sash
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Dazzling Gleam
- - Shadow Ball
- - Snatch
- - Devolution Beam
- Signature Move - Devolution Beam
- NORMAL SPECIAL
Base Power: 80 Accuracy: 100% PP: 5 (max: 8)
- If the target Pokémon is evolved, this move will reduce the target to its first-stage form. If the target Pokémon is single-stage or is already in its first-stage form, this move lowers all of the opponent's stats by 1. Hits Ghost types.
- Furret @ Normalium Z / Ghostium Z
- Ability: Adaptability
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Extreme Speed
- - Shadow Claw
- - Explosion
- - Belly Rubs
- Signature Move - Belly Rubs
- NORMAL STATUS
Accuracy: - PP: 5 (max: 8)
- Heals the user by 25% of their maximum HP. Boosts the user's Attack and Defense by 1 stage.
- Mimikyu @ Life Orb
- Ability: Disguise
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Play Rough
- - Spectral Thief
- - Shadow Sneak
- - Cloak Dance
- Signature Move - Cloak Dance
- FAIRY STATUS
Accuracy: - PP: 5 (max: 8)
- If Mimikyu's Disguise is intact, the user is not Mimikyu, or Mimikyu is the last remaining Pokémon, Attack goes up 2 stages. If Mimikyu's Disguise is busted and there are other Pokémon on Mimikyu's side, the Disguise will be repaired and Mimikyu will switch out.
- Drampa @ Wise Glasses
- Ability: Old Manpa
- EVs: 248 HP / 8 Def / 252 SpA
- Modest Nature
- IVs: 0 Atk
- - Spikes / Stealth Rock / Toxic Spikes
- - Slack Off
- - Core Enforcer / Snarl / Lava Plume / Scorching Sands
- - GET OFF MY LAWN!
- Custom Ability - Old Manpa
- This Pokémon's sound-based moves have their power multiplied by 1.3. This Pokémon takes halved damage from sound-based moves. This Pokémon ignores other Pokémon's Attack, Special Attack, and accuracy stat stages when taking damage, and ignores other Pokémon's Defense, Special Defense, and evasiveness stat stages when dealing damage. Upon switching in, this Pokémon's Defense and Special Defense are raised by 1 stage.
- Signature Move - GET OFF MY LAWN!
- NORMAL SPECIAL
Base Power: 78 Accuracy: 100% PP: 10 (max: 16)
- The target is forced out after being damaged.
- Klefki @ Life Orb
- Ability: Greed Punisher
- EVs: 4 HP / 252 SpA / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Light of Ruin
- - Steel Beam
- - Mind Blown
- - Lock and Key
- Custom Ability - Greed Punisher
- This Pokémon can only be damaged by direct attacks. On switch-in, this Pokémon's stats are boosted based on the number of hazards on the field. 1 random stat is raised if 1-2 hazards are up, and 2 random stats are raised if 3 or more hazards are up.
- Signature Move - Lock and Key
- STEEL STATUS
Accuracy: 100% PP: 10 (max: 16)
- Raises the user's Special Attack and Special Defense stats by 1 stage and prevents the target from switching out.
- Celebi @ Life Orb
- Ability: Magic Guard
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Leaf Storm
- - Nasty Plot
- - Power Gem
- - Navi's Grace
- Signature Move - Navi's Grace
- FAIRY SPECIAL
Base Power: 90 Accuracy: 100% PP: 15 (max: 24)
- This move is super effective on Steel- and Poison-type Pokémon.
- Flygon @ Throat Spray
- Ability: Drake Skin
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Boomburst
- - Earth Power
- - Agility
- - Forced Landing
- Custom Ability - Drake Skin
- This Pokémon's Normal-type moves become Dragon-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.
- Signature Move - Forced Landing
- FLYING STATUS
Accuracy: - PP: 10 (max: 16)
- The user restores 1/2 of its maximum HP, rounded half up. For 5 turns, the evasiveness of all active Pokémon is multiplied by 0.6. At the time of use, Bounce, Fly, Magnet Rise, Sky Drop, and Telekinesis end immediately for all active Pokémon. During the effect, Bounce, Fly, Flying Press, High Jump Kick, Jump Kick, Magnet Rise, Sky Drop, Splash, and Telekinesis are prevented from being used by all active Pokémon. Ground-type attacks, Spikes, Toxic Spikes, Sticky Web, and the Arena Trap Ability can affect Flying types or Pokémon with the Levitate Ability. Fails if this move is already in effect.
- Hippowdon @ Leftovers
- Ability: Sands of Time
- EVs: 252 HP / 252 Atk / 4 Def
- Adamant Nature
- - Earthquake
- - Stone Edge
- - Slack Off
- - Sand Balance
- Custom Ability - Sands of Time
- On switch-in, this Pokémon summons Sandstorm. If Sandstorm is active, this Pokémon's Ground-, Rock-, and Steel-type attacks have their power multiplied by 1.3. This Pokémon takes no damage from Sandstorm.
- Signature Move - Sand Balance
- GROUND STATUS
Accuracy: - PP: 10 (max: 16)
- The user uses Roar, then switches out after forcing out the opposing Pokémon.
- Garchomp @ Garchompite
- Ability: Dragon Heart
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Outrage
- - Earthquake
- - Swords Dance
- - Epic Rage
- Custom Ability - Dragon Heart
- Once per battle, when this Pokémon's HP is at or below 25% of its max HP, this Pokémon heals 50% of its max HP.
- Signature Move - Epic Rage
- FIRE PHYSICAL
Base Power: 120 Accuracy: 95% PP: 5 (max: 8)
- Has a 25% chance to paralyze the target, and take 40% recoil. If the user is fire-type, it has a 25% chance to burn the target and take 33% recoil.
- Shedinja @ Heavy-Duty Boots
- Ability: Wonder Guard
- EVs: 252 Atk / 4 SpD / 252 Spe
- Adamant Nature
- - Swords Dance
- - X-Scissor
- - Shadow Sneak
- - You Have No Hope!
- Signature Move - You Have No Hope!
- NORMAL PHYSICAL
Base Power: 0 Accuracy: 100% PP: 1
- Lowers the target's HP to the user's HP. This move bypasses the target's substitute.
- Kartana @ Metronome
- Ability: Bipolar
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - U-turn
- - Soup-Stealing 7-Star Strike: Redux
- Custom Ability - Bipolar
- If this Pokémon is a Kartana, then when it switches in, it changes to two random types and gets corresponding STAB attacks.
- Signature Move - Soup-Stealing 7-Star Strike: Redux
- NORMAL PHYSICAL
Base Power: 40 Accuracy: 100% PP: 15 (max: 24)
- This move is either a Water, Fire, or Grass type move. The selected type is added to the user of this move. For every consecutive turn that this move is used by at least one Pokémon, this move's power is multiplied by the number of turns to pass, but not more than 5.
- Uxie @ Red Card
- Ability: Regenerator
- EVs: 252 HP / 4 Def / 252 SpD
- Calm Nature
- - Strength Sap
- - Psyshock / Night Shade
- - Thief / Toxic
- - Rigged Dice
- Signature Move - Rigged Dice
- ICE STATUS
Accuracy: - PP: 10 (max: 16)
- Inverts target's stat boosts if they have any; taunts otherwise. User then switches out.
- Alcremie @ Leftovers
- Ability: Winding Song
- EVs: 252 HP / 64 Def / 64 SpA / 64 SpD / 64 Spe
- Serious Nature
- IVs: 0 Atk
- - Shore Up
- - Moonblast
- - Infestation / Whirlwind
- - Cradily Chaos
- Alcremie-Lemon-Cream @ Leftovers
- Ability: Winding Song
- EVs: 252 HP / 64 Def / 64 SpA / 64 SpD / 64 Spe
- Serious Nature
- IVs: 0 Atk
- - Shore Up
- - Spiky Shield
- - Reflect / Light Screen
- - Cradily Chaos
- Alcremie-Ruby-Swirl @ Leftovers
- Ability: Winding Song
- EVs: 252 HP / 64 Def / 64 SpA / 64 SpD / 64 Spe
- Serious Nature
- IVs: 0 Atk
- - Lava Plume
- - Scorching Sands
- - Refresh / Destiny Bond
- - Cradily Chaos
- Alcremie-Mint-Cream @ Leftovers
- Ability: Winding Song
- EVs: 252 HP / 64 Def / 64 SpA / 64 SpD / 64 Spe
- Serious Nature
- IVs: 0 Atk
- - Sticky Web
- - Parting Shot
- - Light of Ruin / Sparkling Aria
- - Cradily Chaos
- Custom Ability - Winding Song
- If this Pokémon's species is Alcremie, it alternates one of its moves between two different options at the end of each turn, depending on the forme of Alcremie.
