Dachsbun (F) @ Leftovers
Ability: Well-Baked Body
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Draining Kiss
- Wish
- Stomping Tantrum
- Protect
Dachsbun is physically defensive. I put Wish on in case I get low HP, even though Leftovers should help. I ran protect so I can regain my HP from Wish without dying before I have a chance. Wish can be used to heal other Pokemon if I switch to them, ofc. Draining Kiss I added just bc it's stab and regens HP as well, and Stomping Tantrum is there to counter Poison/Steel types. If I am really in trouble against Poison or Steel types, I can Tera Ground to resist them and get STAB on Stomping Tantrum. Air Balloons may be a problem, tho.
Houndstone (M) @ Blunder Policy
Ability: Fluffy
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crunch
- Shadow Ball
- Play Rough
- Ice Fang
Hounstone is supposed to be Bulky. I gave him the Blunder Policy in case Ice Fang or Play Rough misses, just as an added bonus to compensate for the missed move. Fluffy will help him take more hits. I ran Crunch just because it is good. I would have put Last Respects instead of Shadow Ball, but apparently that is banned in OU. Play Rough is to counter Dark types, and Ice Fang is just for some more type variety and to hopefully freeze/flinch. I didn't really see any reason to not make him Tera Ghost, but really I think it could be better. If there is a Fire type, I'm in trouble maybe bc of Fluffy, but I can switch to Dachsbun with Well Baked Body.
Houndoom (M) @ Assault Vest
Ability: Unnerve
Tera Type: Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Crunch
- Flamethrower
- Sucker Punch
- Shadow Ball
Houndoom I ran specially, so I gave him an Assault Vest because he only has damaging moves. Unnerve seemed to be the best ability bc I'm not to sure how Early Bird works. STAB Crunch should be good, and Sucker Punch is for some "guaranteed" hits, plus also STAB. Flamethrower is more STAB and I might inflict burn, and Shadow Ball is to counter Fighting types. He does resist Bug and Fairy bc he is Fairy, so that is a big plus. He does have weaknesses, though, so I have to be careful.
Arcanine-Hisui (M) @ Normal Gem
Ability: Intimidate
Tera Type: Normal
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Extreme Speed
- Power Gem
- Flame Charge
- Stealth Rock
So with Arcanine, Intimidate seemed the best option for the ability. Normal Gem and Tera Normal are to hit hard with Extreme Speed, which i can see turning out really well. This may be my most common lead mon bc it has the only hazards. If only having Stealth Rocks and only on one mon is a disadvantage, please tell me. Power Gem is for STAB more than anything else, and Flame Charge is STAB as well but also boosts speed, which i love. E-Speed is my main strat here tho, and i think it is a good one.
Lucario (M) Lansat Berry
Ability: Inner Focus
Tera Type: Water
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Aura Sphere
- Bullet Punch
- Dragon Pulse
- Swords Dance
Lucario... I gave him a Lansat Berry because it seems really good tbh and i haven't seen much of it, if any at all. Tera Water is just to throw them off, and also to resist any Fire moves if i predict them. Aura Sphere... how could you NOT give Lucario Aura Sphere? He is literally the Aura Pokemon! It is also nice bc no accuracy check. Bullet Punch is STAB + priority, with i think is really cool. Dragon Pulse is just to hit hard, not really much going there, if you suggest any other moves that will be the one i replace. Swords Dance is for boosting attack if i need it.
Zamazenta @ Life Orb
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Body Press
- Fire Fang
- Trailblaze
- Brick Break
Last but definitely not least, we have Zamazenta. He's physical so i gave him Life Orb, just so he hits hard. Trailblaze gives me more coverage and also raises my speed, and I think speed is really immportant. Body Press is to utilitize his high Defense stat, and is also STAB. Brick Break is also STAB, and destroying screens is a bonus. if i am overdoing the STAB, please let me know. Fire Fang is for butn or flinch. And Dauntless Shield is his only ability so...