- Innate Ability - Fickle Decorator
- Calm Mind on switch-in. Changes boosts depending on move used.
- Signature Move - Cradily Chaos
- POISON STATUS
Accuracy: - PP: 10 (max: 16)
- All Pokémon on the field get a +1 boost to a random stat. The target is badly poisoned, regardless of typing. If the user is Alcremie, it changes to a non-Vanilla Cream forme.
- Lapras-Gmax @ Life Orb
- Ability: Ice Shield
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Quiver Dance
- - Sparkling Aria
- - Recover
- - Frosty Wave
- Custom Ability - Ice Shield
- This Pokémon can only be damaged by direct attacks. This Pokémon cannot lose its held item due to another Pokémon's attack.
- Signature Move - Frosty Wave
- ICE SPECIAL
Base Power: 95 Accuracy: 100% PP: 10 (max: 16)
- This move and its effects ignore the Abilities of other Pokémon.
- Orbeetle @ Life Orb / Heavy-Duty Boots
- Ability: Armor Time
- EVs: 252 HP / 4 Def / 252 Spe
- Timid Nature
- - Bug Buzz
- - Nasty Plot
- - Snipe Shot
- - King Giri Giri Slash
- Custom Ability - Armor Time
- If this Pokémon uses a status move or King Giri Giri Slash, it changes its typing and boosts one of its stats by 1 stage randomly between four options: Bug/Fire type with a Special Attack boost, Bug/Steel type with a Defense boost, Bug/Rock type with a Special Defense boost, and Bug/Electric type with a Speed boost.
- Signature Move - King Giri Giri Slash
- NORMAL SPECIAL
Base Power: 100 Accuracy: 100% PP: 10 (max: 16)
- Removes the opponent's Reflect, Light Screen, Aurora Veil, and Safeguard. Secondary effect depends on the user's secondary typing: Psychic: 100% chance to lower target's Speed by 1; Fire: 10% burn; Steel: 10% flinch; Rock: apply Smack Down; Electric: 10% paralyze; else: no additional effect.
- Grimmsnarl @ Throat Spray
- Ability: IC3PEAK
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Boomburst
- - Disarming Voice
- - Snarl
- - Random Screaming
- Custom Ability - IC3PEAK
- This Pokémon's Normal-type moves become Ice-type moves and have their power multiplied by 1.2. This Pokémon's moves, if they are not affected by Refrigerate, have their Base Power multiplied by the number of consecutive turns the move is used by this Pokémon.
- Innate Ability - Unburden
- If this Pokémon loses its held item for any reason, its Speed is doubled. This boost is lost if it switches out or gains a new item.
- Signature Move - Random Screaming
- FIRE SPECIAL
Base Power: 50 Accuracy: 100% PP: 10 (max: 16)
- Has a 10% chance to freeze the target. If the target is frozen, this move will deal double damage and thaw the target.
- Minior-Meteor @ White Herb
- Ability: Capsule Armor
- EVs: 68 HP / 252 Atk / 188 Spe
- Adamant Nature
- - Acrobatics
- - Earthquake
- - Diamond Storm
- - Gacha
- Custom Ability - Capsule Armor
- While in Minior-Meteor forme, this Pokémon cannot be affected by major status conditions and is immune to critical hits. This ability cannot be ignored by Moongeist Beam, Sunsteel Strike, Mold Breaker, Teravolt, or Turboblaze.
- Signature Move - Gacha
- NORMAL STATUS
Accuracy: - PP: 15 (max: 24)
- Lowers the user's Defense and Special Defense by 1 stage. Raises the user's Attack, Special Attack, and Speed by 2 stages. If the user is Minior-Meteor, its forme changes, with a different effect for each forme.
- Duraludon @ Assault Vest
- Ability: Aluminum Alloy
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Core Enforcer / Draco Meteor
- - Fire Blast
- - Thunderbolt / Earth Power
- - Skyscraper Suplex
- Custom Ability - Aluminum Alloy
- This Pokémon restores 1/3 of its maximum HP, rounded down, when it switches out, and other Pokémon cannot lower this Pokémon's stat stages. -1 Speed, +1 Def/Sp.Def when hit with a Water-type attacking move, switching into rain or starting rain while this Pokémon is on the field.
- Signature Move - Skyscraper Suplex
- STEEL SPECIAL
Base Power: 75 Accuracy: 100% PP: 15 (max: 24)
- Power doubles if the target had a stat stage raised this turn.
- Ludicolo @ Life Orb
- Ability: Tropical Cyclone
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Scald
- - Giga Drain
- - Hurricane
- - Landfall
- Custom Ability - Tropical Cyclone
- On switch-in, this Pokémon summons Rain Dance. If Rain Dance or Heavy Rain is active, this Pokémon's Speed is doubled.
- Signature Move - Landfall
- WATER SPECIAL
Base Power: 0 Accuracy: 100% PP: 5 (max: 8)
- The foe is hit with a hurricane with a Base Power that varies based on the strength (category) of the hurricane. Category 1 is 65, category 2 is 85, category 3 is 95, category 4 is 115, and category 5 is 140. In addition, the target's side of the field is covered in a storm surge. Storm surge applies a 75% Speed multiplier to pokemon on that side of the field. Storm surge will last for as many turns as the hurricane's category (not including the turn Landfall was used).
- Roserade @ Rose Incense
- Ability: Stakeout
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Toxic Spikes / Spikes
- - Leaf Storm
- - Sludge Bomb
- - Steroid Anaphylaxia
- Signature Move - Steroid Anaphylaxia
- POISON STATUS
Accuracy: - PP: 20 (max: 32)
- Inverts the target's stat stages.
- Pichu @ Eviolite
- Ability: Hydrostatic
- EVs: 4 Def / 252 SpA / 252 Spe
- Modest Nature
- - Hydro Pump
- - Thunder
- - Ice Beam
- - Hydrostatics
- Custom Ability - Hydrostatic
- This Pokémon is immune to Water- and Electric-type moves and raises its Special Attack by 1 stage when hit by a Water- or Electric-type move. If this Pokémon is not the target of a single-target Water- or Electric-type move used by another Pokémon, this Pokémon redirects that move to itself if it is within the range of that move. This Pokémon's Water- and Electric-type moves have their accuracy multiplied by 1.3.
- Signature Move - Hydrostatics
- WATER SPECIAL
Base Power: 75 Accuracy: 100% PP: 10 (max: 16)
- Has a 70% chance to raise the user's Special Attack by 1 stage and a 50% chance to paralyze the target. This move combines Electric in its type effectiveness against the target.
- Gyarados @ Gyaradosite
- Ability: Dragon's Fury
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Dragon Dance
- - Earthquake
- - Crabhammer
- - Paranoia
- Custom Ability - Dragon's Fury
- If this Pokémon has a non-volatile status condition, its Defense is multiplied by 1.5x and its HP is restored by 25% of damage it deals.
- Signature Move - Paranoia
- DARK PHYSICAL
Base Power: 100 Accuracy: 90% PP: 10 (max: 16)
- Has a 15% chance to burn the target.
- Riolu @ Heavy-Duty Boots
- Ability: Truant
- EVs: 252 HP / 4 Atk / 252 Spe
- Jolly Nature
- - Explosion
- - Lunar Dance
- - Memento
- - Soda Break
- Innate Ability - Last Laugh
- Upon fainting to an opponent's direct attack, this Pokémon deals damage to all Pokémon that have made contact with it equal to 50% of their max HP. This damage cannot KO Pokémon.
- Signature Move - Soda Break
- ??? PHYSICAL
Base Power: 10 Accuracy: - PP: 10 (max: 16)
- Has a 100% chance to make the target flinch. Causes the user to switch out. Fails unless it is the user's first turn on the field.
- Gengar @ Choice Specs
- Ability: Pollo Diablo
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- - Sludge Wave
- - Volt Switch
- - Fusion Flare
- - Patrona Attack
- Custom Ability - Pollo Diablo
- This Pokémon's Special Attack is 1.5x, but it can only select the first move it executes.
- Signature Move - Patrona Attack
- GHOST SPECIAL
Base Power: 50 Accuracy: 100% PP: 20 (max: 32)
- Usually goes first.
- Sneasel @ Heavy Duty Boots
- Ability: Deceiver
- EVs: 4 HP / 252 Atk / 252 Spe
- Jolly Nature
- - Knock Off
- - Triple Axel
- - Counter
- - The Hunt is On!
- Custom Ability - Deceiver
- This Pokémon's moves that match one of its types have a same-type attack bonus of 2 instead of 1.5. If this Pokémon is at full HP, it survives one hit with at least 1 HP.
- Signature Move - The Hunt is On!
- DARK PHYSICAL
Base Power: 55 Accuracy: 100% PP: 15 (max: 24)
- If an opposing Pokémon switches out this turn, this move hits that Pokémon before it leaves the field, even if it was not the original target. If the user moves after an opponent using Parting Shot, U-turn, or Volt Switch, but not Baton Pass, it will hit that opponent before it leaves the field. Power doubles and no accuracy check is done if the user hits an opponent switching out, and the user's turn is over; if an opponent faints from this, the replacement Pokémon does not become active until the end of the turn.
- Toxtricity @ Throat Spray
- Ability: Punk Rock
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Nasty Plot
- - Overdrive
- - Volt Switch
- - Genre Change
- Toxtricity-Low-Key @ Throat Spray
- Ability: Venomize
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Aura Sphere
- - Boomburst
- - Volt Switch
- - Genre Change
- Custom Ability - Venomize
- This Pokémon's Normal-type moves become Poison-type moves and have their power multiplied by 1.2. This effect comes after other effects that change a move's type, but before Ion Deluge and Electrify's effects.
- Signature Move - Genre Change
- NORMAL STATUS
Accuracy: - PP: 5 (max: 8)
- If the user is a Toxtricity, it changes into its Low-Key forme and Nasty Plot and Overdrive change to Aura Sphere and Boomburst, respectively. If the user is a Toxtricity in its Low-Key forme, it changes into its Amped forme and Aura Sphere and Boomburst turn into Nasty Plot and Overdrive, respectively. Raises the user's Speed by 1 stage.
- Archeops @ Life Orb
- Ability: Divine Sandstorm
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Brave Bird
- - Head Smash
- - U-turn / Roost / Icicle Crash
- - Archeops's Rage
- Custom Ability - Divine Sandstorm
- On switch-in, this Pokémon summons Sandstorm. This Pokémon does not take recoil damage besides Struggle/Life Orb/crash damage.
- Signature Move - Archeops's Rage
- FLYING PHYSICAL
Base Power: 90 Accuracy: 85% PP: 5 (max: 8)
- Upon damaging the target, the user gains +1 Speed.
- Lopunny @ Lopunnite
- Ability: Second Wind
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Return
- - Play Rough
- - Drain Punch / High Jump Kick
- - Cozy Cuddle
- Custom Ability - Second Wind
- Once per battle, when this Pokémon's HP is at or below 25% of its max HP, this Pokémon heals 50% of its max HP.
- Signature Move - Cozy Cuddle
- FAIRY STATUS
Accuracy: 95% PP: 20 (max: 32)
- Traps the target and lowers its Attack and Defense by 2 stages.
- Wingull @ Kalalokkium Z
- Ability: Magic Guard
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Tailwind
- - Encore
- - Healing Wish
- - Blackbird >> Gaelstrom
- Custom Z Crystal - Kalalokkium Z
- If held by a Wingull with Blackbird, it can use Gaelstrom.
- Innate Ability - Sturdy
- If this Pokémon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
- Signature Move - Blackbird
- FLYING SPECIAL
Base Power: 70 Accuracy: 100% PP: 20 (max: 32)
- If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
- Signature Move - Gaelstrom
- FLYING SPECIAL
Base Power: 140 Accuracy: - PP: 1
- Hits foe and phazes them out, phaze the next one out and then another one, set a random entry hazard at the end of the move.
- Cinderace @ Choice Band
- Ability: False Nine
- EVs: 252 Atk / 4 Def / 252 Spe
- Adamant Nature
- - High Jump Kick
- - Triple Axel
- - U-turn
- - Top Bins
- Custom Ability - False Nine
- This Pokémon's type changes to match the type of the move it is about to use. This effect comes after all effects that change a move's type. This Pokémon's critical hit ratio is raised by 1 stage.
- Signature Move - Top Bins
- FIRE PHYSICAL
Base Power: 130 Accuracy: 70% PP: 10 (max: 16)
- Has a 20% chance to burn the target and a 10% chance to cause the target to flinch.
- Kingdra @ Life Orb
- Ability: King of Atlantis
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Hydro Pump
- - Core Enforcer
- - Hurricane
- - King's Trident
- Custom Ability - King of Atlantis
- On switch-in, this Pokémon summons Rain Dance for 5 turns, plus 1 additional turn for each Water-type teammate. This Pokémon also has the effects of Dry Skin.
- Signature Move - King's Trident
- WATER STATUS
Accuracy: - PP: 10 (max: 16)
- Raises the user's Special Attack by 1 stage and Speed by 2 stages.
- Stonjourner @ Heavy Duty Boots
- Ability: Sturdy
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Diamond Storm
- - Superpower / Earthquake
- - King's Shield
- - Leave it to the team!
- Signature Move - Leave it to the team!
- FAIRY STATUS
Accuracy: - PP: 5 (max: 8)
- The user faints and the Pokémon brought out to replace it gets Healing Wish effects and has its Attack, Defense, Special Attack, and Special Defense boosted by 1 stage.
- Pangoro @ Rocky Helmet
- Ability: Bamboo Kingdom
- EVs: 252 HP / 4 Atk / 252 Def
- Impish Nature
- - Body Press
- - Spiky Shield
- - Shore Up
- - Clash of Pangoros
- Custom Ability - Bamboo Kingdom
- On switch-in, this Pokémon's Defense and Special Defense are raised by 1 stage. Attacking moves used by this Pokémon have their priority set to -7.
- Signature Move - Clash of Pangoros
- DARK PHYSICAL
Base Power: 90 Accuracy: 100% PP: 10 (max: 16)
- Target can't use status moves for its next 3 turns. Lowers the target's Attack by 1 stage. At the end of the move, the user switches out.
- Gossifleur @ Eviolite
- Ability: Degenerator
- EVs: 196 HP / 116 Def / 36 SpA / 116 SpD / 36 Spe
- Modest Nature
- IVs: 0 Atk
- - Strength Sap
- - Apple Acid
- - Court Change
- - Kip Up
- Custom Ability - Degenerator
- While this Pokémon is active, foes that switch out lose 1/3 of their maximum HP, rounded down. This damage will never cause a Pokémon to faint, and will instead leave them at 1 HP.
- Signature Move - Kip Up
- FIGHTING STATUS
Accuracy: - PP: 10 (max: 16)
- The user will survive attacks made by other Pokémon during this turn with at least 1 HP. When used, if hit by an attack on the same turn this move was used, this Pokémon boosts its Defense and Special Defense by 2 stages if the relevant stat is at 0 or lower, or 1 stage if the relevant stat is at +1 or higher, and increases priority of the next used move by 1.
- Unown @ Life Orb
- Ability: Protean
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Light of Ruin
- - Psystrike
- - Secret Sword / Mind Blown / Seed Flare
- - Alphabet Soup
- Innate Ability - phuck
- If this Pokémon is an Unown forme, it is immune to indirect damage and transforms into a different Unown letter forme, aside from ! and ?, at the end of each turn.
- Signature Move - Alphabet Soup
- DARK SPECIAL
Base Power: 100 Accuracy: - PP: 20 (max: 32)
- The user changes into a random Pokémon with a first name letter that matches the forme Unown is currently in (A -> Alakazam, etc) that has base stats that would benefit from Unown's EV/IV/Nature spread and moves. Using it while in a forme that is not Unown will make it revert back to the Unown forme it transformed in (If an Unown transforms into Alakazam, it'll transform back to Unown-A when used again). Light of Ruin becomes Strange Steam, Psystrike becomes Psyshock, Secret Sword becomes Aura Sphere, Mind Blown becomes Flamethrower, and Seed Flare becomes Apple Acid while in a non-Unown forme. This move's type varies based on the user's primary type.
- Lampent @ Eviolite
- Ability: Soul-Heart
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Nasty Plot
- - Searing Shot
- - Recover
- - Soul Swap
- Signature Move - Soul Swap
- GHOST SPECIAL
Base Power: 90 Accuracy: 100% PP: 10 (max: 16)
- The user copies the target's positive stat stage changes and then inverts the target's stats.
- Gardevoir @ Blunder Policy
- Ability: Tension
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Psychic / Psystrike
- - Quiver Dance
- - Blizzard / Focus Blast / Hurricane / Hydro Pump / Inferno / Zap Cannon
- - Big Bang
- Custom Ability - Tension
- On switch-in, the Pokémon builds up tension, making the next attack always hit and always be a critical hit.