Ability: Well-Baked Body
Tera Type: Ground
EVs: 252 HP / 4 Atk / 252 Def
Lax Nature
- Draining Kiss
- Wish
- Stomping Tantrum
- Protect
Dachsbun is physically defensive. I put Wish on in case I get low HP, even though Leftovers should help. I ran protect so I can regain my HP from Wish without dying before I have a chance. Wish can be used to heal other Pokemon if I switch to them, ofc. Draining Kiss I added just bc it's stab and regens HP as well, and Stomping Tantrum is there to counter Poison/Steel types. If I am really in trouble against Poison or Steel types, I can Tera Ground to resist them and get STAB on Stomping Tantrum. Air Balloons may be a problem, tho.
Houndstone (M) @ Blunder Policy
Ability: Fluffy
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Crunch
- Shadow Ball
- Play Rough
- Ice Fang
Hounstone is supposed to be Bulky. I gave him the Blunder Policy in case Ice Fang or Play Rough misses, just as an added bonus to compensate for the missed move. Fluffy will help him take more hits. I ran Crunch just because it is good. I would have put Last Respects instead of Shadow Ball, but apparently that is banned in OU. Play Rough is to counter Dark types, and Ice Fang is just for some more type variety and to hopefully freeze/flinch. I didn't really see any reason to not make him Tera Ghost, but really I think it could be better. If there is a Fire type, I'm in trouble maybe bc of Fluffy, but I can switch to Dachsbun with Well Baked Body.
Houndoom (M) @ Assault Vest
Ability: Unnerve
Tera Type: Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Crunch
- Flamethrower
- Sucker Punch
- Shadow Ball
Houndoom I ran specially, so I gave him an Assault Vest because he only has damaging moves. Unnerve seemed to be the best ability bc I'm not to sure how Early Bird works. STAB Crunch should be good, and Sucker Punch is for some "guaranteed" hits, plus also STAB. Flamethrower is more STAB and I might inflict burn, and Shadow Ball is to counter Fighting types. He does resist Bug and Fairy bc he is Fairy, so that is a big plus. He does have weaknesses, though, so I have to be careful.
Arcanine-Hisui (M) @ Normal Gem
Ability: Intimidate
Tera Type: Normal
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Extreme Speed
- Power Gem
- Flame Charge
- Stealth Rock
So with Arcanine, Intimidate seemed the best option for the ability. Normal Gem and Tera Normal are to hit hard with Extreme Speed, which i can see turning out really well. This may be my most common lead mon bc it has the only hazards. If only having Stealth Rocks and only on one mon is a disadvantage, please tell me. Power Gem is for STAB more than anything else, and Flame Charge is STAB as well but also boosts speed, which i love. E-Speed is my main strat here tho, and i think it is a good one.
Lucario (M) Lansat Berry
Ability: Inner Focus
Tera Type: Water
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Aura Sphere
- Bullet Punch
- Dragon Pulse
- Swords Dance
Lucario... I gave him a Lansat Berry because it seems really good tbh and i haven't seen much of it, if any at all. Tera Water is just to throw them off, and also to resist any Fire moves if i predict them. Aura Sphere... how could you NOT give Lucario Aura Sphere? He is literally the Aura Pokemon! It is also nice bc no accuracy check. Bullet Punch is STAB + priority, with i think is really cool. Dragon Pulse is just to hit hard, not really much going there, if you suggest any other moves that will be the one i replace. Swords Dance is for boosting attack if i need it.
Zamazenta @ Life Orb
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Body Press
- Fire Fang
- Trailblaze
- Brick Break
Last but definitely not least, we have Zamazenta. He's physical so i gave him Life Orb, just so he hits hard. Trailblaze gives me more coverage and also raises my speed, and I think speed is really immportant. Body Press is to utilitize his high Defense stat, and is also STAB. Brick Break is also STAB, and destroying screens is a bonus. if i am overdoing the STAB, please let me know. Fire Fang is for butn or flinch. And Dauntless Shield is his only ability so...