- Signature Move - Big Bang
- FAIRY SPECIAL
Base Power: 120 Accuracy: 100% PP: 5 (max: 8)
- The user loses HP equal to 33% of the damage dealt by this attack. Resets the field by clearing all hazards, terrains, screens, and weather.
- Bisharp @ Black Glasses
- Ability: Dark Royalty
- EVs: 4 HP / 252 Atk / 252 Spe
- Adamant Nature
- - Sucker Punch
- - Knock Off
- - Iron Head
- - /nexthunt
- Custom Ability - Dark Royalty
- While this Pokémon is active, priority moves from opposing Pokémon targeted at allies are prevented from having an effect. Dark-type attacks used by this Pokémon have their power multiplied by 1.2.
- Signature Move - /nexthunt
- NORMAL STATUS
Accuracy: - PP: 10 (max: 16)
- If this Pokémon does not take damage this turn, it switches out to another Pokémon in the party and gives it a +2 boost corresponding to its highest stat. Fails otherwise.
- Hattrem @ Eviolite
- Ability: Magic Hat
- EVs: 252 HP / 4 Def / 252 SpD
- Sassy Nature
- IVs: 0 Atk
- - Nuzzle
- - Flamethrower
- - Healing Wish
- - Hat of Wisdom
- Custom Ability - Magic Hat
- This Pokémon can only be damaged by direct attacks. This Pokémon blocks certain status moves and instead uses the move against the original user.
- Signature Move - Hat of Wisdom
- PSYCHIC SPECIAL
Base Power: 110 Accuracy: 100% PP: 15 (max: 24)
- The user switches out, and this move deals damage one turn after it is used. At the end of that turn, the damage is calculated at that time and dealt to the Pokémon at the position the target had when the move was used. If the user is no longer active at the time, damage is calculated based on the user's natural Special Attack stat, types, and level, with no boosts from its held item or Ability. Fails if this move, Future Sight, or Doom Desire is already in effect for the target's position.
- Zekrom @ Damp Rock
- Ability: Petrichor
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Bolt Strike
- - Dragon Claw
- - Liquidation
- - Ca-LLAMA-ty
- Custom Ability - Petrichor
- On switch-in, this Pokémon summons Rain Dance. If Rain Dance or Heavy Rain is active, this Pokémon's Electric-type moves have 1.2x power.
- Signature Move - Ca-LLAMA-ty
- ELECTRIC PHYSICAL
Base Power: 75 Accuracy: 100% PP: 10 (max: 16)
- 30% chance to paralyze. Starts Rain Dance if not currently active.
- Weezing-Galar @ Black Sludge
- Ability: Neutralizing Gas
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- - Strange Steam
- - Toxic Spikes / Haze
- - Recover
- - Corrosive Cloud
- Signature Move - Corrosive Cloud
- POISON SPECIAL
Base Power: 90 Accuracy: - PP: 10 (max: 16)
- Has a 30% chance to burn the target. This move's type effectiveness against Steel is changed to be super effective no matter what this move's type is.
- Munchlax @ Eviolite
- Ability: Stubbornness
- EVs: 248 HP / 252 Def / 8 SpD
- Relaxed Nature
- IVs: 0 Spe
- - Head Charge
- - Flare Blitz
- - Wood Hammer
- - Head Smash
- - RAWWWR
- Custom Ability - Stubbornness
- this Pokémon does not take recoil damage. The first time an opposing Pokémon boosts a stat each time this Pokémon is active, this Pokémon's Attack, Defense, and Special Defense are raised by 1 stage; each time the opponent boosts after this, this Pokémon's Attack is boosted by 1 stage. Activation of opposing Stubbornness will not activate Stubbornness.
- Signature Move - RAWWWR
- DARK STATUS
Accuracy: - PP: 10 (max: 16)
- Heals the user by 33% of its max HP. Forces the target to switch to a random ally. User switches out after.
- Venusaur @ Venusaurite
- Ability: Regenerator >> Unaware
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- - Sludge Bomb
- - Giga Drain / Knock Off / Flamethrower
- - Recover / Strength Sap
- - spamguess
- Signature Move - spamguess
- FIGHTING STATUS
Accuracy: - PP: 10 (max: 16)
- Calls the following moves in order, each with their normal respective accuracy: Haze -> Worry Seed -> Poison Powder -> Stun Spore -> Leech Seed -> Struggle (150 BP)
- Leafeon @ Life Orb / Miracle Seed
- Ability: Photosynthesis
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Leaf Blade
- - Attack Order
- - Thousand Arrows
- - Terraforming
- Custom Ability - Photosynthesis
- On switch-in, this Pokémon summons Sunny Day. If Sunny Day is active and this Pokémon is not holding Utility Umbrella, this Pokémon's Speed is doubled.
- Signature Move - Terraforming
- ROCK PHYSICAL
Base Power: 70 Accuracy: 100% PP: 15 (max: 24)
- Upon use, this move sets up Stealth Rock on the target's side of the field.
- Hoopa @ Focus Sash
- Ability: Greedy Magician
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Hyperspace Hole
- - Shadow Ball
- - Aura Sphere
- - Unbind
- Custom Ability - Greedy Magician
- This Pokémon steals the item off a Pokémon it hits with an attack. If this Pokémon already has an item, it is replaced with the stolen item. This ability does not affect Doom Desire and Future Sight.
- Signature Move - Unbind
- PSYCHIC SPECIAL
Base Power: 60 Accuracy: 100% PP: 15 (max: 24)
- Has a 100% chance to raise the user's Speed by 1 stage. If the user is a Hoopa in its Confined forme, this move is Psychic type, and Hoopa will change into its Unbound forme. If the user is a Hoopa in its Unbound forme, this move is Dark type, and Hoopa will change into its Confined forme. This move cannot be used successfully unless the user's current form, while considering Transform, is Confined or Unbound Hoopa.
- Kirlia @ Eviolite
- Ability: Prankster
- EVs: 252 HP / 200 Def / 56 SpD
- Calm Nature
- IVs: 0 Atk
- - Glare
- - Defog
- - Swagger
- - Not-so-worthy Pirouette
- Signature Move - Not-so-worthy Pirouette
- FAIRY STATUS
Accuracy: 100% PP: 5 (max: 8)
- 50% chance to OHKO the target; otherwise, it OHKOes itself. On successive uses, this move has a 1/X chance of OHKOing the target, where X starts at 2 and doubles each time this move OHKOes the target. X resets to 2 if this move is not used in a turn.
- Litwick @ Spooky Plate
- Ability: Burning Soul
- EVs: 252 HP / 252 SpA / 4 SpD
- Quiet Nature
- IVs: 0 Atk / 0 Spe
- - Shadow Ball
- - Flamethrower
- - Giga Drain
- - Mad Hacks
- Custom Ability - Burning Soul
- On switch-in, this Pokémon summons Sunny Day. If this Pokémon is at full HP, it survives one hit with at least 1 HP. OHKO moves fail when used against this Pokémon.
- Innate Ability - RSUA
- +1 priority to status moves. 1.5x Defense and Special Defense.
- Signature Move - Mad Hacks
- GHOST STATUS
Accuracy: - PP: 5 (max: 8)
- Raises the user's Defense, Special Attack, and Special Defense by 1 stage. Sets Trick Room.
- Jellicent @ Leftovers
- Ability: Last-Minute Lag
- EVs: 236 HP / 252 SpA / 20 Spe
- Modest Nature
- IVs: 0 Atk
- - Hydro Cannon
- - Blast Burn
- - Toxic Spikes / Recover
- - Techno Tuber Transmission
- Custom Ability - Last-Minute Lag
- This Pokémon applies the Recharge status to the opposing Pokémon if this Pokémon needs to recharge. If this Pokémon KOs an opposing Pokémon with a recharge move, then the user does not need to recharge.
- Signature Move - Techno Tuber Transmission
- GHOST SPECIAL
Base Power: 145 Accuracy: 90% PP: 5 (max: 8)
- If this move is successful, the user must recharge on the following turn and cannot select a move.
- Jigglypuff @ King's Rock
- Ability: Condition Override
- EVs: 248 HP / 92 Def / 168 SpD
- Bold Nature
- - Stealth Rock
- - Attract
- - Heal Order
- - Win Condition
- Custom Ability - Condition Override
- This Pokémon can attract opponents regardless of gender. Pokémon that are attracted have their Special Defense stat reduced by 25%.
- Signature Move - Win Condition
- FAIRY STATUS
Accuracy: 100% PP: 10 (max: 16)
- Inflicts the opponent with random status of sleep, paralysis, burn, or toxic. Then uses Dream Eater, Iron Head, Fire Blast, or Venoshock, respectively.
- Glastrier @ Heavy Duty Boots
- Ability: Filter
- EVs: 252 HP / 252 Def / 4 SpD
- Relaxed Nature
- IVs: 0 Spe
- - Recover
- - Stealth Rock
- - Earthquake
- - OM Zoom
- Signature Move - OM Zoom
- ICE PHYSICAL
Base Power: 70 Accuracy: 100% PP: 10 (max: 16)
- If this move is successful and the user has not fainted, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if there are no unfainted party members, or if the target switched out using an Eject Button or through the effect of the Emergency Exit or Wimp Out Abilities.
- Absol @ Absolite
- Ability: Intimidate >> Fluffy
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Play Rough
- - U-turn
- - Close Combat
- - Healing you?
- Signature Move - Healing you?
- DARK PHYSICAL
Base Power: 115 Accuracy: 100% PP: 5 (max: 8)
- Heals the target by 50% of their maximum HP and eliminates any status problem before dealing damage, and lowers the target's Defense and Special Defense stat by 1 stage after dealing damage.
- Phantump @ Eviolite
- Ability: Ghost Spores
- EVs: 252 HP / 4 Def / 252 SpD
- Impish Nature
- - Taunt
- - Spirit Shackle
- - Horn Leech / U-turn / Flip Turn
- - Wistful Thinking
- Custom Ability - Ghost Spores
- This Pokémon ignores the foe's stat boosts. On switch-out, this Pokémon regenerates 1/3 HP, rounded down. If this Pokémon is hit by an attack, Leech Seed is applied to the foe. If this Pokémon is KOed, Curse is applied to the foe.
- Signature Move - Wistful Thinking
- GHOST STATUS
Accuracy: 100% PP: 10 (max: 16)
- Burns the target and switches out. The next Pokémon on the user's side heals 1/16 of their maximum HP per turn until they switch out.
- Slaking @ Choice Scarf
- Ability: Unaware
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Sacred Fire
- - Spectral Thief
- - Icicle Crash
- - Rapid Turn
- Signature Move - Rapid Turn
- NORMAL PHYSICAL
Base Power: 50 Accuracy: 100% PP: 20 (max: 32)
- Removes entry hazards, then user switches out after dealing damage
- Chandelure @ Focus Sash
- Ability: Hecatomb
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Nasty Plot
- - Draining Kiss
- - Dark Pulse
- - Baleful Blaze
- Chandelure @ Focus Sash
- Ability: Hecatomb
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Nasty Plot
- - Light of Ruin
- - Fiery Wrath
- - Baleful Blaze
- Custom Ability - Hecatomb
- This Pokémon's Speed is raised by 1 stage if it attacks and knocks out another Pokémon. If the Pokémon is Chandelure and is not shiny, it changes its set.
- Signature Move - Baleful Blaze
- FIRE SPECIAL
Base Power: 75 Accuracy: 100% PP: 10 (max: 16)
- This move combines Ghost in its type effectiveness against the target. Raises the user's Special Attack by 1 stage if this move knocks out the target. If the user is shiny, the move's Base Power becomes 95.
- Dragapult @ Leftovers
- Ability: Stealth Black
- EVs: 4 Atk / 252 SpA / 252 Spe
- Mild Nature
- - Hex
- - Dragon Darts
- - Work Up
- - Submartingale
- Custom Ability - Stealth Black
- No competitive use.
- Signature Move - Submartingale
- DARK STATUS
Accuracy: 100% PP: 10 (max: 16)
- Inflicts the target with burn, toxic, or paralysis, then sets up a Substitute.
- Rhydon @ Rocky Helmet
- Ability: Soup Sipper
- EVs: 252 HP / 4 Atk / 252 Def
- Impish Nature
- - Swords Dance
- - Stealth Rock
- - Rock Blast
- - Trickery
- Custom Ability - Soup Sipper
- This Pokémon is immune to Grass- and Water-type moves, restores 1/4 of its maximum HP, rounded down, when hit by these types, and boosts its Attack by 1 stage when hit by these types.
- Signature Move - Trickery
- GROUND PHYSICAL
Base Power: 100 Accuracy: 95% PP: 10 (max: 16)
- Changes the target's item to something random.
- Froslass @ Heavy Duty Boots
- Ability: Plausible Deniability
- EVs: 252 HP / 4 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Moongeist Beam
- - Spikes
- - Haze
- - Ghost of 1v1 Past
- Custom Ability - Plausible Deniability
- This Pokémon's Status moves have priority raised by 1, but Dark-types are immune. Additionally, This Pokémon ignores other Pokémon's Attack, Special Attack, and accuracy stat stages when taking damage, and ignores other Pokémon's Defense, Special Defense, and evasiveness stat stages when dealing damage.
- Signature Move - Ghost of 1v1 Past
- GHOST STATUS
Accuracy: - PP: 1
- Imprisons and traps the target, and then transforms into them. The user will be trapped after the use of this move. The user faints if the target faints.
- Piloswine @ Eviolite
- Ability: Forever Winter Nights
- EVs: 252 HP / 252 Atk / 4 Def
- Adamant Nature
- - Earthquake
- - Bulk Up
- - refresh
- - Icicle Spirits
- Custom Ability - Forever Winter Nights
- On switch-in, this Pokémon summons Winter Hail. Winter Hail is hail that also lowers the Speed of non-Ice-type Pokémon by 50%. This weather remains in effect until this Ability is no longer active for any Pokémon, or the weather is changed by Delta Stream, Desolate Land, or Primordial Sea.
- Signature Move - Icicle Spirits
- ICE PHYSICAL
Base Power: 90 Accuracy: 100% PP: 10 (max: 16)
- The user recovers 1/2 the HP lost by the target, rounded half up. If Big Root is held by the user, the HP recovered is 1.3x normal, rounded half down.
- Polteageist @ Expert Belt
- Ability: Wild Magic Surge
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Moongeist Beam
- - Spacial Rend
- - Tri Attack / Fiery Dance / Scald / Discharge / Apple Acid / Ice Beam / Aura Sphere / Sludge Bomb / Earth Power / Oblivion Wing / Psyshock / Bug Buzz / Power Gem / Dark Pulse / Flash Cannon / Dazzling Gleam
- - Dungeons & Dragons
- Custom Ability - Wild Magic Surge
- Randomly changes this Pokémon's type at the end of every turn to the type of one of its moves; same-type attack bonus (STAB) is 2 instead of 1.5.
- Signature Move - Dungeons & Dragons
- DRAGON STATUS
Accuracy: - PP: 10 (max: 16)
- Prevents the target from switching out and adds Dragon to the target's type. Has a 5% chance to either confuse the user or guarantee that the next attack is a critical hit, 15% chance to raise the user's Attack, Defense, Special Attack, Special Defense, or Speed by 1 stage, and a 15% chance to raise user's Special Attack and Speed by 1 stage.
- Rayquaza @ Wise Glasses
- Ability: Supernova
- EVs: 252 SpA / 4 SpD / 252 Spe
- Serious Nature
- - Bouncy Bubble
- - Discharge
- - Lava Plume
- - Clear Breath
- Custom Ability - Supernova
- On switch-in, if total positive boosts - total negative boosts ≥ 8, both Pokémon faint.
- Signature Move - Clear Breath
- FLYING SPECIAL
Base Power: 0 Accuracy: 100% PP: 10 (max: 16)
- Power is equal to 60+(X*20), where X is the target's total stat stage changes that are greater than 0, but not more than 200 power.
- Palpitoad @ Eviolite
- Ability: Swampy Surge
- EVs: 248 HP / 8 Def / 252 SpD
- Calm Nature
- IVs: 0 Atk
- - Recover
- - Refresh
- - Sludge Bomb / Sludge Wave
- - Croak
- Custom Ability - Swampy Surge
- On switch-in, this Pokémon summons Swampy Terrain. Swampy Terrain halves the power of Electric-, Grass-, and Ice-type moves used by grounded Pokémon and heals grounded Water- and Ground-types by 1/16 of their maximum HP, rounded down, each turn.
- Innate Ability - Sticky Hold
- This Pokémon cannot lose its held item due to another Pokémon's attack.
- Signature Move - Croak
- WATER SPECIAL
Base Power: 20 Accuracy: 100% PP: 10 (max: 16)
- Power is equal to 20+(X*20), where X is the user's total stat stage changes that are greater than 0. User raises 2 random stats by 1 if it has less than 8 positive stat changes.
- Custom Terrain - Swampy Terrain
- GROUND STATUS
Accuracy: - PP: 10 (max: 16)
- For 5 turns, the terrain becomes Swampy Terrain. During the effect, the power of Electric-type, Grass-type, and Ice-type attacks made by grounded Pokémon are halved and Water and Ground types heal 1/16 at the end of each turn if grounded. Fails if the current terrain is Swampy Terrain.
- Mew @ Life Orb
- Ability: Psychic Surge
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- - Nasty Plot
- - Flamethrower / Fire Blast
- - Roost
- - Psycho Drive
- Signature Move - Psycho Drive
- PSYCHIC SPECIAL
Base Power: 80 Accuracy: 100% PP: 15 (max: 24)
- Has a 30% chance to boost the user's Speed by 1 stage.
- Spinda @ Leftovers
- Ability: BURN IT DOWN!
- EVs: 252 HP / 4 Atk / 252 Def
- Impish Nature
- - Extreme Speed
- - Recover
- - Knock Off
- - Spinda Wheel
- Custom Ability - BURN IT DOWN!
- On switch-in, this Pokémon lowers the foe's higher offensive stat.
- Signature Move - Spinda Wheel
- NORMAL STATUS
Accuracy: - PP: 20 (max: 32)
- The user uses a random hazard-setting move; burns, badly poisons, or paralyzes the target; and then switches out.
- Espeon @ Leftovers
- Ability: Inversion Surge
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Psychic
- - Calm Mind
- - Hyper Voice
- - :shockedlapras:
- Custom Ability - Inversion Surge
- On switch-in, this Pokémon summons Inversion Terrain. While Inversion Terrain is active, type effectiveness for all Pokémon on the field is inverted, and paralyzed Pokémon have doubled, instead of halved, Speed.
- Signature Move - :shockedlapras:
- ELECTRIC SPECIAL
Base Power: 75 Accuracy: 100% PP: 15 (max: 24)
- Has a 100% chance to paralyze the user.
- Custom Terrain - Inversion Terrain
- PSYCHIC STATUS
Accuracy: - PP: 10 (max: 16)
- For 5 turns, the terrain becomes Inversion Terrain. During the effect, the the type chart is inverted, and grounded, paralyzed Pokémon have their Speed doubled. Fails if the current terrain is Inversion Terrain.
- Stoutland @ Leftovers
- Ability: Royal Coat
- EVs: 128 Atk / 252 SpD / 128 Spe
- Jolly Nature
- - Knock Off
- - Thousand Waves
- - Play Rough / Power Whip
- - Stony Kibbles
- Custom Ability - Royal Coat
- If Sandstorm is active, this Pokémon's Speed is doubled and its Special Defense is multiplied by 1.5. This Pokémon takes no damage from Sandstorm.
- Signature Move - Stony Kibbles
- NORMAL PHYSICAL
Base Power: 90 Accuracy: 100% PP: 10 (max: 16)
- For 5 turns, the weather becomes Sandstorm. At the end of each turn except the last, all active Pokémon lose 1/16 of their maximum HP, rounded down, unless they are a Ground, Rock, or Steel type, or have the Magic Guard, Overcoat, Sand Force, Sand Rush, or Sand Veil Abilities. During the effect, the Special Defense of Rock-type Pokémon is multiplied by 1.5 when taking damage from a special attack. Lasts for 8 turns if the user is holding Smooth Rock. Fails if the current weather is Sandstorm.
- Charizard @ Heavy-Duty Boots
- Ability: Tough Claws
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Flare Blitz
- - Dragon Claw
- - Roost
- - Fan Service
- Signature Move - Fan Service
- GRASS PHYSICAL
Base Power: 90 Accuracy: 100% PP: 10 (max: 16)
- The user has its Attack and Speed raised by 1 stage after KOing a target. If the user is a Charizard in its base form, it will Mega Evolve into Mega Charizard X.
- Audino @ Choice Scarf
- Ability: Neutralizing Gas
- EVs: 252 HP / 4 Atk / 252 Spe
- Jolly Nature
- - Trick
- - Recover
- - Spectral Thief
- - ripsei
- Signature Move - ripsei
- FIGHTING SPECIAL
Base Power: 0 Accuracy: 100% PP: 5 (max: 8)
- Deals damage to the target equal to the user's current HP. If this move is successful, the user faints.
- Mismagius @ Spell Tag
- Ability: Phantom Plane
- EVs: 4 Def / 252 SpA / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Shadow Ball
- - Dark Pulse
- - Psychic
- - Witching Hour
- Custom Ability - Phantom Plane
- On switch-in, this Pokémon summons Pitch Black Terrain. While Pitch Black Terrain is active, all non-Ghost-type Pokémon take damage equal to 1/16 of their max HP, rounded down, at the end of each turn.
- Innate Ability - Pitch Black Witch
- When this Pokémon sets or switches into Pitch Black errain, its Special Attack and Special Defense are boosted by 1 stage. If this Pokémon gets hit while Pitch Black Terrain is up, it gets +1 speed
- Signature Move - Witching Hour
- GHOST SPECIAL
Base Power: 60 Accuracy: 90% PP: 5 (max: 8)
- 50% chance to trap the target, dealing 1/8th of their HP, rounded down, in damage each turn it is trapped.
- Custom Terrain - Pitch Black Terrain
- GHOST STATUS
Accuracy: - PP: 10 (max: 16)
- For 5 turns, Non Ghost types take 1/16th damage; Has boosting effects on Mismagius.
- Necrozma-Dawn-Wings @ Metronome
- Ability: The Numbers Game
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Moongeist Beam
- - Psystrike
- - Thunder Wave
- - Mode [5: Offensive]
- Necrozma-Dusk-Mane @ Leftovers
- Ability: The Numbers Game
- EVs: 252 HP / 4 Atk / 252 SpD
- Careful Nature
- - Sunsteel Strike
- - Toxic
- - Rapid Spin
- - Mode [7: Defensive]
- Necrozma-Ultra @ Modium-6 Z
- Ability: The Numbers Game
- EVs: 204 Atk / 200 SpA / 104 Spe
- Hasty Nature
- - Earthquake
- - Dynamax Cannon
- - Fusion Flare
- - Photon Geyser >> Integer Overflow
- Custom Z Crystal - Modium-6 Z
- If held by a Robb576 with Photon Geyser, it can use Integer Overflow.
- Custom Ability - The Numbers Game
- If this Pokémon is a forme of Necrozma, its forme changes on switch-in depending on the number of unfainted Pokémon on the user's team: Necrozma-Dusk-Mane if 3 or fewer Pokémon and Necrozma-Dawn-Wings was sent out already; Necrozma-Ultra if it is the last Pokémon left on the team and Necrozma-Dusk-Mane was sent out already.
- Signature Move - Mode [5: Offensive]
- FIGHTING SPECIAL
Base Power: 30 Accuracy: - PP: 15 (max: 24)
- This move hits three times. Every hit has a 20% chance to drop the target's SpD by 1 stage.
- Signature Move - Mode [7: Defensive]
- NORMAL STATUS
Accuracy: 100% PP: 15 (max: 24)
- This move cures the user's party of all status conditions, and then forces the target to switch to a random ally.
- Signature Move - Integer Overflow
- PSYCHIC SPECIAL
Base Power: 200 Accuracy: - PP: 1
- This move becomes a physical attack if the user's Attack is greater than its Special Attack, including stat stage changes. This move and its effects ignore the Abilities of other Pokémon.
- Reuniclus @ Leftovers
- Ability: Royal Aura
- EVs: 252 HP / 252 Def / 4 SpD
- Relaxed Nature
- IVs: 0 Atk / 0 Spe
- - Eerie Spell
- - Moonblast
- - Recover
- - Homunculus's Vanity
- Custom Ability - Royal Aura
- If this Pokémon is the target of an opposing Pokémon's move, that move loses one additional PP. Moves used by this Pokémon only use 0.5 PP.
- Signature Move - Homunculus's Vanity
- PSYCHIC STATUS
Accuracy: - PP: 10 (max: 16)
- Raises the Defense and Special Defense by 1 stage. Lowers the foe's higher offensive stat by 1 stage.
- Runerigus @ Leftovers
- Ability: Skill Drain
- EVs: 252 HP / 4 Def / 252 SpD
- Calm Nature
- - Recover
- - Will-O-Wisp
- - Protect
- - Tsukuyomi
- Custom Ability - Skill Drain
- While this Pokémon is active, no moves will trigger their secondary effects, and moves that cause the user to switch out will no longer do so.
- Signature Move - Tsukuyomi
- DARK STATUS
Accuracy: 100% PP: 5 (max: 8)
- The user loses 1/4 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. Fails if there is no target or if the target is already affected. Prevents the target from switching out. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Parting Shot, Teleport, U-turn, or Volt Switch. If the target leaves the field using Baton Pass, the replacement will remain trapped. The effect ends if the user leaves the field.
- Garbodor @ Red Card
- Ability: Trash Consumer
- EVs: 252 HP / 56 Atk / 200 Def
- Impish Nature
- - Toxic Spikes
- - Spikes
- - Thousand Waves
- - Bad Opinion
- Custom Ability - Trash Consumer
- This Pokémon is immune to Poison-type moves and restores 1/4 of its maximum HP, rounded down, when hit by a Poison-type move. Pokémon making contact with this Pokémon lose 1/8 of their maximum HP, rounded down.
- Signature Move - Bad Opinion
- POISON PHYSICAL
Base Power: 120 Accuracy: 90% PP: 10 (max: 16)
- Forces the opponent out. The user's Defense is raised by 1 stage upon hitting.
- Nidoking @ Weakness Policy
- Ability: Intrepid Sword
- EVs: 252 Atk / 4 Def / 252 Spe
- Adamant Nature
- - Sacred Sword
- - Leaf Blade
- - Behemoth Blade
- - Legendary Swordsman
- Signature Move - Legendary Swordsman
- GROUND PHYSICAL
Base Power: 95 Accuracy: 85% PP: 10 (max: 16)
- If the move hits, the user gains +1 Speed. This move deals not very effective damage to Flying-type Pokémon. This move fails if the target does not intend to attack.
- Honchkrow @ Heavy Duty Boots
- Ability: Shady Deal
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Knock Off
- - Roost
- - Brave Bird
- - Shade Uppercut
- Custom Ability - Shady Deal
- On switch-in, this Pokémon boosts a random stat other than Special Attack by 1 stage and gains 2 random type immunities that are displayed to the opponent.
- Signature Move - Shade Uppercut
- DARK PHYSICAL
Base Power: 90 Accuracy: 100% PP: 10 (max: 16)
- This move ignores type effectiveness, substitutes, and the opposing side's Reflect, Light Screen, Safeguard, Mist and Aurora Veil.
- Zapdos @ Leftovers / Damp Rock
- Ability: Eye of the Storm
- EVs: 252 HP / 252 Def / 8 Spe
- Bold Nature
- IVs: 0 Atk
- - Thunder
- - Roost
- - Defog / Toxic
- - Updraft
- Custom Ability - Eye of the Storm
- On switch-in, this Pokémon summons Rain Dance and Tempest Terrain. While Tempest Terrain is active, Electric-type Pokémon are healed by 1/16 of their maximum HP, rounded down, at the end of each turn, and Flying- and Steel-type Pokémon lose 1/16 of their maximum HP, rounded down, at the end of each turn. If the Flying- or Steel-type Pokémon is also Electric-type, they only receive the healing.
- Signature Move - Updraft
- FLYING SPECIAL
Base Power: 75 Accuracy: 75% PP: 10 (max: 16)
- Changes target's secondary typing to Flying for 2-5 turns unless the target is Ground-type or affected by Ingrain. This move cannot miss in rain.
- Custom Terrain - Tempest Terrain
- ELECTRIC STATUS
Accuracy: - PP: 10 (max: 16)
- Heals Electric types for 1/16 of their maximum HP, rounded down, at the end of each turn. Causes Flying- and Steel-types and Levitate users to lose 1/16 of their maximum HP, rounded down, at the end of each turn; if the Pokémon is also Electric-type, they only get the healing effect.
- Mareanie @ Eviolite
- Ability: Hacked Corrosion
- EVs: 252 HP / 4 Def / 252 SpD
- Calm Nature
- - Toxic
- - Recover
- - Spiky Shield
- - I'm Toxic You're Slippin' Under
- Custom Ability - Hacked Corrosion
- This Pokémon ignores other Pokémon's stat stages when taking or doing damage. This Pokémon can poison or badly poison Pokémon regardless of their typing.
- Signature Move - I'm Toxic You're Slippin' Under
- POISON PHYSICAL
Base Power: 110 Accuracy: - PP: 10 (max: 16)
- This move uses the target's Special Defense to calculate damage (like Foul Play). This move is neutrally effective against Steel-types.
- Aggron @ Choice Band
- Ability: Overasked Clause
- EVs: 251 HP / 5 Atk / 11 Def / 241 SpD
- Careful Nature
- - Pursuit
- - U-turn
- - Fishious Rend
- - Veto
- Custom Ability - Overasked Clause
- If this Pokémon is an Aggron and is hit by a move that is not very effective, this Pokémon becomes Aggron-Mega and its Attack is boosted by 1 stage.
- Signature Move - Veto
- STEEL PHYSICAL
Base Power: 80 Accuracy: 100% PP: 5 (max: 8)
- If the user's stats was raised on the previous turn, double power and gain +1 priority.
- Typhlosion @ Heavy Duty Boots
- Ability: Fiery Fur
- EVs: 4 Def / 252 SpA / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Earth Power
- - Seed Flare
- - Spiky Shield
- - Kaboom
- Custom Ability - Fiery Fur
- If this Pokémon is at full HP, damage taken from attacks is halved.
- Signature Move - Kaboom
- FIRE SPECIAL
Base Power: 150 Accuracy: 100% PP: 5 (max: 8)
- This move's Base Power is equal to 70+(80*user's current HP/user's max HP). Sets Sunny Day.
- Latias @ Dragon Fang
- Ability: Charged Up
- EVs: 4 Def / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Psychic
- - Surf
- - Roost
- - DROP A DRACO
- Custom Ability - Charged Up
- If this Pokémon has a negative stat boost at -2 or lower, this Pokémon's negative stat boosts are cleared.
- Signature Move - DROP A DRACO
- DRAGON SPECIAL
Base Power: 130 Accuracy: 90% PP: 10 (max: 16)
- Lowers the user's Special Attack by 2 stages, then raises it by 1 stage.
- Xurkitree @ Electrium Z
- Ability: Teravolt
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Tail Glow
- - Freeze Dry
- - Secret Sword
- - Watt Up
- Signature Move - Watt Up
- ELECTRIC SPECIAL
Base Power: 73 Accuracy: 100% PP: 15 (max: 24)
- Has a 75% chance to raise the user's Speed by 1 stage.
- Mr. Rime @ Kasib Berry
- Ability: Prankster
- EVs: 252 HP / 4 Def / 252 SpD
- Calm Nature
- IVs: 0 Atk
- - Cotton Guard
- - Slack Off
- - Focus Blast
- - Ice Press
- Signature Move - Ice Press
- ICE PHYSICAL
Base Power: 80 Accuracy: 100% PP: 10 (max: 16)
- Damage is calculated using the user's Defense stat as its Attack, including stat stage changes. Other effects that modify the Attack stat are used as normal. This move has a 10% chance to freeze the target and is super effective against Fire-types.
- Snom @ Eviolite
- Ability: True Grit
- EVs: 128 HP / 144 Def / 236 SpD
- Bold Nature
- IVs: 0 Atk
- - Toxic
- - Strength Sap
- - U-turn
- - Right. On. Cue!
- Custom Ability - True Grit
- This Pokémon receives 1/2 damage from special attacks. This Pokémon ignores other Pokémon's Attack, Special Attack, and accuracy stat stages when taking damage, and ignores other Pokémon's Defense, Special Defense, and evasiveness stat stages when dealing damage.
- Signature Move - Right. On. Cue!
- NORMAL STATUS
Accuracy: - PP: 10 (max: 16)
- Randomly uses 1-5 different support moves.
- Jirachi @ Leftovers
- Ability: Trace
- EVs: 248 HP / 8 Def / 252 SpD
- Calm Nature
- IVs: 0 Atk
- - Wish
- - Protect
- - Psychic
- - Hero Creation
- Signature Move - Hero Creation
- PSYCHIC STATUS
Accuracy: - PP: 10 (max: 16)
- The user switches out and raises the incoming Pokémon's Attack and Special Attack by 1 stage.
- Shiinotic @ Leftovers
- Ability: Trillionage Roots
- EVs: 252 HP / 252 Def / 4 SpD
- Bold Nature
- - Strength Sap
- - Cosmic Power
- - Knock Off
- - Soul-Shattering Stare
- Custom Ability - Trillionage Roots
- This Pokémon applies Leech Seed to the opposing Pokémon when hit with an attacking move. If this Pokémon is at full HP, it survives one hit with at least 1 HP. OHKO moves fail when used against this Pokémon.
- Signature Move - Soul-Shattering Stare
- GHOST STATUS
Accuracy: - PP: 10 (max: 16)
- The user loses 1/4 of its maximum HP, rounded down and even if it would cause fainting, in exchange for the target losing 1/4 of its maximum HP, rounded down, at the end of each turn while it is active. If the target uses Baton Pass, the replacement will continue to be affected. For 5 turns, the target is prevented from restoring any HP as long as it remains active. During the effect, healing and draining moves are unusable, and Abilities and items that grant healing will not heal the user. If an affected Pokémon uses Baton Pass, the replacement will remain unable to restore its HP. Pain Split and the Regenerator Ability are unaffected.
- Tauros @ Life Orb
- Ability: Aquila's Blessing
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Earthquake
- - Zen Headbutt
- - Rock Slide
- - Asterius Strike
- Custom Ability - Aquila's Blessing
- This Pokémon's attacks with secondary effects have their power multiplied by 1.3, but the secondary effects are removed. If this Pokémon gets hit by a damaging Fire type move, its Defense and Special Defense get raised by 1 stage.
- Signature Move - Asterius Strike
- NORMAL PHYSICAL
Base Power: 100 Accuracy: 85% PP: 5 (max: 8)
- Has a 25% chance to confuse the target.
- Darmanitan-Zen @ Heavy Duty Boots
- Ability: Regenerator
- EVs: 252 HP / 252 SpA / 4 Def
- Modest Nature
- IVs: 0 Atk
- - Teleport
- - Future Sight
- - Toxic
- - DRIP BAYLESS
- Signature Move - DRIP BAYLESS
- FIRE SPECIAL
Base Power: 85 Accuracy: - PP: 20 (max: 32)
- This move's type effectiveness against Water is changed to be super effective no matter what this move's type is.
- Volcanion @ Choice Scarf
- Ability: Speedrunning
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Steam Eruption
- - Vacuum Wave / Secret Sword
- - Overdrive
- - Glitch Exploiting
- Custom Ability - Speedrunning
- This Pokémon's Special Attack is raised by 1 stage when another Pokémon faints. Moves used by this Pokémon that are 60 Base Power or lower gain an additional 25 Base Power. No moves can defrost a frozen Pokémon while this Pokémon is active. However, using a move that would defrost will still go through freeze.
- Signature Move - Glitch Exploiting
- FIRE SPECIAL
Base Power: 60 Accuracy: 100% PP: 10 (max: 16)
- 1/4096 chance to KO the target and then the user, and a 1/1024 chance to force out the target and then the user; 20% chance to burn the target, and a 5% chance to freeze or paralyze a random Pokémon on the field; 30% chance to confuse the target.
- Pancham @ Eviolite
- Ability: Qi-Gong
- EVs: 252 HP / 252 Atk / 4 SpD
- Adamant Nature
- IVs: 0 Atk
- - Drain Punch
- - Knock Off
- - Swords Dance
- - Panda Express
- Custom Ability - Qi-Gong
- This Pokémon's Defense is doubled, and it receives 1/2 damage from special attacks.
- Signature Move - Panda Express
- DARK STATUS
Accuracy: 100% PP: 20 (max: 32)
- Lowers the target's Attack and Special Attack by 2 stages. If this move is successful, the user switches out even if it is trapped and is replaced immediately by a selected party member. The user does not switch out if the target's Attack and Special Attack stat stages were both unchanged, or if there are no unfainted party members.
- Pikachu-Cosplay @ Light Ball
- Ability: Combat Training
- EVs: 4 HP / 252 SpA / 252 Spe
- Modest Nature / Timid Nature
- IVs: 0 Atk
- - Quick Attack
- - Agility
- - Class Change
- Pikachu-PhD @ Light Ball
- Ability: Triage
- EVs: 4 HP / 252 SpA / 252 Spe
- Serious Nature
- IVs: 0 Atk
- - Parabolic Charge
- - Wish
- - Baton Pass
- - Class Change
- Pikachu-Pop-Star @ Light Ball
- Ability: Dancer
- EVs: 4 HP / 252 SpA / 252 Spe
- Serious Nature
- IVs: 0 Atk
- - Fiery Dance
- - Revelation Dance
- - Quiver Dance
- - Class Change
- Pikachu-Libre @ Light Ball
- Ability: White Smoke
- EVs: 4 HP / 252 SpA / 252 Spe
- Serious Nature
- IVs: 0 Atk
- - Water Shuriken
- - Frost Breath
- - Toxic
- - Class Change
- Pikachu-Rock-Star @ Light Ball
- Ability: Punk Rock
- EVs: 4 HP / 252 SpA / 252 Spe
- Serious Nature
- IVs: 0 Atk
- - Hyper Voice
- - Overdrive
- - Sing
- - Class Change
- Pikachu-Belle @ Light Ball
- Ability: Weak Armor
- EVs: 4 HP / 252 SpA / 252 Spe
- Serious Nature
- IVs: 0 Atk
- - Fire Blast
- - Thunder
- - Blizzard
- - Class Change
- Custom Ability - Combat Training
- If this Pokémon is a Cosplay Pikachu forme, the first hit it takes in battle deals 0 neutral damage. Confusion damage also breaks the immunity.
- Signature Move - Class Change
- NORMAL STATUS
Accuracy: - PP: 6
- If the user is a cosplay Pikachu forme, it randomly changes forme and has an effect depending on the forme chosen: Cleric uses Strength Sap, Ninja uses Confuse Ray, Dancer uses Feather Dance, Songstress uses Sing, and Jester uses Charm.
- Weedle @ Sitrus Berry
- Ability: Berserk
- EVs: 252 HP / 252 SpA / 4 SpD
- Modest Nature
- IVs: 0 Atk
- - Quiver Dance
- - Belch
- - Snipe Shot / Power Gem
- - Ingredient Foraging
- Signature Move - Ingredient Foraging
- BUG SPECIAL
Base Power: 70 Accuracy: 100% PP: 10 (max: 16)
- Heals 50% of the user's max HP, rounded down, if the target is holding an item. Removes the target's item and enables Belch on the user.
- Meloetta @ Leftovers
- Ability: Dancer
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Quiver Dance
- - Feather Dance
- - Lunar Dance
- - Relic Dance
- Meloetta-Pirouette @ Leftovers
- Ability: Serene Grace
- EVs: 252 SpA / 4 SpD / 252 Spe
- Modest Nature
- IVs: 0 Atk
- - Revelation Dance
- - Fiery Dance
- - Petal Dance
- - Relic Dance
- Signature Move - Relic Dance
- PSYCHIC SPECIAL
Base Power: 80 Accuracy: 100% PP: 10 (max: 16)
- +1 Special Attack and, if the user is a Meloetta forme, transforms into the other Meloetta forme with its accompanying moveset, regardless of the outcome of the move. The move becomes fighting if Meloetta-P uses the move. If the user is Meloetta-Pirouette, this move is Fighting-type.
- Oricorio-Pom-Pom @ Heavy-Duty Boots
- Ability: Primordial Sea
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Quiver Dance
- - Hurricane
- - Thunder
- - Big Storm Coming
- Signature Move - Big Storm Coming
- FLYING SPECIAL
Base Power: 0 Accuracy: - PP: 10 (max: 16)
- Uses Hurricane, Thunder, Blizzard, and then Weather Ball, each at 30% of their normal Base Power.
- Azelf @ Life Orb / Expert Belt
- Ability: Magic Bounce
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- - Photon Geyser
- - Knock Off
- - U-turn / Play Rough / Close Combat
- - Luck of the Draw
- Signature Move - Luck of the Draw
- PSYCHIC STATUS
Accuracy: - PP: 10 (max: 16)
- Raises the user's Attack, Defense, and Speed by 1 stage.
Special Thanks
Creating Super Staff Bros formats is a massive amount of work, and it cannot be accomplished alone. As the project leader and lead developer for Super Staff Bros Brawl, I know this very well. This was especially true this time around because I was extremely busy, so I handed project leadership off to Instruct, who has done an excellent job leading and guiding the entire project to completion while I took a small role in the background. I want to thank everyone below who has spent the past few months working hard to make Super Staff Bros 4 a reality!
Ready for the next battle?
Whether you're new to the format and you're ready to get into your first match, or you're a veteran looking to start the new generation on the right foot, this article should have given you the foundation you need to succeed in Super Staff Bros 4. Thousands of battles await you on the ladder, and if you ever get confused, you can always return to this article through the link posted at the start of every battle or through the link in /tier ssb. You can also get information on a specific Pokémon through using the command /ssb [staff member's name]. I hope this article has been helpful, and I'm looking forward to seeing you out there in the next battle!